X.ray
Posts: 35
Joined: 4/18/2009 Status: offline
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quote:
ORIGINAL: Curtis Lemay quote:
ORIGINAL: odoakr Timestamps idea is pretty interesting, but still can create some time machine paradoxes. For example, in the last case the enemy unit was overrun on round 3. So on round 2 the player has a timestamp on that hex, which is ok. What is not ok, is that the adjasent hexes are not affected, because on round 2 the enemy unit is still there and can influence a ZOC, especially if the active disengagement rule is in effect. I hope you get my point . One could argue that units don't exert ZOCs while under attack - they're too preoccupied. Note that units advancing after combat don't pay ZOC costs either - presumably the adjacent units can't fire at the advancing units because they are too closely engaged with the defenders. I think what he meant is that if the actual battle happens at, say, round 5, due to the late arrival of the attacking unit. So before round 5 the target hex wasn't under attack and therefore the target unit should exert ZOC as normal. However, if the median round is determined to be, say, round 2, although the target hex would have a BTS stamp and whoever enters that hex will fastforward its clock to round 5, the hexes around the target hex don't have any BTS stamp and would not have any effect on units that entering them -- while in reality the target unit should have existed by the time of round 2 and any enemy units bypassing it would have been affected by its ZOC. quote:
ORIGINAL: Curtis Lemay quote:
ORIGINAL: X.ray The other point about BTS - which I understand but am still not convinced - is that the turn would advance to the medium of the battle rounds, instead of minimum, under the new system. I understand this makes the game tricker and you have to plan more carefully, but since we have the BTS system, why not make it minimum so that it completely address the question about battle in Africa affecting France - by moving the rounds to medium clearly only mediumly solved this problem We carefully considered this, but intentionally opted for setting the adjustment to the median instead of the minimum for the retention of skill that median imposes. As I mentioned, I could understand this
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