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RE: Cheating and Historical Turn 1

 
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RE: Cheating and Historical Turn 1 - 4/21/2017 10:19:57 PM   
Lokasenna


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Joined: 3/3/2012
From: Iowan in MD/DC
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quote:

ORIGINAL: Aurorus

quote:

ORIGINAL: wdolson


If the something was changed with the set up for turn 1 that changed how combat played out, the results would be different, but the same set up will generate the same results for the same game start. If you start over from the scenario menu, the seed for the game's randoms will be different and you will get different results.

This is necessary for PBEM games to stay synced. AI games do the randoms a bit differently.

Bill





Thank you for that confirmation. Therefore, a Japanese player can run "historical" first turns until he gets the results that he desires, indeed nearly impossible results, and then send this save to his his opponent and be guaranteed to get these results. Of course, none of this is possible without a "historical" first turn.


Well, not really. This is prevented because the Japanese player has to select the scenario, enter a password, and send to the Allied player before doing anything. The Allied player then opens that file, enters a password, and sends it back.

That file would then have the exact same replay generated for it every single time it was reloaded. In order to re-run the first turn until optimal results were achieved, the Japanese player would have to receive the file back from the Allied player each time - starting from scratch, each time, so both players would have to enter passwords.

This would be true for both historical and non-historical starts...


quote:

ORIGINAL: Aurorus


quote:

ORIGINAL: woods

46 torpedo hits! What are the odds of that happening? 1 in 10,000?



About 1 in 5. Above 30 hits is good. Above 40 is exceptional. The results above are from my test. As 821Bobo stated above, this was not the actual attack in this game. The actual attack scored 64 torpedo hits, from 70 Kates carrying torpedos. How often does this happen? How often do you win a coin flip 64 out of 70 times? About 1 in a million.


Except that it's not actually a 50/50 coin flip for the torpedoes to hit. It depends on a ton of factors, down to the order of the planes attacking.


quote:

ORIGINAL: Aurorus

I also want to clarify that this exploit is for "Historical December 7th: On" only, in which neither side enters orders. If Historical Dec. 7th is off, any change in orders by either player, even the smallest change, will produce a new and different combat report. I can verify that this is so, because I specifically remember one sandbox opening move that I did for Japan where I had Boise and Houston plotted to move to Tarakan, because I wanted to see if they would intercept an invasion fleet that I had magic moved to Davao. They did not, but I ran the same turn again, and changed the Boise and Houston to "full speed," rather than "mission speed." This was the only change in orders from one sandbox to another, and the combat report was completely different. I remember this because at "full speed" Houston intercepted the group, and I decided not to invade Mindanao on the first turn and stopped the TF just outside the Phillipine Sea to wait for the Chokai to cover the group.


I want to clarify that, in a PBEM, this exploit is not possible, as stated above. To the best of my knowledge and understanding of how the PBEM file setup and replay generation works.

(in reply to Aurorus)
Post #: 31
RE: Cheating and Historical Turn 1 - 4/22/2017 11:13:08 AM   
Jorge_Stanbury


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I am surprised nobody caught that before, thanks Lokasenna
I just tested it and you are absolutely right: you need to save both passwords before the game start, then the 1st turn is saved before you can see the results

(in reply to Lokasenna)
Post #: 32
RE: Cheating and Historical Turn 1 - 4/22/2017 11:55:08 AM   
HansBolter


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quote:

ORIGINAL: spence

quote:

No will run the turn using the standard rules, and therefore the Allies will perform a lot better and probably make PH attack a costly mistake


quote:

First turn surprise off allows Allied player to issue orders for December 7th.


I've run this against the AI a couple of times near PH just to see what would happen (didn't check out the rest of the map). I issued orders such that every unit pounced on the KB: submarines, LBA (with escorts), SBDs with escorts (can't remember whether I could get TBDs in range), and 2 TFs with BBs included.

Except for the fact that the KB beat the b-jessus out of the poor USCGC Tiger and a few friends the Allies managed only about 3 or 4 shell hits and a couple of bomb hits disabling 1 carrier (max) meanwhile losing about half the bombers involved. The results for the Allies are anything but inspiring resulting from low experience and morale.





I play a lot of Ironman scenarios with very ahistorical starts. Sometimes for fun I roleplay the notion that first turn invasions of places like Midway, Johnston, Hilo and Coal Harbor would preclude the possibility of first turn surprise and sand box a start without it to see what the Allies might be able to do.

Mileage May Vary:

Day Time Surface Combat, near Pearl Harbor at 180,104, Range 26,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 19 destroyed
D3A1 Val: 18 destroyed
B5N2 Kate: 16 destroyed

Japanese Ships
CV Kaga, Shell hits 28, and is sunk
CV Hiryu
CV Soryu
CV Shokaku, Shell hits 1
CV Zuikaku, Shell hits 1
CV Akagi
BB Hiei, Shell hits 7
BB Kirishima, Shell hits 2, on fire
BB Musashi
CA Tone
CA Chikuma, Shell hits 1
CL Abukuma
DD Akigumo, Shell hits 1
DD Kagero
DD Isokaze, Shell hits 1
DD Shiranui, Shell hits 1
DD Urakaze, Shell hits 1
DD Hamakaze, Shell hits 3, on fire
DD Tanikaze
DD Arare, Shell hits 1
DD Kasumi, Shell hits 1, on fire
CA Adatara

Allied Ships
BB Maryland, Shell hits 3
BB West Virginia, Shell hits 29, heavy fires, heavy damage
BB Arizona, Shell hits 1
BB Pennsylvania, Shell hits 1
BB California, Shell hits 2, on fire
BB Tennessee, Shell hits 15, heavy fires
DD Bagley
DD Blue, Shell hits 2, on fire
DD Helm
DD Mugford, Shell hits 3, heavy fires
DD Ralph Talbot, Shell hits 1
DD Henley, Shell hits 1
DD Patterson
DD Jarvis, Shell hits 1

< Message edited by HansBolter -- 4/22/2017 11:56:38 AM >


_____________________________

Hans


(in reply to spence)
Post #: 33
RE: Cheating and Historical Turn 1 - 4/22/2017 1:01:52 PM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
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quote:

ORIGINAL: HansBolter

quote:

ORIGINAL: spence

quote:

No will run the turn using the standard rules, and therefore the Allies will perform a lot better and probably make PH attack a costly mistake


quote:

First turn surprise off allows Allied player to issue orders for December 7th.


I've run this against the AI a couple of times near PH just to see what would happen (didn't check out the rest of the map). I issued orders such that every unit pounced on the KB: submarines, LBA (with escorts), SBDs with escorts (can't remember whether I could get TBDs in range), and 2 TFs with BBs included.

Except for the fact that the KB beat the b-jessus out of the poor USCGC Tiger and a few friends the Allies managed only about 3 or 4 shell hits and a couple of bomb hits disabling 1 carrier (max) meanwhile losing about half the bombers involved. The results for the Allies are anything but inspiring resulting from low experience and morale.





I play a lot of Ironman scenarios with very ahistorical starts. Sometimes for fun I roleplay the notion that first turn invasions of places like Midway, Johnston, Hilo and Coal Harbor would preclude the possibility of first turn surprise and sand box a start without it to see what the Allies might be able to do.

Mileage May Vary:

Day Time Surface Combat, near Pearl Harbor at 180,104, Range 26,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 19 destroyed
D3A1 Val: 18 destroyed
B5N2 Kate: 16 destroyed

Japanese Ships
CV Kaga, Shell hits 28, and is sunk
CV Hiryu
CV Soryu
CV Shokaku, Shell hits 1
CV Zuikaku, Shell hits 1
CV Akagi
BB Hiei, Shell hits 7
BB Kirishima, Shell hits 2, on fire
BB Musashi
CA Tone
CA Chikuma, Shell hits 1
CL Abukuma
DD Akigumo, Shell hits 1
DD Kagero
DD Isokaze, Shell hits 1
DD Shiranui, Shell hits 1
DD Urakaze, Shell hits 1
DD Hamakaze, Shell hits 3, on fire
DD Tanikaze
DD Arare, Shell hits 1
DD Kasumi, Shell hits 1, on fire
CA Adatara

Allied Ships
BB Maryland, Shell hits 3
BB West Virginia, Shell hits 29, heavy fires, heavy damage
BB Arizona, Shell hits 1
BB Pennsylvania, Shell hits 1
BB California, Shell hits 2, on fire
BB Tennessee, Shell hits 15, heavy fires
DD Bagley
DD Blue, Shell hits 2, on fire
DD Helm
DD Mugford, Shell hits 3, heavy fires
DD Ralph Talbot, Shell hits 1
DD Henley, Shell hits 1
DD Patterson
DD Jarvis, Shell hits 1


Hans-

Now that is the start I needed against El Lobo!

*chuckling*

Best Regards,

-Terry


_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to HansBolter)
Post #: 34
RE: Cheating and Historical Turn 1 - 4/22/2017 5:05:10 PM   
cardas

 

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While testing my mod I've noticed that using Historical first turn + December 7th surprise seems to give the Japanese attacks more favourable results than simply using December 7th surprise, even if no orders are changed at all. There are special rules in place for the December 7th start after all, so Historical first turn might very well give the Japanese some extra bonuses to their attacks. Do remember that a Japanese player loses some flexibility with that start though.

I'll emphasize that this isn't necessarily a fact. I haven't done any large scale statistical tests of this so it might simply have been random chance.

(in reply to Rio Bravo)
Post #: 35
RE: Cheating and Historical Turn 1 - 4/22/2017 8:32:00 PM   
Aurorus

 

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quote:

ORIGINAL: Lokasenna


I want to clarify that, in a PBEM, this exploit is not possible, as stated above. To the best of my knowledge and understanding of how the PBEM file setup and replay generation works.


The tests that I ran used 3 different passwords for the allies: "test1," "test2," and "test3." Test it for yourself if you think that I am wrong. Run a historical first turn as Japan; save the file; then reopen it 3 times as the allies with 3 different passwords and look at the results. You can even e-mail it to yourself if you really want to fully simulate a PBEM.

(in reply to Lokasenna)
Post #: 36
RE: Cheating and Historical Turn 1 - 4/22/2017 8:52:13 PM   
Aurorus

 

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Let me clarify one last time, and then I am done with this thread. I discovered an exploit in the game. I wanted to notify the WiTP community that this exploit exists. Did I use this exploit? No. Would I use this exploit? No. I am simply trying to be honest. You can shoot holes in the messenger all that you want, but it does not change the message or the facts. The exploit exists. Period. Now, I am finished discussing it.

(in reply to Aurorus)
Post #: 37
RE: Cheating and Historical Turn 1 - 4/22/2017 9:18:47 PM   
tomamars


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From: Croatia
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quote:

ORIGINAL: Aurorus


quote:

ORIGINAL: Lokasenna


I want to clarify that, in a PBEM, this exploit is not possible, as stated above. To the best of my knowledge and understanding of how the PBEM file setup and replay generation works.


The tests that I ran used 3 different passwords for the allies: "test1," "test2," and "test3." Test it for yourself if you think that I am wrong. Run a historical first turn as Japan; save the file; then reopen it 3 times as the allies with 3 different passwords and look at the results. You can even e-mail it to yourself if you really want to fully simulate a PBEM.


If you did run those tests on those same settings as the game you are questioning, did you at least bother to compare the results of PH attack to those you are disputing? How do they differ? Do you understand that you are calling someone a cheater here with no shred of evidence not so ever! Even if you did discover an exploit, which is up to Matrix team to decide if it's real, there is no proof that this exploit was even used in this game or any other for that matter. You even stated yourself that you NEVER played a game with December 7 surprise on. How can you be sure that this IS NOT the usual outcome you get with those settings on? How about test this hypothesis on, let's say 10 different openings? I did it on two occasions and both were pretty brutal in terms of torpedo hits on ships in PH. As far as I'm concerned this is standard result you get with playing on those exact settings we did until someone proves me otherwise. And what I can claim with 100% certainty is that no exploit was used here and that result was 100% genuine!

(in reply to Aurorus)
Post #: 38
RE: Cheating and Historical Turn 1 - 4/22/2017 9:25:50 PM   
Grollub


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quote:

ORIGINAL: Aurorus


quote:

ORIGINAL: woods

46 torpedo hits! What are the odds of that happening? 1 in 10,000?



About 1 in 5. Above 30 hits is good. Above 40 is exceptional. The results above are from my test. As 821Bobo stated above, this was not the actual attack in this game. The actual attack scored 64 torpedo hits, from 70 Kates carrying torpedos. How often does this happen? How often do you win a coin flip 64 out of 70 times? About 1 in a million.


Heh ... Hold my Beer!

It might be enlightening to see this combat report of the PH raid from my opponent's AAR a couple of years ago ... he scored 68 torpedo hits. The CR shows 71, but actual hits were "only" 68. I guess a little FOW was in order to keep him guessing.

http://www.matrixgames.com/forums/fb.asp?m=3159855


< Message edited by Grollub -- 4/22/2017 9:29:20 PM >


_____________________________

“Not mastering metaphores is like cooking pasta when the train is delayed"

(in reply to Aurorus)
Post #: 39
RE: Cheating and Historical Turn 1 - 4/22/2017 10:44:07 PM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: Aurorus


quote:

ORIGINAL: Lokasenna


I want to clarify that, in a PBEM, this exploit is not possible, as stated above. To the best of my knowledge and understanding of how the PBEM file setup and replay generation works.


The tests that I ran used 3 different passwords for the allies: "test1," "test2," and "test3." Test it for yourself if you think that I am wrong. Run a historical first turn as Japan; save the file; then reopen it 3 times as the allies with 3 different passwords and look at the results. You can even e-mail it to yourself if you really want to fully simulate a PBEM.


Right, but the key point is that the Allied player has to send the file multiple times to the Japanese player in order for this to occur. Ergo, no cheating can be had.

(in reply to Aurorus)
Post #: 40
RE: Cheating and Historical Turn 1 - 4/22/2017 10:45:06 PM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: Aurorus

Let me clarify one last time, and then I am done with this thread. I discovered an exploit in the game. I wanted to notify the WiTP community that this exploit exists. Did I use this exploit? No. Would I use this exploit? No. I am simply trying to be honest. You can shoot holes in the messenger all that you want, but it does not change the message or the facts. The exploit exists. Period. Now, I am finished discussing it.


I'm not shooting holes in the messenger, I'm pointing out that the message is incorrect. The exploit does not exist. You can't just reload the turn the Allied player sends to you over and over until you get results that you like. This applies to every turn in the game, not just the first turn.

I'm glad you're finished trumpeting the falsehood; thank you.

I'm also glad you're here and playing the game (I think you're relatively new here, yes?), I just want to make sure that everybody knows there's nothing here that's an exploit and this is arising from a slight misunderstanding of how loading turns works combined with an extreme result on the Pearl Harbor attack.

< Message edited by Lokasenna -- 4/22/2017 10:46:55 PM >

(in reply to Aurorus)
Post #: 41
RE: Cheating and Historical Turn 1 - 4/22/2017 10:50:48 PM   
spence

 

Posts: 5400
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From: Vancouver, Washington
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quote:

If you did run those tests on those same settings as the game you are questioning, did you at least bother to compare the results of PH attack to those you are disputing? How do they differ? Do you understand that you are calling someone a cheater here with no shred of evidence not so ever! Even if you did discover an exploit, which is up to Matrix team to decide if it's real, there is no proof that this exploit was even used in this game or any other for that matter. You even stated yourself that you NEVER played a game with December 7 surprise on. How can you be sure that this IS NOT the usual outcome you get with those settings on? How about test this hypothesis on, let's say 10 different openings? I did it on two occasions and both were pretty brutal in terms of torpedo hits on ships in PH. As far as I'm concerned this is standard result you get with playing on those exact settings we did until someone proves me otherwise. And what I can claim with 100% certainty is that no exploit was used here and that result was 100% genuine!


The point really is is that the HISTORICAL 1st TURN is a complete misnomer having very little, in fact practically nothing to to with the historically documented results of Japan's gamble. In the game, the Japanese "gamble" anything but a gamble. The various attributes emphasized by the game pretty much assure that the Japanese Player can have some fun for a bit. The biggest problem in the game is that in far more cases than not, when the Japanese Players "fun" disappears so does the Japanese Player (as it stands now the Japanese Player who hangs around thru 1943-1945 gets to suffer through endless turns (only a thousand or so really) where he gets to spend a hundred planes a turn to damage an AK and a DE and starts to think of the sinking of a CVE as a decisive victory.
Given the advantage of hindsight and complete knowledge of how statistically screwed the Allies are by the game system a basic game that ended around the end of 1943 which required both sides to do better than historically (VP wise) would be a much better contest.

(in reply to Lokasenna)
Post #: 42
RE: Cheating and Historical Turn 1 - 4/22/2017 11:51:00 PM   
Itdepends

 

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If the seed is set as Bill says when the scenario is selected then you could use this to exploit/cheat turn one without the Allied players help.

1.Select scenario
2.Save japanes password and then copy the save game file
3. Open original file. Save dummy allied password (as Japanese player)
4. Open file as Japanese and run combat replay.

If you don.t like the result start from step 1. If you do like the result, use the copy of th file you saved at step 2 for all your future opponents.

I.e. This assumes the historical first turn outcome is set once the seed is set when selecting the scenario (which is what Bill implied)

(in reply to spence)
Post #: 43
RE: Cheating and Historical Turn 1 - 4/23/2017 12:03:46 AM   
woods

 

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Just let the Japanese player have the 8 old battlewagons. No big deal. Come 1944 will be payback time.

_____________________________


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(in reply to Itdepends)
Post #: 44
RE: Cheating and Historical Turn 1 - 4/23/2017 12:47:31 AM   
Alpha77

 

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Suggest better stop the game in question if you guys do no trust each other a bit....later more problems will develope I sense.

And who in his right mind,would run a first turn 10x to get the best results. Even if it was possible...

(in reply to woods)
Post #: 45
RE: Cheating and Historical Turn 1 - 4/23/2017 1:27:24 AM   
Jorge_Stanbury


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quote:

ORIGINAL: Itdepends

3. Open original file. Save dummy allied password (as Japanese player)



Buy this assumes that the Allied player will accept the Japanese player setting the first password... Very sketchy... I mean I really like my 2 opponents but I would never accept this

< Message edited by Jorge_Stanbury -- 4/23/2017 1:28:11 AM >

(in reply to Itdepends)
Post #: 46
RE: Cheating and Historical Turn 1 - 4/23/2017 2:03:07 AM   
PaxMondo


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quote:

ORIGINAL: Jorge_Stanbury

quote:

ORIGINAL: Itdepends

3. Open original file. Save dummy allied password (as Japanese player)



Buy this assumes that the Allied player will accept the Japanese player setting the first password... Very sketchy... I mean I really like my 2 opponents but I would never accept this

Correct.

There is no cheat here ...

_____________________________

Pax

(in reply to Jorge_Stanbury)
Post #: 47
RE: Cheating and Historical Turn 1 - 4/23/2017 4:16:29 AM   
BillBrown


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quote:

ORIGINAL: Itdepends

If the seed is set as Bill says when the scenario is selected then you could use this to exploit/cheat turn one without the Allied players help.

1.Select scenario
2.Save japanes password and then copy the save game file
3. Open original file. Save dummy allied password (as Japanese player)
4. Open file as Japanese and run combat replay.

If you don.t like the result start from step 1. If you do like the result, use the copy of th file you saved at step 2 for all your future opponents.

I.e. This assumes the historical first turn outcome is set once the seed is set when selecting the scenario (which is what Bill implied)


Apparently most people are not reading the entire post. As the bolded portions states, you use the saved copy not the one you use for the test.

(in reply to Itdepends)
Post #: 48
RE: Cheating and Historical Turn 1 - 4/23/2017 4:27:08 AM   
Jorge_Stanbury


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No you won't see the result until the end which is step 4

You cannot start the process again unless you know the Allied password. You will need to find an Allied player that accepts that you, the Japanese player, are providing the allied password for the 1st turn. There's no such thing as a dummy password there's only one password for Japan and one for the Allies.

< Message edited by Jorge_Stanbury -- 4/23/2017 4:29:24 AM >

(in reply to BillBrown)
Post #: 49
RE: Cheating and Historical Turn 1 - 4/23/2017 4:38:11 AM   
Jorge_Stanbury


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Process is (historical turn):

-Japanese player saves his password (turn orders already set automatically)
-Japanese player sends turn to Allied player
-Allied player saves his password (turn orders already set automatically)
-Allied player sends turn to Japanese player.
- Japanese player saves the turn results.
-Japanese player run the turn and gets access to the turn and combat replay

(in reply to Jorge_Stanbury)
Post #: 50
RE: Cheating and Historical Turn 1 - 4/23/2017 4:38:11 AM   
paradigmblue

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Jorge_Stanbury

quote:

ORIGINAL: Itdepends

3. Open original file. Save dummy allied password (as Japanese player)



Buy this assumes that the Allied player will accept the Japanese player setting the first password... Very sketchy... I mean I really like my 2 opponents but I would never accept this

Correct.

There is no cheat here ...


The Allied player would never know. Aurorus is right about the issue with the Japanese player being able to game the start.

Sequence of events:

Japanese player creates game, sets password and saves file in slot "A".

Japanese player opens that save file and enters an "allied" pw, then saves it in slot "B".

Japanese player than opens save that is in slot B, and views the turn. If it's not an outcome they like, they simply go back to step 1, starting a new PBEM in slot A.

Once the Japanese player finds a 1st turn outcome they like, they then send the save in "slot A", which has not received an allied PW yet, to the allied player. Because they are saving game save "A" in a different slot whenever they created the spoof allied PW, the slot A save remains in a state where it is ready for the allied player to enter their password, and the allied player would never know that it had been viewed.

Some Caveats

One: "Historical First Turn" slots always have ahistorical outcomes, with far more damage at Pearl Harbor than with a standard, Dec. 7th surprise start. I don't find Aurorus's first turn losses to really be outside of what you usually expect with the Historical First Turn. Every time I've tested the historical turn it delivers similar results, without the need to game the system to achieve them.

Two: As such, while gaming the system is possible, as demonstrated above, the result that Aurorus saw in his game doesn't show any evidence that wrong-doing occurred, and is instead simply can be attributed to the game settings used, which always give a similar result.







(in reply to PaxMondo)
Post #: 51
RE: Cheating and Historical Turn 1 - 4/23/2017 4:44:08 AM   
paradigmblue

 

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quote:

ORIGINAL: Jorge_Stanbury

Process is (historical turn):

-Japanese player saves his password (turn orders already set automatically)
-Japanese player sends turn to Allied player
-Allied player saves his password (turn orders already set automatically)
-Allied player sends turn to Japanese player.
- Japanese player saves the turn results.
-Japanese player run the turn and gets access to the turn and combat replay


Process is (historical turn): (Correct me if I'm wrong here Aurorus)
-Japanese player saves his password (run orders already set automatically) in slot A
-Japanese player, instead of sending the turn to the Allied player, opens it
-Japanese player sets a "spoof" password, and saves the game in slot B (turn orders already set automatically)
-Japanese player opens up the game in slot B, saves the turn results, and views them
-If Japanese likes the results, they send the save that is in slot A, which is still waiting for the allied PW as far as that save is concerned
-If Japan does not like the outcome, they create a new PBEM game in slot A and rinse and repeat.

(in reply to Jorge_Stanbury)
Post #: 52
RE: Cheating and Historical Turn 1 - 4/23/2017 4:48:34 AM   
Jorge_Stanbury


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But you are assuming that the turn gets resolved without the 2nd allied input.

But I understand know what you are saying. Still better to hear from moderators or developers

< Message edited by Jorge_Stanbury -- 4/23/2017 4:50:17 AM >

(in reply to paradigmblue)
Post #: 53
RE: Cheating and Historical Turn 1 - 4/23/2017 4:50:36 AM   
paradigmblue

 

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quote:

ORIGINAL: Jorge_Stanbury

But you are assuming that the turn gets resolved without the 2nd allied input.


What do you mean by 2nd allied input?

quote:

ORIGINAL: Jorge_Stanbury
Still better to hear from moderators or developers


Agreed.

< Message edited by paradigmblue -- 4/23/2017 4:56:40 AM >

(in reply to Jorge_Stanbury)
Post #: 54
RE: Cheating and Historical Turn 1 - 4/23/2017 4:54:52 AM   
Yaab


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Aren't Allied players happy when those legacy SUVs (old BBs) are all gone? The war will not be decided by BB Arizona's valiant efforts in the Coral Sea anyway.

(in reply to paradigmblue)
Post #: 55
RE: Cheating and Historical Turn 1 - 4/23/2017 5:01:13 AM   
paradigmblue

 

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quote:

ORIGINAL: paradigmblue


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Jorge_Stanbury

quote:

ORIGINAL: Itdepends

3. Open original file. Save dummy allied password (as Japanese player)



Buy this assumes that the Allied player will accept the Japanese player setting the first password... Very sketchy... I mean I really like my 2 opponents but I would never accept this

Correct.

There is no cheat here ...


The Allied player would never know. Aurorus is right about the issue with the Japanese player being able to game the start. I'm going to walk this back a bit: If the Historical First Turn RNG results are set by the first turn Japanese save, then I'm pretty sure that Aurorus is right and there is a way for the Japanese player to be able to game the start.

Sequence of events:

Japanese player creates game, sets password and saves file in slot "A".

Japanese player opens that save file and enters an "allied" pw, then saves it in slot "B".

Japanese player than opens save that is in slot B, and views the turn. If it's not an outcome they like, they simply go back to step 1, starting a new PBEM in slot A.

Once the Japanese player finds a 1st turn outcome they like, they then send the save in "slot A", which has not received an allied PW yet, to the allied player. Because they are saving game save "A" in a different slot whenever they created the spoof allied PW, the slot A save remains in a state where it is ready for the allied player to enter their password, and the allied player would never know that it had been viewed.

Some Caveats

One: "Historical First Turn" slots always have ahistorical outcomes, with far more damage at Pearl Harbor than with a standard, Dec. 7th surprise start. I don't find Aurorus's first turn losses to really be outside of what you usually expect with the Historical First Turn. Every time I've tested the historical turn it delivers similar results, without the need to game the system to achieve them.

Two: As such, while gaming the system is possible, as demonstrated above, the result that Aurorus saw in his game doesn't show any evidence that wrong-doing occurred, and is instead simply can be attributed to the game settings used, which always give a similar result.


Whoops, meant to edit my post, not quote it.

I wanted to walk my statement back a bit - I don't know enough about how the RNG works and *when* the values are determined to make any declarative statements. From what I can see, Aurorus could very well be right about the potential for exploit, *if* the turn outcome is set as soon as the Japenese player creates the game with a historical start, (and if the historical first turn is sufficiently variable - are there wildly different outcomes for different historical first turns that would make this gaming of the system "worthwhile" for a potential exploiter?)

As Jorge says, I should probably shut up until we hear something from a dev.

< Message edited by paradigmblue -- 4/23/2017 5:07:01 AM >

(in reply to paradigmblue)
Post #: 56
RE: Cheating and Historical Turn 1 - 4/23/2017 7:28:06 AM   
Quixote


Posts: 773
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Aurorus is correct about the potential exploit. Instead of arguing back and forth about what should happen when starting a new game with the same Japanese seed turn, try actually doing it. I did, and the result of the same Japanese seed turn, when sent to two Allied opponents with completely different passwords, was two exactly identical turns. These weren't similar results or close results factoring in fog of war, they were identical. Each Allied player lost exactly the same ships, exactly the same number of aircraft, and suffered exactly the same amount of damage to each and every ship hit. The experiment is easily repeatable if you care to try.

Note that this potential exploit only applies to Historical Dec 7th starts, and still may not mean his opponent was knowingly cheating. It's certainly possible his opponent simply re-used an already prepared first turn without knowing about the exploit (since none of the veteran players here seemed to know about it either), but Aurorus isn't crazy to have at least considered the possibility.

< Message edited by Quixote -- 4/23/2017 7:29:19 AM >

(in reply to paradigmblue)
Post #: 57
RE: Cheating and Historical Turn 1 - 4/23/2017 8:58:20 AM   
Buckrock

 

Posts: 578
Joined: 3/16/2012
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Makes sense. With no player inputs, for a given start, the same randoms should align with the same events each time.

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Post #: 58
RE: Cheating and Historical Turn 1 - 4/23/2017 9:40:24 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
quote:

ORIGINAL: Quixote

Aurorus is correct about the potential exploit. Instead of arguing back and forth about what should happen when starting a new game with the same Japanese seed turn, try actually doing it. I did, and the result of the same Japanese seed turn, when sent to two Allied opponents with completely different passwords, was two exactly identical turns. These weren't similar results or close results factoring in fog of war, they were identical. Each Allied player lost exactly the same ships, exactly the same number of aircraft, and suffered exactly the same amount of damage to each and every ship hit. The experiment is easily repeatable if you care to try.

Note that this potential exploit only applies to Historical Dec 7th starts, and still may not mean his opponent was knowingly cheating. It's certainly possible his opponent simply re-used an already prepared first turn without knowing about the exploit (since none of the veteran players here seemed to know about it either), but Aurorus isn't crazy to have at least considered the possibility.

It requires you to set the allied password, which is breaking the process.

I'm sorry, that's not a cheat. that's not following the process and the allied player allowing the IJ player a free turn. since both players are involved, kinda hard to call it a cheat.

Is it a cheat if the allied player sends the IJ player his password? The whole security is predicated around the fact that the players have passwords so the other cannot input the other side turns. This technique will work for any turn in any game; if the IJ player has the allied password, you can rerun turns. I think that is called "Head-2-Head.

< Message edited by PaxMondo -- 4/23/2017 9:44:03 AM >


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Post #: 59
RE: Cheating and Historical Turn 1 - 4/23/2017 9:51:39 AM   
tomamars


Posts: 270
Joined: 11/28/2016
From: Croatia
Status: offline
Way out of this mess is rather simple one. How long does it take for IJ player to create first sav game with those settings and send it to Allies? 1 min? And how long does it take to view results of the 1-st turn? 30 min? How about 10 1-st turns to choose from one of your liking? 5 hours? So solution is rather simple, all allied player needs to do is to observe if file IJ player sent him was ACTUALLY created few minutes ago or few days (or months) ago. Even if an exploit was indeed possible, there is a simple way to counter it by just paying attention.

< Message edited by tomamars -- 4/23/2017 9:52:44 AM >

(in reply to PaxMondo)
Post #: 60
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