Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

1776 MOD

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> 1776 MOD Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
1776 MOD - 5/3/2017 7:42:05 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Hello All,

Here is some presentation material about 1776 American war of independence project (from Thebattlefield and Myself).

So far the map (still on going work) covers:
North to south --> Quebec and great lakes to Yucatan and carabeans
East to west --> America east coast (from Mississipi river) to europe west Coast

Majors Nations involved:
Great Britain
Continentals
France
Spain

New Graphic interface and windows (around 60-70% complete)
Diplomacy, research, Decision ect....
Historical flags
Custom resources sprites ect....

new units (2D only)
Majors completed --> minors on going

Still some hard task to complete scripting, and OOB to define.

As a start here is few screenshot of current progress

Christophe


Post #: 1
RE: 1776 MOD - 5/3/2017 7:45:19 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
British troops preparing for Atlantic crossing




Attachment (1)

(in reply to SIPRES)
Post #: 2
RE: 1776 MOD - 5/3/2017 7:46:49 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Spanish troops on the road to Pensacola




Attachment (1)

(in reply to SIPRES)
Post #: 3
RE: 1776 MOD - 5/3/2017 7:47:55 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Spanish and French in Carabeans




Attachment (1)

(in reply to SIPRES)
Post #: 4
RE: 1776 MOD - 5/3/2017 7:49:14 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Continentals vs British




Attachment (1)

(in reply to SIPRES)
Post #: 5
RE: 1776 MOD - 5/3/2017 7:51:09 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Custom Research window




Attachment (1)

(in reply to SIPRES)
Post #: 6
RE: 1776 MOD - 5/3/2017 7:52:21 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
War Map




Attachment (1)

(in reply to SIPRES)
Post #: 7
RE: 1776 MOD - 5/3/2017 7:54:07 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Custom Diplomacy window




Attachment (1)

(in reply to SIPRES)
Post #: 8
RE: 1776 MOD - 5/4/2017 12:07:50 AM   
Birdw


Posts: 196
Joined: 3/21/2007
Status: offline
Wow, looks really awesome. I don't know how you all design the counters like you do but it looks beautiful.

_____________________________

Birdman

It's just like shooting squirrels, only these squirrels have guns

(in reply to SIPRES)
Post #: 9
RE: 1776 MOD - 5/4/2017 1:20:25 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Wow, looks really nice ! How difficult is it to do the map ? I have no experience making maps with this game and wonder about it.

(in reply to SIPRES)
Post #: 10
RE: 1776 MOD - 5/4/2017 4:52:15 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
very impressive!

Tigercub

_____________________________


You have enemies? Good. That means you've stood up for something, sometime in your life

(in reply to sPzAbt653)
Post #: 11
RE: 1776 MOD - 5/4/2017 4:09:47 PM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline

quote:

ORIGINAL: birde

Wow, looks really awesome. I don't know how you all design the counters like you do but it looks beautiful.


+1



_____________________________

Richard

(in reply to Birdw)
Post #: 12
RE: 1776 MOD - 5/4/2017 4:37:37 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
This is very impressive indeed, it looks great!

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to Cataphract88)
Post #: 13
RE: 1776 MOD - 5/4/2017 7:09:50 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: sPzAbt653

Wow, looks really nice ! How difficult is it to do the map ? I have no experience making maps with this game and wonder about it.

quote:

sPzAbt653


Hi sPzAbt653

Obviously the map is a difficult and long process (depends on size mainly), we share the work on a dropbox to allow quicker achievement.
The main problem is the coastlines wich had to be done manually.
Other items like rivers streams, terrain and ressources are more "easier"
I found an usefull tool on the forum "the map scanner" wich make lets say 30% of the job for the coastlines.

I am also working on an other map with a bigger scale that I will show on a separate thread (Europe 250x204).
This could be use and shared for divisionnal scenario scale for example.





Attachment (1)

(in reply to sPzAbt653)
Post #: 14
RE: 1776 MOD - 5/10/2017 7:49:02 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Excellent work guys!

_____________________________

Make it so!

(in reply to SIPRES)
Post #: 15
RE: 1776 MOD - 5/11/2017 12:35:37 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Looks quite good so far!

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to kirk23)
Post #: 16
RE: 1776 MOD - 5/11/2017 6:09:24 PM   
weaslex

 

Posts: 25
Joined: 8/20/2006
Status: offline
This looks amazing, can't wait to play it!

(in reply to Erik Rutins)
Post #: 17
RE: 1776 MOD - 5/12/2017 2:05:04 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline

quote:

ORIGINAL: SIPRES

Hello All,

Here is some presentation material about 1776 American war of independence project (from Thebattlefield and Myself).

So far the map (still on going work) covers:
North to south --> Quebec and great lakes to Yucatan and carabeans
East to west --> America east coast (from Mississipi river) to europe west Coast

Majors Nations involved:
Great Britain
Continentals
France
Spain

New Graphic interface and windows (around 60-70% complete)
Diplomacy, research, Decision ect....
Historical flags
Custom resources sprites ect....

new units (2D only)
Majors completed --> minors on going

Still some hard task to complete scripting, and OOB to define.

As a start here is few screenshot of current progress

Christophe




Last but not least: the new "1776" sounds! (95% complete)

(in reply to SIPRES)
Post #: 18
Map work - 5/14/2017 4:26:26 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
Hello! To prove that we are still working hard on this mod, I have now uploaded some screenshots of our map development:

After importing the raw map, the partly unsightly coastal lines were straightened. Afterwards, we have placed a few important cities (New York, London, Madrid, Paris) to use as a point of orientation for further map content. After working out the British Isles, I went to France. A lot of work is waiting here!





Attachment (1)

(in reply to TheBattlefield)
Post #: 19
RE: Map work - 5/14/2017 4:29:49 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
The next step is to position and label the smaller cities. Do not be fooled ... what looks so easy here takes hours!





Attachment (1)

(in reply to TheBattlefield)
Post #: 20
RE: Map work - 5/14/2017 4:33:55 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
Now the main rivers. For their development, the cities offer a very good orientation.




Attachment (1)

(in reply to TheBattlefield)
Post #: 21
RE: Map work - 5/14/2017 4:36:39 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
Now it's time for the infrastructure. All the cities and fortresses must have a reasonable road network...




Attachment (1)

(in reply to TheBattlefield)
Post #: 22
RE: Map work - 5/14/2017 4:40:00 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
And finally, the landscapes and additional resources follow. Finished. All in all 4 days of work.




Attachment (1)

(in reply to TheBattlefield)
Post #: 23
RE: Map work - 5/17/2017 11:46:47 AM   
Lehnardtsson

 

Posts: 54
Joined: 7/20/2009
Status: offline
wondelfull!
American Independance War is not my cup of tea but your mod definitivaly worths it!

(in reply to TheBattlefield)
Post #: 24
RE: Map work - 5/17/2017 2:34:36 PM   
Iñaki Harrizabalagatar


Posts: 825
Joined: 12/11/2001
Status: offline
It is a lot of work. I see that the map scale is about 40Kms/hex, unfortunately that is still too much for a divisional or even Corps only game, have you considered making an even more detailed map (say 20Kms/hex) for a limited part of Europe?

(in reply to Lehnardtsson)
Post #: 25
RE: Map work - 5/18/2017 8:04:32 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: Iñaki Harrizabalagatar

It is a lot of work. I see that the map scale is about 40Kms/hex, unfortunately that is still too much for a divisional or even Corps only game, have you considered making an even more detailed map (say 20Kms/hex) for a limited part of Europe?


I got this project, see on separate thread (Europe 20kms/hex), but first we have to finalize 1776 map.

(in reply to Iñaki Harrizabalagatar)
Post #: 26
RE: Map work - 5/22/2017 2:57:41 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
I really love those fortresses!

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to SIPRES)
Post #: 27
RE: Map work - 5/25/2017 10:22:28 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Thanks all,

The Fortress and other custom ressources sprites had been designed by Monsieur TheBattlefield wich made a really cool job.

A small update with Nato Zoom sprite (will be included in the MOD)





Attachment (1)

(in reply to BillRunacre)
Post #: 28
RE: Map work - 5/27/2019 8:44:14 PM   
Simulacra53


Posts: 632
Joined: 5/16/2015
Status: offline
Sorry, but whatever became of this mod?

(in reply to SIPRES)
Post #: 29
RE: Map work - 5/27/2019 8:44:54 PM   
Simulacra53


Posts: 632
Joined: 5/16/2015
Status: offline
Sorry, but whatever became of this mod?

(in reply to SIPRES)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> 1776 MOD Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.516