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RE: May 22th, 1942 - 4/18/2017 3:18:19 AM   
PaxMondo


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RE: May 22th, 1942 - 4/18/2017 1:55:59 PM   
Bif1961


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What a double whammy you are really making him feel like the historic Allies now.

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May 23rd, 1942 - 4/18/2017 4:57:06 PM   
Xargun

 

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I have captured both Balikpapan and Samarinda and the oil / refineries are 100% intact. Mines are cleared and Tankers are docking next turn to begin hauling the fuel home - roughly 150k fuel is awaiting me there.

A small TF is loading an indepedent Coy to take Boela and Babo to add that little bit of oil to my empire now that Ambon is in friendly hands.

Other than Java - most of the initial objectives are secure - except for that island that Kendari is on (forget the name and game not in front of me).

18 allied units await me south of Batavia and recon shows only a single unit in Soerbaja - probably manning the CD guns. I am prepping to land behind his roadblock and encircle them. This will allow me to continue taking Java and Soerbaja without any more major fights -- once Batavia falls which should be in the next attack or two.

Allied sub KXIII was sunk this turn near Palembang where several subs have been hanging out. My ASW TF of 3 PBs drew an attack (which missed) and then PB Nanei Maru hit it with the majority of its Depth Charges - just as it ran out of ammo, the sub was forced to the surface, where the other two PBs hammered it with 8cm shells until she sunk.


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RE: May 23rd, 1942 - 4/18/2017 5:14:52 PM   
Aurorus

 

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quote:

ORIGINAL: Xargun

I have captured both Balikpapan and Samarinda and the oil / refineries are 100% intact. Mines are cleared and Tankers are docking next turn to begin hauling the fuel home - roughly 150k fuel is awaiting me there.

A small TF is loading an indepedent Coy to take Boela and Babo to add that little bit of oil to my empire now that Ambon is in friendly hands.

Other than Java - most of the initial objectives are secure - except for that island that Kendari is on (forget the name and game not in front of me).

18 allied units await me south of Batavia and recon shows only a single unit in Soerbaja - probably manning the CD guns. I am prepping to land behind his roadblock and encircle them. This will allow me to continue taking Java and Soerbaja without any more major fights -- once Batavia falls which should be in the next attack or two.

Allied sub KXIII was sunk this turn near Palembang where several subs have been hanging out. My ASW TF of 3 PBs drew an attack (which missed) and then PB Nanei Maru hit it with the majority of its Depth Charges - just as it ran out of ammo, the sub was forced to the surface, where the other two PBs hammered it with 8cm shells until she sunk.




Be careful approaching Java. Java can be a little dangerous. It is close quarters, and there are many ports to hide small SCTFs in to waylay your amphibious groups. It is hard to take full advantage of your carriers here without exposing them.

I like to take Makassar before starting the Java campaign. It is a good base for a naval air HQ, because Betties and Nells and Zeros with drop tanks can cover southern Java from there. It is too far away to use as an effective airforce base, however. Makassar is clear terrain, so it does not require much effort, usually. I also like to take it for an extra recon base, since I like to recon all the small ports as I prepare my invasion to try to eliminate the possibility of surprise.

In the actual war, a small U.S. SCTF did surprise a Japanese amphibious group at Java and inflicted heavy losses.

Also, note Denpasar, isolated on a small island just south of Java. This is a very good airbase, which covers the whole Island with Zeros or Oscars along with Lilies or Sallies. Something to think about as a prelude to Java.

< Message edited by Aurorus -- 4/18/2017 5:20:07 PM >

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RE: May 23rd, 1942 - 4/18/2017 5:34:10 PM   
witpqs


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quote:

ORIGINAL: Aurorus

quote:

ORIGINAL: Xargun

I have captured both Balikpapan and Samarinda and the oil / refineries are 100% intact. Mines are cleared and Tankers are docking next turn to begin hauling the fuel home - roughly 150k fuel is awaiting me there.

A small TF is loading an indepedent Coy to take Boela and Babo to add that little bit of oil to my empire now that Ambon is in friendly hands.

Other than Java - most of the initial objectives are secure - except for that island that Kendari is on (forget the name and game not in front of me).

18 allied units await me south of Batavia and recon shows only a single unit in Soerbaja - probably manning the CD guns. I am prepping to land behind his roadblock and encircle them. This will allow me to continue taking Java and Soerbaja without any more major fights -- once Batavia falls which should be in the next attack or two.

Allied sub KXIII was sunk this turn near Palembang where several subs have been hanging out. My ASW TF of 3 PBs drew an attack (which missed) and then PB Nanei Maru hit it with the majority of its Depth Charges - just as it ran out of ammo, the sub was forced to the surface, where the other two PBs hammered it with 8cm shells until she sunk.




Be careful approaching Java. Java can be a little dangerous. It is close quarters, and there are many ports to hide small SCTFs in to waylay your amphibious groups. It is hard to take full advantage of your carriers here without exposing them.

I like to take Makassar before starting the Java campaign. It is a good base for a naval air HQ, because Betties and Nells and Zeros with drop tanks can cover southern Java from there. It is too far away to use as an effective airforce base, however. Makassar is clear terrain, so it does not require much effort, usually. I also like to take it for an extra recon base, since I like to recon all the small ports as I prepare my invasion to try to eliminate the possibility of surprise.

In the actual war, a small U.S. SCTF did surprise a Japanese amphibious group at Java and inflicted heavy losses.
Wasn't that Balikpapan?

Also, note Denpasar, isolated on a small island just south of Java. This is a very good airbase, which covers the whole Island with Zeros or Oscars along with Lilies or Sallies. Something to think about as a prelude to Java.

Good advice!

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RE: May 23rd, 1942 - 4/18/2017 5:38:09 PM   
Aurorus

 

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Yes, I believe that you are right. I am thinking of the failed attempt to ambush the Japanese in the Java Sea by a combined fleet of U.S., British, and Dutch CLs and DDs.

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Post #: 276
RE: May 23rd, 1942 - 4/19/2017 2:01:04 PM   
Xargun

 

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So reading other AARs and seeing discussions it made me think (I can still do that for short periods of time at my age) and I took a look at my fighter plans and noticed I was lacking a dedicated escort for my IJA bombers (particularly the Helen). After looking at my options looks like the only real choice I have will be the IIIa Oscar. I choose that model as I can advance it enough to get it a month or two ahead of the Helen so I can have a stockpile to upgrade to as I start filling out Helen sentais.

The Oscar is an all around crap fighter - but I'm hoping it can keep enemy cap off my bombers long enough for them to drop their bombs and get out. The Oscar will need to do the job until the Frank b comes online in late 43 / early 44.

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May 24th, 1942 - 4/19/2017 3:14:36 PM   
Xargun

 

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Batavia falls !! All defenders are captured. Once I clear all the mines I will have a nice port on Java and can ship in sufficient troops to take the island.


Ground combat at Batavia (49,98)

Japanese Deliberate attack

Attacking force 12033 troops, 131 guns, 1 vehicles, Assault Value = 359

Defending force 5729 troops, 25 guns, 0 vehicles, Assault Value = 31

Japanese adjusted assault: 127

Allied adjusted defense: 55

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Batavia !!!

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
365 casualties reported
Squads: 1 destroyed, 27 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 5 disabled

Allied ground losses:
6588 casualties reported
Squads: 27 destroyed, 0 disabled
Non Combat: 260 destroyed, 0 disabled
Engineers: 4 destroyed, 0 disabled
Guns lost 34 (34 destroyed, 0 disabled)
Units destroyed 8

Assaulting units:
21st/B Division
16th Guards Regiment
21st/C Division
21st/A Div /13
Yokosuka 2nd SNLF
15th Nav Gd /5

Defending units:
2nd KNIL Landstorm Battalion
Batavia KM Base Force
Roodenburg Battalion
4th KNIL Landstorm Battalion
KNI Zeemacht
ABDA
Marinier Battalion
Batavia Defenses

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RE: May 23rd, 1942 - 4/19/2017 3:38:42 PM   
Aurorus

 

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quote:

ORIGINAL: Xargun

So reading other AARs and seeing discussions it made me think (I can still do that for short periods of time at my age) and I took a look at my fighter plans and noticed I was lacking a dedicated escort for my IJA bombers (particularly the Helen). After looking at my options looks like the only real choice I have will be the IIIa Oscar. I choose that model as I can advance it enough to get it a month or two ahead of the Helen so I can have a stockpile to upgrade to as I start filling out Helen sentais.

The Oscar is an all around crap fighter - but I'm hoping it can keep enemy cap off my bombers long enough for them to drop their bombs and get out. The Oscar will need to do the job until the Frank b comes online in late 43 / early 44.



The Oscar IIIa is not much of an upgrade over the IIb. The biggest advantage to Oscar is the manueverability and the one engine: not the range. You can use Nicks for bomber escort. You lose 2 hexes of range, but you should not be launching a large number of long-range strikes in 1943, because you will not be able to sweep out CAP at long-range. The advantage to Oscar over Nick as an escort fighter is the one engine: which is more efficient production, because escort fighters get shot down, especially when escorting bombers over unswept bases.

I would not bother with research. Your Oscar factories will upgrade to the IIb in May of 43, which is pretty good timing actually. All you get with the IIIa is a little more manueverability: which is nice, since manueverability is the Oscar's thing, but not worth researching. I play PDU:off, so I use Oscar, lots of Oscar, only because I do not have a choice. Given a choice, I would have 2 squadrons of Oscars and the rest Tojos and Tonies, until Frank, not the other way around.

Oh... and a final thing... as to bombing at long range in 1943... the best use of Oscar is not as the escort for the bombers... but as the bomber itself.

< Message edited by Aurorus -- 4/19/2017 3:57:01 PM >

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RE: May 23rd, 1942 - 4/20/2017 2:09:26 AM   
PaxMondo


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quote:

ORIGINAL: Aurorus

quote:

ORIGINAL: Xargun

So reading other AARs and seeing discussions it made me think (I can still do that for short periods of time at my age) and I took a look at my fighter plans and noticed I was lacking a dedicated escort for my IJA bombers (particularly the Helen). After looking at my options looks like the only real choice I have will be the IIIa Oscar. I choose that model as I can advance it enough to get it a month or two ahead of the Helen so I can have a stockpile to upgrade to as I start filling out Helen sentais.

The Oscar is an all around crap fighter - but I'm hoping it can keep enemy cap off my bombers long enough for them to drop their bombs and get out. The Oscar will need to do the job until the Frank b comes online in late 43 / early 44.



The Oscar IIIa is not much of an upgrade over the IIb. The biggest advantage to Oscar is the manueverability and the one engine: not the range. You can use Nicks for bomber escort. You lose 2 hexes of range, but you should not be launching a large number of long-range strikes in 1943, because you will not be able to sweep out CAP at long-range. The advantage to Oscar over Nick as an escort fighter is the one engine: which is more efficient production, because escort fighters get shot down, especially when escorting bombers over unswept bases.

I would not bother with research. Your Oscar factories will upgrade to the IIb in May of 43, which is pretty good timing actually. All you get with the IIIa is a little more manueverability: which is nice, since manueverability is the Oscar's thing, but not worth researching. I play PDU:off, so I use Oscar, lots of Oscar, only because I do not have a choice. Given a choice, I would have 2 squadrons of Oscars and the rest Tojos and Tonies, until Frank, not the other way around.

Oh... and a final thing... as to bombing at long range in 1943... the best use of Oscar is not as the escort for the bombers... but as the bomber itself.

So, I'll take the other side ...

Ki-43 IIIa is ok, IV is what you wanted to RnD from day 1. Too late now (you're at about 1Jun42?) to change, so keep with the IIIa. All you get from IIa to IIb to IIIa is 20mph top speed each model. Useful, but in 42/43 not the key variable. Numbers are, and you can build more than the allies get and put more units at the point of attack. 2:1 sweep numbers is what you need to win, 3:1 will crush the opponent.

At this point, I wouldn't put too much into Oscar, rather put your effort into Frank. You should be able to pull Frank into mid '43 if you can get enough on it. You can afford to invest as you will build a lot of Frank from the day you get it until the end (unlike Oscar). In late game you will be building over 400/mo, so you can easily invest 12x30 factories on RnD for it now. When you get Frank a, keep some moving forward on the Frank r model.

the toughest decision I always have to make every game: will I build the Frank b model? fearsome fighter. Best armament of the IJ in a fast, agile, tough plane with good climb. Very good until late '45, after that just good. Always good against all bombers, including 4E's.

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June 28th, 1942 - 4/28/2017 12:32:40 AM   
Xargun

 

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A month has passed since my last update and I have captured Soerbaja but fighting is still going on in Java - over 30 Allied units are located in two large groups that will take a little bit to crack.

Here is the Intel Screen - the allies are crushing it in the air with over 6000 sorties last turn. With the complete lack of air activity - other than B-17 bombings and an occasional sweep or CAP - he must be training the hell out of his pilots.






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RE: June 28th, 1942 - 4/28/2017 12:33:24 AM   
Xargun

 

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Here is the modified list of CVs I'm accelerating.






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RE: June 28th, 1942 - 4/28/2017 12:34:16 AM   
Xargun

 

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Here is the CVE list. Not much here and soon every thing here will be stopped.






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RE: June 28th, 1942 - 4/28/2017 12:35:29 AM   
Xargun

 

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Here are the DDs - since I'm accelerating some. I am able to accelerate the CVs (shown above) and these DDs while maintaining a positive Naval Shipyard. Gaining roughly 6-10 Nav Shipyard points per turn.






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RE: June 28th, 1942 - 4/28/2017 12:37:11 AM   
Xargun

 

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Here is the top of the list of sunk Allied Ships. From what I can tell this list is mostly accurate - the FoW ships have fallen off. I am surprised by the number of Subs I have sunk and damaged this game. Mr Kane is using them mostly in shallow waters which is helping me and my losses to them have been very few.







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RE: June 28th, 1942 - 4/28/2017 12:38:21 AM   
Xargun

 

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Here is the list of sunken IJN ships. As you can see I haven't really lost any warships.






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RE: June 28th, 1942 - 4/28/2017 12:39:13 AM   
Xargun

 

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I hope to get another turn back from Mr Kane tonight and am planning on posting some theater updates as well as my aircraft R&D.

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RE: June 28th, 1942 - 4/28/2017 12:56:04 AM   
Xargun

 

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Here is a screen shot of the Industry tab in Tracker.






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RE: June 28th, 1942 - 4/28/2017 2:53:17 AM   
PaxMondo


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quote:

ORIGINAL: Xargun

Here is the Intel Screen - the allies are crushing it in the air with over 6000 sorties last turn. With the complete lack of air activity - other than B-17 bombings and an occasional sweep or CAP - he must be training the hell out of his pilots.



Agreed. Some will be CAP, but I would strongly suspect a large training program. Allies have supply, so they can train anything and everything.

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RE: June 28th, 1942 - 4/28/2017 2:55:16 AM   
PaxMondo


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quote:

ORIGINAL: Xargun

Here is the modified list of CVs I'm accelerating.


I don't know this mod, but I'm guessing that the Shinano is another Taiho class CV? If so, you've got the right mix.

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Post #: 290
RE: June 28th, 1942 - 4/28/2017 2:56:47 AM   
PaxMondo


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quote:

ORIGINAL: Xargun

Here is the CVE list. Not much here and soon every thing here will be stopped.


You should have enough MerSY points to build the Kaiyo/Shinyo. They arrive early enough to help you keep control through the end of '43 ...

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Post #: 291
RE: June 28th, 1942 - 4/28/2017 3:05:44 AM   
PaxMondo


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quote:

ORIGINAL: Xargun

Here is a screen shot of the Industry tab in Tracker.

OK, so roughly 42Jul01.
Res/Oil/Fuel/Supply all look pretty good overall for this calendar date.

HI is low, but that's because it appears you have built and are still building a ton of engines ... already at 41/day (+1200/month) and still expanding. That's more than I build for this calendar date, but if its the right models (Ha-45 for example) then it just a question of timing, not expense.

You've got both HI and Oil factories that are not repaired ... depending where they are, but those I generally repair. HI is only 500 days to get positive ROI, there are a lot of place that you will keep secure until past 1/1/44. Ditto Oil centres, even though the ROI isn't as clean, fuel is a limiter for the economy overall. So tend to repair those if I think I will hold them for at least 500 days.



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RE: June 28th, 1942 - 4/28/2017 7:45:49 PM   
Xargun

 

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quote:

ORIGINAL: PaxMondo

HI is low, but that's because it appears you have built and are still building a ton of engines ... already at 41/day (+1200/month) and still expanding. That's more than I build for this calendar date, but if its the right models (Ha-45 for example) then it just a question of timing, not expense.


I am still expanding the Ha-32 engine factories. With intel from other games the Ha-33 and Ha-32 engines are built in thousands and support a lot of the later aircraft I will be flying so I am expanding them (into the 300s) and building up a stockpile - I have no doubt I will use them. The other engines - Ha-34 and Ha-35 I am only building enough to stay above 500 for the R&D bonus.

quote:

ORIGINAL: PaxMondo
You've got both HI and Oil factories that are not repaired ... depending where they are, but those I generally repair. HI is only 500 days to get positive ROI, there are a lot of place that you will keep secure until past 1/1/44. Ditto Oil centres, even though the ROI isn't as clean, fuel is a limiter for the economy overall. So tend to repair those if I think I will hold them for at least 500 days.


I have damaged Oil in Magwe which I do not plan repairing - to easy for him to bomb them and not sure I will hold them long enough to make it worthwhile.
I will look over the damaged HI but I believe a lot of it was in places I captured and not sure I will hold long enough. But I will look it over since its only 1.5 years to break even.


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Post #: 293
RE: June 28th, 1942 - 4/28/2017 7:46:25 PM   
Xargun

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Xargun

Here is the CVE list. Not much here and soon every thing here will be stopped.


You should have enough MerSY points to build the Kaiyo/Shinyo. They arrive early enough to help you keep control through the end of '43 ...


They do not come with any air groups - should I still build them?

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Post #: 294
RE: June 28th, 1942 - 4/28/2017 7:47:03 PM   
Xargun

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Xargun

Here is the modified list of CVs I'm accelerating.


I don't know this mod, but I'm guessing that the Shinano is another Taiho class CV? If so, you've got the right mix.


Yes, the Shinano is another Taiho. I missed that when I first did my CV planning.

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July 1st, 1942 - 4/28/2017 8:07:49 PM   
Xargun

 

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Java is moving along now that I own Batavia and Soerbaja - both good ports for moving men and supplies in. The two allied strongpoints are at:

Bandoeng with 18 anemy units
Tjitlatjap with 17 enemy units






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RE: July 1st, 1942 - 4/28/2017 8:10:48 PM   
Xargun

 

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Southern China has ground to a halt. I am slowly moving my men into position to assault Changsha, but its slow going. I am also still trying to clean up Kukong. Recon shows the following:

Changsha - 16 units
Chengteh (I own) - 6 enemy units. Reiforcements from Ichang will clear the train and help push back the Chinese from here
Pingsiang (dot base south of Changsha) has 6 enemy units
Kukong - 7 enemy units
Nanning - 4 enemy units
Chihkiang - 6 enemy units


Once I take Changsha the rest of the rail should fall fairly easily.






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RE: July 1st, 1942 - 4/28/2017 8:14:46 PM   
Xargun

 

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Mid China is going slow as well. I have captured everything to the north and don't have enough forces to take the middle bases. I am holding still while waiting for actions in the south to free up men.

Sining - 2 enemy units facing off against 3 small armor units. I attack every few days against horrible odds, but suffer no losses due to the Chinese having no anti-armor there. - hard to keep the units supplied
Lanchow - 13 enemy units plus 1 just south of it








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< Message edited by Xargun -- 4/28/2017 8:15:06 PM >

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Post #: 298
RE: July 1st, 1942 - 4/28/2017 8:17:03 PM   
Xargun

 

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SW Pacific is very slow. Not much activity from the allies other than what looks like piling every unit he can into Port Moresby. Recon shows 24 units there; over 43k men, 655 guns and 755 AFVs. I have two divisions in the mountains east of there but don't think they will be enough to crack that. Need to rethink.

Have not spotted any allied activity in the Solomons.






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RE: June 28th, 1942 - 4/29/2017 12:00:16 AM   
PaxMondo


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quote:

ORIGINAL: Xargun


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Xargun

Here is the CVE list. Not much here and soon every thing here will be stopped.


You should have enough MerSY points to build the Kaiyo/Shinyo. They arrive early enough to help you keep control through the end of '43 ...


They do not come with any air groups - should I still build them?


This is my thinking: they are MerSY points, which for me are almost like free because i have so many and they don't interfere with NSY builds. It's another ~60 AC in the KB, so like another Junyo ... except it they will take TWO bombs to sink, not just one.

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