lowtech
Posts: 39
Joined: 5/13/2015 Status: offline
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Your notes on the various events are good- actually critical to playing the game, Crispy. Do you have a doc anywhere. I didn't see one here or in the game file. You've done a lot of good work. I'd note that one can disagree on a particular historical premise but agree that "if" then the execution, in game terms, is well done. Specifically, I disagree with the likelihood of Fascist Spain entering the War but your scripting, especially having Franco demand lots of stuff (Production) up front, is correct. So well done. I do like your "smaller stuff" UBoot versus Tirpitz etc. adds lots of color. I went the Vichy route this game. It simply takes too long to clear France otherwise and then necessitates Operationally transferring large numbers of Units to the East to be in time for May/June 1941 Barbarossa. I agree with the critique on the "Turmoil" Mod which I tried out, that more is not better and I believe this game works well with few units and low unit density. I do, however, really like the Turmoil designers modification of the Naval War- Naval War in this and pretty much all games I've ever played is grossly misrepresented. The mechanics of Naval Combat post sail (1880s and onward) are more similar to how designers model Air units than "ground Units". That is that fleets are tied to one home base and "fly" missions returning to (usually) the same base. The more strategic the game scale (time frame) the more similar the function. The Cost in Production Terms for operating fleets is enormous. The Italians had enough oil for 3 sorties for the bulk of their fleet, a sortie being the fleet leaving port to operate for a few day in the Med, for the ENTIRE WAR. The major limiting factor on German Fleet Ops was fuel- they had very little of it. So the Naval War in this game is too deadly and too dynamic; fleets can sail around much too frequently. Finally, logistics isn't bad in this game but should play more of a role, I do like your distributing the Production sources to more countries and tying it more to politics- so overall an excellent mod. Thanks for your work here and, with your permission, I'll continue to AAR and post Feedback here.
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