Aeson
Posts: 784
Joined: 8/30/2013 Status: offline
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The boarding bug is still around, though if I recall correctly it currently only affects ships whose boarding pods failed to attach to the target before the target was destroyed or jumped out of range, and smuggling ships are still likely to be destroyed before they can escape if they're parked next to a spaceport when detected, especially if there are also defensive bases or warships nearby. It really isn't practical to try to design a civilian or smuggling ship to survive alone against a spaceport. For example, the default Ackdarian spaceport templates call for 9 torpedoes and 10 blasters on a small spaceport, 18 torpedoes and 20 blasters on a medium spaceport, and 30 torpedoes and 30 blasters on a large spaceport. Even the small spaceport's armament represents kind of an enormous amount of firepower to bring to bear against a single small ship, and civilian/smuggling ships really don't have any business being larger than maybe size-300 or so. This is especially true for pirate factions, who don't have a private sector to carry the burden of freighter upkeep and have poor steady income. I'd be very inclined to keep the smuggling ships small and cheap and just live with the fact that I'll occasionally lose some and need to replace them. quote:
Is there a way to use the editor to edit object that are blocked by something bigger than it that obscures it? I remember having problems in the past. If you're trying to edit a colony hidden by a spaceport, you might try zooming out enough to select the system and then select the colony from there, though I don't know off the top of my head if that works in the editor. Another way to do it would be to note the large object's type, class, and owner, erase it using the editor, make the changes you want to whatever was being obscured, and then replace the thing you erased. If the object belongs to you, you can instead open the ship design and mess with the scale settings, which will change the apparent size of the object in the main view area.
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