snowburn
Posts: 188
Joined: 9/24/2013 From: Bovril, Argentina Status: offline
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Hello!! I've the following code in one of my scenarios, it was working fine until update 1.12, but now it gives this error: Lua script execution error: [string "Scud is Destroyed"]:3 invalid arguments to method call this is the code im using: local number=ScenEdit_GetKeyValue('destroyedScud') number=number+1 ScenEdit_SetKeyValue('destroyedScud', number) print(ScenEdit_GetKeyValue('destroyedScud')) ScenEdit_SpecialMessage('United States', number..' Scud groups destroyed, '..9-number..' remains' ) if number==3 then ScenEdit_SpecialMessage('United States', 'INIT MISSION 1' ) ScenEdit_AssignUnitToMission("Flogger E #1", "Patrol North Long") ScenEdit_AssignUnitToMission("Flogger E #2", "Patrol North Long") ScenEdit_AssignUnitToMission("Flogger E #3", "Patrol North Long") ScenEdit_AssignUnitToMission("Flogger E #4", "Patrol North Long") ScenEdit_AssignUnitToMission("Flogger E #5", "Patrol North Long") ScenEdit_AssignUnitToMission("Flogger E #6", "Patrol North Long") ScenEdit_AssignUnitToMission("Flogger G #1", "Patrol North Long") ScenEdit_AssignUnitToMission("Flogger G #2", "Patrol North Long") ScenEdit_AssignUnitToMission("Flogger G #3", "Patrol North Long") ScenEdit_AssignUnitToMission("Flogger G #4", "Patrol North Long") elseif number==4 then ScenEdit_SpecialMessage('United States', 'INIT INTERCEPT 1' ) ScenEdit_AssignUnitToMission("Foxbat #5", "Intercept 1") ScenEdit_AssignUnitToMission("Foxbat #6", "Intercept 1") elseif number==5 then ScenEdit_SpecialMessage('United States', 'INIT MISSION 2' ) ScenEdit_AssignUnitToMission("Fulcrum A #1", "Patrol East Long") ScenEdit_AssignUnitToMission("Fulcrum A #2", "Patrol East Long") ScenEdit_AssignUnitToMission("Fulcrum A #3", "Patrol East Long") ScenEdit_AssignUnitToMission("Fulcrum A #4", "Patrol East Long") ScenEdit_AssignUnitToMission("Fulcrum A #5", "Patrol East Long") ScenEdit_AssignUnitToMission("Fulcrum A #6", "Patrol East Long") ScenEdit_AssignUnitToMission("Fulcrum A #7", "Patrol East Long") ScenEdit_AssignUnitToMission("Fulcrum A #8", "Patrol East Long") ScenEdit_AssignUnitToMission("Fulcrum A #9", "Patrol East Long") ScenEdit_AssignUnitToMission("Fulcrum A #10", "Patrol East Long") ScenEdit_AssignUnitToMission("Fulcrum A #11", "Patrol East Long") ScenEdit_AssignUnitToMission("Fulcrum A #12", "Patrol East Long") elseif number==7 then ScenEdit_SpecialMessage('United States', 'INIT MISSION 3' ) ScenEdit_AssignUnitToMission("Mirage EQ-6 #1", "Patrol West Long") ScenEdit_AssignUnitToMission("Mirage EQ-6 #2", "Patrol West Long") ScenEdit_AssignUnitToMission("Mirage EQ-6 #3", "Patrol West Long") ScenEdit_AssignUnitToMission("Mirage EQ-6 #4", "Patrol West Long") ScenEdit_AssignUnitToMission("Mirage EQ-6 #5", "Patrol West Long") ScenEdit_AssignUnitToMission("Mirage EQ-6 #6", "Patrol West Long") ScenEdit_AssignUnitToMission("Mirage EQ-6 #7", "Patrol West Long") ScenEdit_AssignUnitToMission("Mirage EQ-6 #8", "Patrol West Long") ScenEdit_AssignUnitToMission("Mirage EQ-6 #9", "Patrol West Long") ScenEdit_AssignUnitToMission("Mirage EQ-6 #10", "Patrol West Long") ScenEdit_AssignUnitToMission("Mirage EQ-6 #11", "Patrol West Long") ScenEdit_AssignUnitToMission("Mirage EQ-6 #12", "Patrol West Long") elseif number==8 then ScenEdit_SpecialMessage('United States', 'INIT INTERCEPT 2' ) ScenEdit_AssignUnitToMission("Foxbat #1", "Intercept 2") ScenEdit_AssignUnitToMission("Foxbat #2", "Intercept 2") ScenEdit_AssignUnitToMission("Foxbat #3", "Intercept 2") ScenEdit_AssignUnitToMission("Foxbat #4", "Intercept 2") end
< Message edited by snowburn -- 5/23/2017 4:02:59 AM >
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