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Steel Panthers remake needs coders!

 
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Steel Panthers remake needs coders! - 5/3/2017 11:08:17 AM   
IainMcNeil


Posts: 2804
Joined: 10/26/2004
From: London
Status: offline
Job Description
We are looking for an experienced full time programmer to join an exciting project. You will be working with Gary Grigsby and Joel Billings to build the spiritual successor to Steel Panthers. The project is being created using Slitherine’s Archon engine and you’ll work alongside our technical team to support 2by3 in producing the next generation of wargames. Duties include adding new engine features, helping developers solve design and other issues they may be having, and providing guidance on best practices with the engine.

Location
Remote working possible. US time zone an advantage, though an alternative is to be located in Epsom office in UK.

Salary
Negotiable on application.

Responsibilities
Supporting 2by3 to develop Steel Tigers using the Archon engine.
Engine development.
Tools and pipeline support and development.

Required Skills
Strong C/C++.
Excellent problem solving.
Passion for wargames.
Able to work well with external teams.

Useful Additional Skills
HLSL shader programming.
Tools development.

Applications Process
The closing date for applications is 31st May 2017.

If you are interested in this roll please contact career@slitherine.co.uk with your CV and covering letter.

< Message edited by Iain McNeil -- 5/3/2017 11:10:02 AM >


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Iain McNeil
Director
Matrix Games
Post #: 1
RE: Steel Panthers remake needs coders! - 5/4/2017 11:10:47 AM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Oh wow. Not qualified myself, but looking at that job description... you'll be working with legends and creating a new legend at the same time. And you're getting paid for it too.
Man we've been waiting hmmm twenty years now for a sequel?

(in reply to IainMcNeil)
Post #: 2
RE: Steel Panthers remake needs coders! - 5/4/2017 2:06:36 PM   
IainMcNeil


Posts: 2804
Joined: 10/26/2004
From: London
Status: offline
Maybe you know someone who is! Please feel free to pass on and share :)

_____________________________

Iain McNeil
Director
Matrix Games

(in reply to Josh)
Post #: 3
RE: Steel Panthers remake needs coders! - 5/11/2017 2:18:28 PM   
Riitaoja2


Posts: 208
Joined: 2/10/2016
Status: offline
Is it true that Matrix Games does not have the source code for the SPWAW game anymore? And if it's not would there be any chance at you taking a look at the old code and fixing the unresponsive artillery screen? Maybe you could find something useful for the new game too in the process.

From what I have read SPWAW was compiled with Watcom C/C++ that is now also available for free as Open Watcom C/C++. In addition if a DOS enviroment is needed a PC emulator could be used.


In any case I hope you will find your programmer and can finish the new game.

(in reply to IainMcNeil)
Post #: 4
RE: Steel Panthers remake needs coders! - 5/12/2017 7:58:44 AM   
sami heimola

 

Posts: 425
Joined: 5/8/2000
From: kouvola finland
Status: offline
Btw, is this new SP meant to be commercial or just free game (like SPWAW)?

< Message edited by sami heimola -- 5/24/2017 11:03:46 AM >

(in reply to Riitaoja2)
Post #: 5
RE: Steel Panthers remake needs coders! - 5/24/2017 5:44:17 AM   
omegaall


Posts: 317
Joined: 7/28/2003
Status: offline

quote:

ORIGINAL: Iain McNeil

Job Description
We are looking for an experienced full time programmer to join an exciting project. You will be working with Gary Grigsby and Joel Billings to build the spiritual successor to Steel Panthers. The project is being created using Slitherine’s Archon engine and you’ll work alongside our technical team to support 2by3 in producing the next generation of wargames. Duties include adding new engine features, helping developers solve design and other issues they may be having, and providing guidance on best practices with the engine.

Location
Remote working possible. US time zone an advantage, though an alternative is to be located in Epsom office in UK.

For some reason I don't think being 13 hours and 30 minutes or 16 hours and 30 minutes ahead of US time zones will help with respect to being remote. Bummer!

Salary
Negotiable on application.

I am not expensive to run.

Responsibilities
Supporting 2by3 to develop Steel Tigers using the Archon engine.
Engine development.
Tools and pipeline support and development.

Required Skills
Strong C/C++.
Excellent problem solving.
Passion for wargames.
Able to work well with external teams.

No problem on this one.

Useful Additional Skills
HLSL shader programming.
Tools development.

I have built a few tools for SPWAW as well as a couple of other games,e.g. ATF series, HLSL not strong there at all.


Applications Process
The closing date for applications is 31st May 2017.

If you are interested in this roll please contact career@slitherine.co.uk with your CV and covering letter.


[color=#0000CC]All interesting, but time zone alone is a huge issue.

(in reply to IainMcNeil)
Post #: 6
RE: Steel Panthers remake needs coders! - 8/8/2017 11:36:53 AM   
Kurt Knispel

 

Posts: 129
Joined: 9/5/2011
Status: offline

quote:

ORIGINAL: sami heimola

Btw, is this new SP meant to be commercial or just free game (like SPWAW)?



SP has always been a game well worth paying for. We shell out hard-earned dough for much less worthy games.

_____________________________

"Ich hatt' einen Kameraden...."

(in reply to sami heimola)
Post #: 7
RE: Steel Panthers remake needs coders! - 8/8/2017 11:38:01 AM   
Kurt Knispel

 

Posts: 129
Joined: 9/5/2011
Status: offline

And where do I sign up for Beta-testing....lol?

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"Ich hatt' einen Kameraden...."

(in reply to Kurt Knispel)
Post #: 8
RE: Steel Panthers remake needs coders! - 7/24/2018 7:47:36 AM   
TerribleIvan

 

Posts: 14
Joined: 10/11/2005
Status: offline
Hello Iain and fellow SPWAW fans,

Are there any updates to this thread and the development of Steel Tigers? Have you been able to hire the coders you need?

Naturally, I'd be very happy to pay for this game once it's out. Thanks for any information!

"Ivan the Terrible Wargamer"

(in reply to Kurt Knispel)
Post #: 9
RE: Steel Panthers remake needs coders! - 7/24/2018 8:23:23 AM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
quote:

ORIGINAL: omegaall


quote:

ORIGINAL: Iain McNeil

Job Description
We are looking for an experienced full time programmer to join an exciting project. You will be working with Gary Grigsby and Joel Billings to build the spiritual successor to Steel Panthers. The project is being created using Slitherine’s Archon engine and you’ll work alongside our technical team to support 2by3 in producing the next generation of wargames. Duties include adding new engine features, helping developers solve design and other issues they may be having, and providing guidance on best practices with the engine.

Location
Remote working possible. US time zone an advantage, though an alternative is to be located in Epsom office in UK.

For some reason I don't think being 13 hours and 30 minutes or 16 hours and 30 minutes ahead of US time zones will help with respect to being remote. Bummer!

Salary
Negotiable on application.

I am not expensive to run.

Responsibilities
Supporting 2by3 to develop Steel Tigers using the Archon engine.
Engine development.
Tools and pipeline support and development.

Required Skills
Strong C/C++.
Excellent problem solving.
Passion for wargames.
Able to work well with external teams.

No problem on this one.

Useful Additional Skills
HLSL shader programming.
Tools development.

I have built a few tools for SPWAW as well as a couple of other games,e.g. ATF series, HLSL not strong there at all.


Applications Process
The closing date for applications is 31st May 2017.

If you are interested in this roll please contact career@slitherine.co.uk with your CV and covering letter.


[color=#0000CC]All interesting, but time zone alone is a huge issue.

If I am not mistaken: GG and Joel Billings live in the US..

Where Matrix/Slitherine is willing to spend money on a much sought after product, I'd be willing to spend money to buy it.

< Message edited by operating -- 7/24/2018 8:31:09 AM >

(in reply to omegaall)
Post #: 10
RE: Steel Panthers remake needs coders! - 9/14/2018 12:13:56 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
where's Mike Wood?


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(in reply to operating)
Post #: 11
RE: Steel Panthers remake needs coders! - 3/7/2019 1:09:59 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
Very much looking forward to a fresh remake of this near timeless classic!

I still associate myself with many of the other Steel Panther crew on other forums and this game was the one which brought us all together under the Matrixgames banner.

Sure hope Matrix takes that into consideration when wondering what they might do to garner a "quick turn-around" from development to profit.

_____________________________




(in reply to Alby)
Post #: 12
RE: Steel Panthers remake needs coders! - 4/13/2019 11:26:05 AM   
bladesinger79


Posts: 117
Joined: 1/14/2016
Status: offline
I can be a playtester. The only C++ I know about are my high school grades.

Always wanted to be a playtester just to have my name on the list of credits. I'm affordable (meaning free of charge) and skilled at writing (freelance journalist). I can provide credentials upon request.

_____________________________

"No Sir, I don't think that's a good idea at all." -last words from unnamed NCO before falling into an enemy ambush.

(in reply to m10bob)
Post #: 13
RE: Steel Panthers remake needs coders! - 12/19/2020 9:11:17 PM   
mainsworthy

 

Posts: 428
Joined: 9/3/2013
Status: offline
I would like a decent project to fill my time ,payment would not be my motivation rather love of this game, I have programmed professionally many years ago, which is probably an advantage with this game, and I have a list of some of my projects here https://iibbrr.itch.io/ so you can see I can do projects to the end and real software examples is better than just saying I can do it. Only IF your project has been mothballed would I be interested as I have my own methods and I am boss of my projects etc... If you are already underway good luck with it.

If you want to discus what I need to start work and what I intend to produce let me know?

Im no longer available but it was a nice idea.

< Message edited by mainsworthy -- 12/21/2020 11:01:16 AM >

(in reply to bladesinger79)
Post #: 14
RE: Steel Panthers remake needs coders! - 12/20/2020 8:53:16 PM   
ArmyEsq

 

Posts: 139
Joined: 2/20/2015
Status: offline
Hire mainsworthy and lets get this show on the road already.

Mainsworthy: multi level buildings, please. And maybe less shots per turn for units.


(in reply to mainsworthy)
Post #: 15
RE: Steel Panthers remake needs coders! - 1/31/2022 10:37:13 PM   
briantmar

 

Posts: 15
Joined: 1/19/2002
From: Denver,CO
Status: offline
Has anything happened in this space with the new Steel Panthers?

Brian

(in reply to IainMcNeil)
Post #: 16
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