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[Noob Q] Do countermeasures stack?

 
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[Noob Q] Do countermeasures stack? - 4/19/2017 9:59:09 AM   
Sparviero

 

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Hello everyone!
I was wondering if countermeasures stack.
Do normal ones and fleet ones stack?
Does more than one normal stack?

And how do they work?

If i have one countermesaures without tech, so +10% to evade and the enemy ship has one tracking component +10% to aim, what is the result? Do we have both +0% to evade and aim?

Thank you

< Message edited by Sparviero -- 4/19/2017 10:00:13 AM >
Post #: 1
RE: [Noob Q] Do countermeasures stack? - 4/19/2017 12:08:50 PM   
Aeson

 

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Multiple copies of the same Countermeasure or Targeting components do not stack, though including the extra components will give you a bit of redundancy in case of battle damage. I believe that the standard and fleet versions stack with one another as well as with the Ship Captain and Admiral character bonuses and the weapon-based bonuses (phasers have a bonus and railguns have a penalty to targeting) to targeting and countermeasures, though I do not know if the fleet versions of the components work for ships (and stations) which are not part of a fleet.

quote:

And how do they work?

If i have one countermesaures without tech, so +10% to evade and the enemy ship has one tracking component +10% to aim, what is the result? Do we have both +0% to evade and aim?

I don't know that anyone on this forum, except perhaps the developer or maybe someone who's done a lot of file-diving, knows the answer to these questions.

(in reply to Sparviero)
Post #: 2
RE: [Noob Q] Do countermeasures stack? - 4/19/2017 12:39:17 PM   
Sparviero

 

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Joined: 5/31/2012
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quote:

ORIGINAL: Aeson

Multiple copies of the same Countermeasure or Targeting components do not stack, though including the extra components will give you a bit of redundancy in case of battle damage. I believe that the standard and fleet versions stack with one another as well as with the Ship Captain and Admiral character bonuses and the weapon-based bonuses (phasers have a bonus and railguns have a penalty to targeting) to targeting and countermeasures, though I do not know if the fleet versions of the components work for ships (and stations) which are not part of a fleet.

quote:

And how do they work?

If i have one countermesaures without tech, so +10% to evade and the enemy ship has one tracking component +10% to aim, what is the result? Do we have both +0% to evade and aim?

I don't know that anyone on this forum, except perhaps the developer or maybe someone who's done a lot of file-diving, knows the answer to these questions.


Thank you very much for the answer ☺

(in reply to Aeson)
Post #: 3
RE: [Noob Q] Do countermeasures stack? - 4/27/2017 10:10:03 PM   
Kayoz


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quote:

ORIGINAL: Sparviero

If i have one countermesaures without tech,


What do you mean by, "without tech"?

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“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to Sparviero)
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RE: [Noob Q] Do countermeasures stack? - 5/3/2017 8:12:20 PM   
Unforeseen


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countermeasures +10% and targeting +10% cancel each other out. So if one ship has a counter-measure and the other has a targeting computer and they fight then it will be as if they had neither. At least until one of those components is damaged.

As far as fleet mechanics, I can't answer that. I would assume that they stack with ship ones though.

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RE: [Noob Q] Do countermeasures stack? - 5/3/2017 10:58:06 PM   
Aeson

 

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quote:

countermeasures +10% and targeting +10% cancel each other out. So if one ship has a counter-measure and the other has a targeting computer and they fight then it will be as if they had neither.

Are you just asserting this, or is there something you can point to as proof? There are a lot of ways to stack +10% targeting and +10% countermeasures to get to the actual hit rate, and not all of those methods have the two modifiers cancel out when both are in effect.

(in reply to Unforeseen)
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RE: [Noob Q] Do countermeasures stack? - 5/4/2017 1:00:07 AM   
Unforeseen


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quote:

ORIGINAL: Aeson

quote:

countermeasures +10% and targeting +10% cancel each other out. So if one ship has a counter-measure and the other has a targeting computer and they fight then it will be as if they had neither.

Are you just asserting this, or is there something you can point to as proof? There are a lot of ways to stack +10% targeting and +10% countermeasures to get to the actual hit rate, and not all of those methods have the two modifiers cancel out when both are in effect.


I did a little playing around with some of these things back when I was considering making my own tech mod, before Lurchi took over. I regret I don't have the data anymore, so no I don't have proof. Lost that at the same time I lost my formula for converting planets and stars to their real life size equivalent. ...Not that I'd ever have the time to use that for anything lol. :P

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RE: [Noob Q] Do countermeasures stack? - 5/4/2017 1:24:21 AM   
RogerBacon

 

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I can confirm that what Unforeseen says about the math is correct. Remember that at higher difficulty settings the player has penalties to targeting and countermeasures so it may seem like your +10 isn't fully countering the AI's +10.

(in reply to Unforeseen)
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RE: [Noob Q] Do countermeasures stack? - 5/4/2017 1:41:13 AM   
Aeson

 

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quote:

I did a little playing around with some of these things back when I was considering making my own tech mod, before Lurchi took over. I regret I don't have the data anymore, so no I don't have proof. Lost that at the same time I lost my formula for converting planets and stars to their real life size equivalent. ...Not that I'd ever have the time to use that for anything lol. :P

Good enough for me. I mostly just wanted to know that there was a basis for the claim.

(in reply to RogerBacon)
Post #: 9
RE: [Noob Q] Do countermeasures stack? - 5/7/2017 6:19:02 AM   
Sparviero

 

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I mean without the researchs that upgrade countermesaures.

In anycase, I'd prefer countermesaures stack...the size limit of ship will balance it. So, for example if you put 5 x + 10 aim and the enemies put 5 x -10 enemy aim...the result will be again 0.

Same things for fleet countermesaures. I'd love to make a big ship without weapons, but only with fleet countermesaures and shield. Like the techcapital ship. Then, in big battles you want to find the enemy techcapital ship to gain an edge on the fight.

Need only to balance the size of the countermeasures components...probably.

(in reply to Kayoz)
Post #: 10
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