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Surface combat - 4/11/2017 1:23:11 PM   
gmtello

 

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What Is better for surfave combat 1 tf of 45 ships or 3 of 15 in the same hex . If the enemy use large Tfs or smaller ones Could vary?
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RE: Surface combat - 4/11/2017 1:32:14 PM   
btd64


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A surface combat task force can have a maximum of 25 ships. Keeping that in mind it's entirely up to you. But the more the merrier....GP

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RE: Surface combat - 4/11/2017 1:36:21 PM   
Xargun

 

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Would depend on the goal of the mission. Larger TFs are easier to spot so if you want to sneak in, hit a target and get away quick, smaller is better. Larger TFs offer better defense against air attack, but also increase the chance of a collision.

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RE: Surface combat - 4/11/2017 1:42:56 PM   
dr.hal


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If I recall, there is a combat penalty for a surface TF of more than 15 ships, but I don't know the details of that penalty. Certainly in REAL LIFE, the larger the TF the more unwieldy it becomes, the more chance for confusion and the more chance for blue on blue (friendly) fire incidents (which I've never seen portrayed in this game, but happened all too often in the Pacific theater). But I'm not sure how the game handles it all, maybe others can help here. But then again, this 15 ship penalty might only apply to a Air Combat TF (CV), sorry for the confusion. Maybe I shouldn't chime in when I only muddy the waters!

< Message edited by dr.hal -- 4/11/2017 1:44:19 PM >


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RE: Surface combat - 4/11/2017 1:51:38 PM   
Yaab


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15 x CL Brooklyn class in one TF for a rapid-firing mayhem.

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RE: Surface combat - 4/11/2017 2:49:36 PM   
Macclan5


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Good but difficult question.

I assume you refer to "mechanics of the game" or at least partially; i.e. trying to maximize your chance of success.

Very good advice provided by some vets above but in addition: It depends. You have not specified your mission.

More is generally better but...

1) Whats actually available? For the Allies (for example) in January 1942 not so much if the Pearl strike was effective. Latter you have more flexibility

2) Whats the purpose? If bombardment is going to be a function nothing beats a good couple of BBs

3) Whats the opposition ? Un-escorted BBs in a "fish pond" of enemy subs is not a good idea in my experience.

4) Whats the air cover like ? A smaller force of mainly DD and perhaps a CL can often dart in - strike - and leave despite weak air cover and strong air cover opposition. I have seen a squadron of Allied Fletcher DD survive 4 -5 direct air stikes and sail away laughing...

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RE: Surface combat - 4/11/2017 3:23:55 PM   
BBfanboy


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quote:

ORIGINAL: gmtello

What Is better for surfave combat 1 tf of 45 ships or 3 of 15 in the same hex . If the enemy use large Tfs or smaller ones Could vary?

From my observations a larger TF is more likely to have collisions between own ships, and if there are over about 10 ships, some of them will never get into the action before the action is broken off (because the first ships engaged are low on ammo. For these reasons I try to keep my SCTFs around 6-9 ships.

CVTFs can have more ships (for AA and ASW coverage) because they are not meant to be in close quarters combat with a maneuvering enemy. 15 Ships in a CVTF is probably a good number.

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RE: Surface combat - 4/11/2017 5:32:16 PM   
crsutton


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If it is a cruiser or BB TF. I try to use them in groups of 7 to 10 for maximum efficiency. Any larger and you will find that quite a few ships do not even fire their guns (at night). This is especially true with large BB TFs at night. DD TFs tend to be smaller for me with five to six ships. I am of the school of thought that it is much better to have multiple smaller TFs in an action rather than one large one. Your first TF might get chewed up a bit but then your follow on TFs are taking on ships that have expended their torpedoes and used up OP points. If the enemy TF has taken damage and there are slowed ships or ships on fire, your follow up TF even if smaller, has a good chance of doing much more damage. (This is especially true if your follow on force has torpedoes) I don't think in ten years of UV, Witp and AE play that I have ever used a surface TF larger than a dozen ships.

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RE: Surface combat - 4/11/2017 5:37:10 PM   
Lowpe


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The answer is that it varies.

Other than the most obvious (the mission for the TF):

Weather, Day, Night, Time frame, potential threats, DLs, commanders, settings, experience, ammunition levels, fuel, deep water or shallow, risk levels all play a part.


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RE: Surface combat - 4/11/2017 7:03:57 PM   
Lokasenna


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quote:

ORIGINAL: dr.hal

If I recall, there is a combat penalty for a surface TF of more than 15 ships, but I don't know the details of that penalty. Certainly in REAL LIFE, the larger the TF the more unwieldy it becomes, the more chance for confusion and the more chance for blue on blue (friendly) fire incidents (which I've never seen portrayed in this game, but happened all too often in the Pacific theater). But I'm not sure how the game handles it all, maybe others can help here. But then again, this 15 ship penalty might only apply to a Air Combat TF (CV), sorry for the confusion. Maybe I shouldn't chime in when I only muddy the waters!


There are diminishing returns to flak from each ship beyond the 15th, when one ship is attacked. Basically, when a ship is attacked by a plane, up to 14 other ships can assist with their flak at no penalty (if within range, have ammo, etc.). Each ship after the 15th in the TF will not provide "full flak".


Also, larger TFs (especially with poor Naval skill CO's, as are common among ships arriving from the queue) suffer a larger number of collisions.

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RE: Surface combat - 4/11/2017 8:43:48 PM   
Rising-Sun


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I was thinking the better the commander's leadership, etc the more you can control without penalty. But that can be hidden from us, if it does. Also depending on the rank should matter too.

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RE: Surface combat - 4/11/2017 9:37:13 PM   
Lokasenna


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quote:

ORIGINAL: RisingSun

I was thinking the better the commander's leadership, etc the more you can control without penalty. But that can be hidden from us, if it does. Also depending on the rank should matter too.


Rank is just bling, it doesn't matter except for what size of ship a CO can command.

The relevant skill rating for avoiding collisions is Naval. But you want to pay more attention to individual ship captains for this than the TF commander. I'm not sure the TF commander has anything to do with collisions, but he might. There's just no reason why you wouldn't want a high-Naval TF commander whenever possible.

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RE: Surface combat - 4/11/2017 10:24:52 PM   
RogerJNeilson


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I tend towards a maximum of around 8, and wherever possible the same speed and the same main gunnery calibre. Sometimes you cannot be that choosy and obviously with BBS and CAs you need some Dds or equivalents to protect them. Larger forces seldom get a shot in as has been mentioned. Far better to have several TFs one after the other...

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RE: Surface combat - 4/11/2017 11:35:28 PM   
rustysi


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TBH, I do my best to avoid surface combat. To me its all about the air.

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RE: Surface combat - 4/12/2017 7:44:49 AM   
walkerd


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Not sure where I read it, but I can recall the advise of not mixing BB and CA, use one or the other. This means as many BB as is feasible and enough escorting DD's. TF composition depends on AA and DC for the DD's and then more often speed for the heavy units.

BB TF's for sinking other enemy surface action TF's. CA's for hunting shipping, covering other TF's and intercepting eney TF when no heavy units are expected.

Was reading one AAR recently suggesting multiple small TF - but this is early in the game. With a BB TF you would be unlikely to have enough to build multiple TF or a super size TF, serious TF's main contain what, 5 or 6 heavy units and then fill the TF with DD's to 12 or 15 at most. DD's are escorts, not comnbat units but I might consider a couple of small 3 - 5 DD TF with the main BB TF to see if they could intercept early and launch Torps or clean up after the main units have duked it out.

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RE: Surface combat - 4/12/2017 10:11:02 AM   
Rising-Sun


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Well I was thinking if you don't have enough screen protection your capitol ships, you are risking it from high speed destroyers with torpedo runs. So make sure you have plenty of escorts equal to capitols or more. Light cruisers can be and should be escort roles too, but not sure how they lay out the protection screens. But it is overall Commander abilities as well Captains too.

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RE: Surface combat - 4/12/2017 10:54:02 AM   
Alpha77

 

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Depends, as Allies your fleets can be bigger, not only cause you will get (have) more combat ships, but also cause the IJN apparently gets a "coordination" penality with larger fleets. Which probably moddels their inferior radios and electronics. But Allied fleets also will have collision due to too many ships (at night more ofc). Startin in circa mid 43 Allies will have bigger fleets with better exp and collisions will be more rare by then. Check your cue compare ships arriving in 42 and 44 (big difference in exp - only RN ones have good exp from the start)

< Message edited by Alpha77 -- 4/12/2017 10:59:21 AM >

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RE: Surface combat - 4/12/2017 12:48:28 PM   
Xargun

 

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quote:

ORIGINAL: rustysi

TBH, I do my best to avoid surface combat. To me its all about the air.


Not much in the game is more satisfying (to me) than a good raid or surface interception of an enemy fleet - especially if you can pull off a mid-ocean intercepts...


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RE: Surface combat - 4/12/2017 1:57:48 PM   
crsutton


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quote:

ORIGINAL: RisingSun

Well I was thinking if you don't have enough screen protection your capitol ships, you are risking it from high speed destroyers with torpedo runs. So make sure you have plenty of escorts equal to capitols or more. Light cruisers can be and should be escort roles too, but not sure how they lay out the protection screens. But it is overall Commander abilities as well Captains too.


And speed is a factor. Frankly, old American BBs should avoid night action like the plague. They are just too slow and tend to eat torpedoes. I can speak from hard experience on this matter....

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RE: Surface combat - 4/12/2017 2:00:08 PM   
crsutton


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quote:

ORIGINAL: Alpha77

Depends, as Allies your fleets can be bigger, not only cause you will get (have) more combat ships, but also cause the IJN apparently gets a "coordination" penality with larger fleets. Which probably moddels their inferior radios and electronics. But Allied fleets also will have collision due to too many ships (at night more ofc). Startin in circa mid 43 Allies will have bigger fleets with better exp and collisions will be more rare by then. Check your cue compare ships arriving in 42 and 44 (big difference in exp - only RN ones have good exp from the start)


I have not ever heard this in reference to surface warship TFs. What is your source about the Japanese coordination penalty? I do know that Allied surface ships get a gunnery boost sometime around 1/44 to reflect improved fire detection. JWE was the source of that tidbit.

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RE: Surface combat - 4/12/2017 2:09:35 PM   
Alpha77

 

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Posters suggested that my IJN TFs were too large cause of the penality, see eg. here:
http://www.matrixgames.com/forums/tm.asp?m=4230779

And/or in my "AAR" perhaps too: http://www.matrixgames.com/forums/tm.asp?m=4175198

And it looks like it is true (and realistic ofc), because smaller TF at least have no crashes and less losses (not that they hit better ofc), 2 smaller CLs fleets from me survived against larger more powerful fleets, while a big fleet seemed to suffer the penality and BBs sunk.

The other reason suggested by experts is, I was using a night with too good moonlight. But read it yourself if enough time I lost 4 BBs in bigger TFs for example :( I played only vs. the AI before, so needed to adapt to a more capable, sneaky etc. human player. This is why I need to try to use best TFs (vs. the AI this is not so important, mostly the AI will also send its ships in harms way, without yourself doing much)
As you can see the Allied player can combine and mass his force (also all nations can work together, as they all speak English), they do not perform worse (as can be seen in the combat reports, with Allies using 20-30 ships fleets, yes they also get some crashes but as explained above with better exp of Allied ships this will fade starting in 43 imho)

Edit, also it seems to be true for some reason that mixing BBs and CA/CLs seem not to be good. Like some others already suggested, I have no idea why tho. In reality you need cruisers for recon and screen BBs (not only DDs). But this can ofc only be coincidence.

Edit2, another source is an AAR by "Obvert" ("Elephant vanished"), who experienced the same CV reaction problem and that his SF fleets did perform badly even not engaging CVs (I noted the same things)

< Message edited by Alpha77 -- 4/12/2017 2:30:01 PM >

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RE: Surface combat - 4/12/2017 2:43:48 PM   
Rising-Sun


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quote:

ORIGINAL: crsutton


quote:

ORIGINAL: RisingSun

Well I was thinking if you don't have enough screen protection your capitol ships, you are risking it from high speed destroyers with torpedo runs. So make sure you have plenty of escorts equal to capitols or more. Light cruisers can be and should be escort roles too, but not sure how they lay out the protection screens. But it is overall Commander abilities as well Captains too.


And speed is a factor. Frankly, old American BBs should avoid night action like the plague. They are just too slow and tend to eat torpedoes. I can speak from hard experience on this matter....


Of course the speed is a major factor of catching up or getting away. Forgot to add that line, thanks for reminding us.

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RE: Surface combat - 4/12/2017 3:11:19 PM   
Buckrock

 

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quote:

ORIGINAL: crsutton
I do know that Allied surface ships get a gunnery boost sometime around 1/44 to reflect improved fire detection. JWE was the source of that tidbit.

Was this what you were referring to?

http://www.matrixgames.com/forums/tm.asp?m=3819133

I took note of "There is a gunnery accuracy bonus for late war Allied ships : AAA more so than Nav."

The last part of that statement is interesting.

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RE: Surface combat - 4/12/2017 8:54:51 PM   
crsutton


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quote:

ORIGINAL: Buckrock

quote:

ORIGINAL: crsutton
I do know that Allied surface ships get a gunnery boost sometime around 1/44 to reflect improved fire detection. JWE was the source of that tidbit.

Was this what you were referring to?

http://www.matrixgames.com/forums/tm.asp?m=3819133

I took note of "There is a gunnery accuracy bonus for late war Allied ships : AAA more so than Nav."

The last part of that statement is interesting.


Yep, good searching job. That is exactly the post I was referring to.

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RE: Surface combat - 4/12/2017 8:58:33 PM   
crsutton


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quote:

ORIGINAL: Alpha77

Posters suggested that my IJN TFs were too large cause of the penality, see eg. here:
http://www.matrixgames.com/forums/tm.asp?m=4230779

And/or in my "AAR" perhaps too: http://www.matrixgames.com/forums/tm.asp?m=4175198

And it looks like it is true (and realistic ofc), because smaller TF at least have no crashes and less losses (not that they hit better ofc), 2 smaller CLs fleets from me survived against larger more powerful fleets, while a big fleet seemed to suffer the penality and BBs sunk.

The other reason suggested by experts is, I was using a night with too good moonlight. But read it yourself if enough time I lost 4 BBs in bigger TFs for example :( I played only vs. the AI before, so needed to adapt to a more capable, sneaky etc. human player. This is why I need to try to use best TFs (vs. the AI this is not so important, mostly the AI will also send its ships in harms way, without yourself doing much)
As you can see the Allied player can combine and mass his force (also all nations can work together, as they all speak English), they do not perform worse (as can be seen in the combat reports, with Allies using 20-30 ships fleets, yes they also get some crashes but as explained above with better exp of Allied ships this will fade starting in 43 imho)

Edit, also it seems to be true for some reason that mixing BBs and CA/CLs seem not to be good. Like some others already suggested, I have no idea why tho. In reality you need cruisers for recon and screen BBs (not only DDs). But this can ofc only be coincidence.

Edit2, another source is an AAR by "Obvert" ("Elephant vanished"), who experienced the same CV reaction problem and that his SF fleets did perform badly even not engaging CVs (I noted the same things)



Well, yes, as I said in my prior post that larger surface TFs have a coordination penalty. I remember a dev mentioning this back in the early UV days and have believed it to be true ever since. However, there has been no statement that I know of that says the issue affects the Japanese side any more than the Allied. I do recommend that you make your surface TFs much smaller and see if your results change.

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RE: Surface combat - 4/12/2017 10:25:27 PM   
Lokasenna


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Note that Michael fixed the CV reaction loop bug some time ago, but in a more recent beta iteration.

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