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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain

 
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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/16/2017 3:58:49 PM   
HardLuckYetAgain


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Turn 8 I Move 1/2 distance or less with PZ group making sure to keep above 15-20 mps on turn 8. I also do two HQ Buildups for just the two Tank Corps on turn 8 (one in 2nd PZ). (I do the HQ buildup for the Motorized corps on turn 9). I reinforce the Air in this area with more fighters and TAC bombers. I am only feinting an attack in the middle where my Air landing Division is with this turn 9 picture in hopes of drawing more away from the two flanks. My Recon shows mass upon mass of units behind the line where I am feinting. My recon on the left showed much favorable chances of success, not to mention my right shows a favorable option too. I'm going left turn 10. True to my form I will hit the right on turn 11 to spread the Soviets out more creating a weak center forcing the Soviets to move a great deal fatiguing them out.




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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/16/2017 4:12:25 PM   
HardLuckYetAgain


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2nd PZ Group launches the attack with the Tank Corps and 3rd PZ (just 1 corps) mops up the retreating soviets. The Motorized Corps of 2nd Panzer filters through for exploitation.




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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/16/2017 4:20:50 PM   
M60A3TTS


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Be careful that your current offensive doesn't run afoul of anti-obscenity laws. Stelteck is already uttering quite a few objectionable words about you in his AAR.

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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/16/2017 4:36:57 PM   
HardLuckYetAgain


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quote:

ORIGINAL: M60A3TTS

Be careful that your current offensive doesn't run afoul of anti-obscenity laws. Stelteck is already uttering quite a few objectionable words about you in his AAR.


I have the utmost respect for Stelteck. He has endured quite a great deal in this game and on numerous occasions in PM's I asked to not continue with his AAR. :( I tried but he wanted to continue. He is a good player & I believe he is on the precipice of even greater play.

I'm just showing what 2nd PZ group did for me in this game and the others. It was my work horse :)

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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/16/2017 4:45:06 PM   
HardLuckYetAgain


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Turn 11 I face a strong defense towards the finish border. I noticed all of the Soviets units retreated into Leningrad proper and the forts. I decide to go for Leningrad directly since the clock is ticking on me. As such I move 2nd PZ so not to get below 25mps and do HQ buildup for the tanks. I do a HQ buildup for 3rd PZ's one corps of tanks & II Corps with Model.

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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/16/2017 5:09:40 PM   
HardLuckYetAgain


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Turn 12 bomb all the hexes with TAC/bombers to soften up the defenders (took more casualties than I liked in the air :( but such is life) The Infantry with Model was able to clear the two front row hexes for the armor. Then the armor attacked across and barely succeeded. Was then able to get a few other units across and take the port with 2nd Panzer Group. Thus the end of the summer campaign in Russia for 2nd Panzer. They are going to Paris France for some R&R.





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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/18/2017 6:24:03 PM   
skjnc

 

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quote:

ORIGINAL: HardLuckYetAgain

Turn 8 I Move 1/2 distance or less with PZ group making sure to keep above 15-20 mps on turn 8.


Absolutely beautiful screenshot. At last I see an actual commander going for the east of Valdai Hills, an excellent jumping-off point capable of threatening the rears of both Leningrad and Moscow.

< Message edited by skjnc -- 4/18/2017 6:25:10 PM >

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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/22/2017 5:54:18 AM   
EwaldvonKleist


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Thanks again for the AAR Hardluck.
IMO what you did is not very different from the fuel exploit-it uses an engine in a completely ahistorical way. Building only one railway for AGN&AGC to increase conversion speed and then rail an entire Panzer Group from the south to the north is 100% fantasy and not what the game engine is designed to allow.
Please note that I don't criticise this, but have a lot of respect for your out of the box thinking. Finding the gaps in the rules is 1/2 of the fun you have with this game. If I were a "historical thinking" player, I would be disappointed though as you invest a lot of time only to get crushed by a semi-exploiter.
It would be very interesting to read an AAR from you as German vs. an elite veteran Soviet player.

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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/22/2017 6:34:24 AM   
Stelteck

 

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It is a wonderfull tactics indeed. Congratulation to HardLuck.

I wonder if some of you could think of some way to block these tactics (for future reference ).

Two elements for reflexion :

- After the first 2 turns, it is difficult for soviet player to rail tons of troops to concentrate defense the same way the ennemy concentrate attack because rail capacity is needed to transfert industries.

- From an engineering point of view, putting twice the men on a project do not double the advancement speed. The construction unit have probably enough men (more than ten thousands !!!) to built at the full maximum possible speed on one rail line, so using 2/3 construction units to chain/advance quicker would probably not have worked in real life. (Or at least would have had decreasing benefits).

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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/22/2017 7:38:41 AM   
EwaldvonKleist


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Point two: Yes, thats correct. But the most important thing is not that sending twice the men does not lead to twice the conversion rate (it doesn't do in WitE as well), but that you need many parallel tracks to supply army groups. One double tracked line won't do it for AGN&AGC. You need at least 2-3 and thats what the 3FBDs are for.

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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/22/2017 11:16:27 AM   
Dinglir


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quote:

ORIGINAL: Stelteck

I wonder if some of you could think of some way to block these tactics (for future reference ).



I am not particularly experienced, but I would argue that:

1) Against an experienced German opponent the Bitter End Scenario is almost a certain "I win" button for the Germans.

2) In other types of scenarios, you should be very attentive towards the movement potential of the Germans, and not deploy you main forces piecemeal. That would simply make "food" for the German war machine.

3) Be very attentive to what you evacuate and what you leave behind. Against Pelton it seemed my Red Army built very well in 42, even though I had less that 200 Heavy Industry and 300 Armament Factories left.

4) Avoid tangling with the Germans in the open and pay attention to your construction points in your units (remeber, fortifications are built at the start of the German phase using whatever MP are left on the unit).

5) Focus on slowing down the Germans rather than stopping them. You will have your go at it in the winter and later on, you should try to reach that time with something left to play with.

6) You need to defend both the north, the center and the south to some extent. If you lose one of the areas it is ok while losing two makes it harder. HardLuck focuses very much on the norrth and the center, which should make holding the south that much easier for you.

7) Kill all the Germans. If they have no soldiers, it becomes much easier to win the game.

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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/22/2017 11:33:04 AM   
EwaldvonKleist


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Good points. Could you just give a little bit more details about your secret strategy to do Nr. 7?

< Message edited by EwaldvonKleist -- 4/22/2017 11:34:25 AM >

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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/22/2017 1:47:42 PM   
Stelteck

 

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quote:


7) Kill all the Germans. If they have no soldiers, it becomes much easier to win the game.


Ho yes i realized now i was missing something. I should have shoot at them !!! My troops got the wrong instructions !!!

< Message edited by Stelteck -- 4/22/2017 1:48:13 PM >

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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/22/2017 1:52:22 PM   
charlie0311

 

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Up to my old self again,

You guys might consider a reserve activation set up. With high initiative leaders make every triple stack into 4 or even 5, that's your immediate red counterattack, hehe. Takes lots of units in the same area, Moscow area might be a good one.

Nod to Bozo, even tho it pains me greatly to do so.

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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 4/22/2017 2:30:04 PM   
HardLuckYetAgain


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quote:

ORIGINAL: EwaldvonKleist

Point two: Yes, thats correct. But the most important thing is not that sending twice the men does not lead to twice the conversion rate (it doesn't do in WitE as well), but that you need many parallel tracks to supply army groups. One double tracked line won't do it for AGN&AGC. You need at least 2-3 and thats what the 3FBDs are for.



I don't know if this was misunderstood or not but there really isnt twice the conversion rate. The Baltic state rate in the game is 6 hexes. Non Baltic states conversion is 4. You can never get beyond this other than the instances where the railroad bends, thus gaining one hex north towards Leningrad and one going east towards Moscow from what I have found from my studies. In every other instance you can only do 6 in Baltic and 4 in Non Baltic conversion. The extra FBD is insurance to make sure the 6 and 4 conversion rate is reached every turn at the expense of a middle rail conversion. If anything a Soviet played should have realized this, took units out of the area that the Germans cant supply and move them to where they are needed. As a Soviet player you "must" know the supply limitations of the Germans at all times. If you don't you will not succeed. Just my 2 cents.


< Message edited by HardLuckYetAgain -- 4/22/2017 2:58:53 PM >


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RE: Unternehmen Taifun Memoirs, by HardLuckYetAgain - 5/5/2017 9:51:41 PM   
GeneralfeldmarschallWalterModel

 

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quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: GeneralfeldmarschallWalterModel


quote:

ORIGINAL: Sammy5IsAlive

In all of these games has anyone tried just abandoning the south very early on to concentrate on defending Moscow/Leningrad?
Just using all of the rail capacity to move units to where they are needed in the North and leaving the industry in the South
to its fate. Or do you think that would just be a defeatist move - perhaps avoiding a 10 turn blowout but guaranteeing defeat
in 42 or at least stalemate from 43 onwards with the Russians holding out in a corner of the map but the Germans winning a big
victory on points?


Looking at the map you don't need to move anything out of Leningrad for a long time as the north is never under any real pressure.

You have 42 units south of the marsh you do not need that can go to the center.
Industry in the south, you do not need anything west of the Dnepr. So that gives you more then enough time to clear Moscow 1st,
then the south long before Stalino is under pressure. Just checker board the south, leave 3 hexes between German forward units and start of 4 deep checker board. Infantry never really come in contact with front forces tanks to do all the work.

That will make sure industry is not going to be your down fall, but you still have to find a way to hold Moscow.

The recon picture adds a personal touch to your game HardLuckYet Again.

Nice AAR and over all game, congrats.






I'm sure you realize that I'm playing Germany ;-) You may want to post your tips in my opponents AAR write up. Thank you though.


As per my "quote" info was not for you, but Sammy5IsAlive.

You play Germany very skillfully as we all know.

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