BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
|
quote:
ORIGINAL: Zorch quote:
ORIGINAL: Trugrit quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: tocaff I goofed. I ordered a convoy to move from Mombasa to the UK. I know that from Mombasa the only connection is Cape Town. Now the ships sit on the map unable to take orders, out of fuel and seemingly stuck. What will ultimately happen to these ships and their cargo? Just occurred to me to test this. You can't order that move, at least in 1942. If you try to set the destination to UK, or Canada, or EC (all I checked) you get an error message saying the TF can't go there. The TF will not leave Mombasa. You did something else, or your game is corrupted. Moose, Try your test again. He did something different by setting the home port to UK. Then clicking return to United Kingdom. The ship will then plot to go on map and try to travel across the wide Pacific which it can't do to get to the UK. It will go into the holding box on the map left edge. The holding box is where it can go nuts. Give it orders to go back to Mombasa and you will get a turn around as shown below. Then try and give it other orders to go to another port on map and it won’t do it. Give it orders to go to Cape Town and it will turn around but still say it is going to Mombasa. You never want to change a TF destination in a holding box because it may or can do strange things. My golden rule is to think carefully about off map movement and then to never change a TF once the Movement is underway. If you do it may cause strange things to happen and almost all of them are very bad.
It was this kind of quirk that put me off playing AE. It isn't quirky - you (like me a few years back) do not understand how the game engine handles plotting courses. It is designed for on-map movement and will work out the "best course" between hex coordinates. But when you go between on-map and off-map, there is no path of hexes for the AI to follow - there was not enough room to show all the hexes in the map window. So the AI notes where the TF hits the map edge and calculates based on standard distances to or from the off-map location, then comes up with an arrival date at the off-map base or on the map. The holding box is where the TF waits for the calculated date to arrive. So when you give it new orders to change direction while in the holding box, the AI does not know where the TF physically is on its travels - the holding box is not a hex with a given location. It is impossible for the AI to work out how to get somewhere if it does not know where the TF is at the time, so you get some bizarre, divide by 0 type results. This inability to change orders is one reason why most players have a gentleman's agreement with their IJ opponent that the IJN will not stake out the exit from the off-map locations. IRL the Allies would be able to re-route TFs when the IJN was prowling those areas.
_____________________________
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
|