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AC Damage etc in Older Community Scens?

 
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AC Damage etc in Older Community Scens? - 5/31/2017 1:04:06 PM   
Gunner98

 

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From: The Great White North!
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There was a question on the Command Live vs. Chains of War thread

"can we get upgraded scenarios with aircraft damage enabled?"
I think the question is valid for the Community produced scenarios as well. Can't happen for all as some designers have dropped off or would have no interest but - from a community point of view, should we update scenarios to CoW standard?

Advantages:
- better modeling and brings play balance up to date
- prevents the scenario from going stagnant and becoming ignored

Disadvantages:
- more work on old scenarios means less work on new ones
- not everyone has or will have CoW so it might limit usability

I have my own thoughts but would be interested in what the community would like to see?

Don't think designers should be bound by the results of this thread but curious on the opinions out there.

B
Post #: 1
RE: AC Damage etc in Older Community Scens? - 5/31/2017 2:24:40 PM   
Randomizer


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I have updated and uploaded three of my older Community scenarios to enable aircraft damage since all are aviation oriented. That said, the almost total lack of interest, expressed as downloads, means that I'm unlikely to bother uploading any more updates or scenarios period. Of course there's a possibility that they're just crappy scenarios, particularly when compared to the quality of the DLC scenarios thus far.

Everybody gets the editor to use and everybody can perform deep-rebuilds of community scenarios to add aircraft damage for their own use as they like. I had originally thought that upgrading and uploading one's community scenarios would be a good idea but no longer.

-C

(in reply to Gunner98)
Post #: 2
RE: AC Damage etc in Older Community Scens? - 5/31/2017 2:39:33 PM   
Stalintc


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I see that it is a major ask for scenario creators to update all of their scenarios every time there is a new feature that needs it. Especially if there are many of them. Of course I think most of us would be grateful for any which are updated by the scenario designer.

I think it might help with scenarios overall to warn if there are any custom loadouts for example within the scenario which might become broken by a deep rebuild. Or even for Command to provide a flag for designers to set on a scenario which warns that it may be broken by an upgrade.

Of course I use the word "May" simply because how is one supposed to know if any future upgrade or database update might kill a scenario.

< Message edited by Stalintc -- 5/31/2017 2:58:59 PM >


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RE: AC Damage etc in Older Community Scens? - 5/31/2017 2:46:55 PM   
kevinkins


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quote:

ORIGINAL: Gunner98

Advantages:
- better modeling and brings play balance up to date
- prevents the scenario from going stagnant and becoming ignored

Disadvantages:
- more work on old scenarios means less work on new ones
- not everyone has or will have CoW so it might limit usability


Will the designer need to have 2 separate files for their community pack scenarios i.e. one CoW enabled and the other left alone? If we knew the percent of users having CoW capabilities designers can make an informed decision on whether to upgrade their work. Not sure this can be answered directly since it involves sales figures. Does simply upgrading mean the scenario has to be re-tested to any degree?

Kevin


(in reply to Gunner98)
Post #: 4
RE: AC Damage etc in Older Community Scens? - 5/31/2017 2:57:31 PM   
Kaldadarnes


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Which scenarios are they...

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Post #: 5
RE: AC Damage etc in Older Community Scens? - 5/31/2017 4:36:19 PM   
bradinggs


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quote:

ORIGINAL: kevinkin

quote:

ORIGINAL: Gunner98

Advantages:
- better modeling and brings play balance up to date
- prevents the scenario from going stagnant and becoming ignored

Disadvantages:
- more work on old scenarios means less work on new ones
- not everyone has or will have CoW so it might limit usability


Will the designer need to have 2 separate files for their community pack scenarios i.e. one CoW enabled and the other left alone? If we knew the percent of users having CoW capabilities designers can make an informed decision on whether to upgrade their work. Not sure this can be answered directly since it involves sales figures. Does simply upgrading mean the scenario has to be re-tested to any degree?

Kevin




Been wondering the same, don't know which to rather focus on, CoW or non-CoW builds. If less own CoW then less would play the scenario. Interested in any answer for your questions above too.

(in reply to kevinkins)
Post #: 6
RE: AC Damage etc in Older Community Scens? - 5/31/2017 5:02:06 PM   
Owllord


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Personally I think going forward focusing on CoW-feature enabled scenarios makes more sense, as the adaption rate at the core of the community will be almost universal eventually, judging from the Discord where I have yet to hear from anybody that they do not have CoW and do not plan on purchasing it.

< Message edited by Owllord -- 5/31/2017 5:04:54 PM >

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Post #: 7
RE: AC Damage etc in Older Community Scens? - 5/31/2017 11:57:48 PM   
cns180784

 

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From what i've gathered if you want to enable an older scenario to include a/c damage modelling all you need to do is a deep rebuild to the latest DB right? if so it takes 2 seconds.

For the creator of any scenario especially if they've made tens or more to have to deep rebuild all of these will take time for them that they shouldnt need to do. They gave us the scenarios to enjoy in the first place so we can just rebuild them ourselves. As i said takes 2 seconds.

< Message edited by cns180784 -- 6/1/2017 12:02:29 AM >

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Post #: 8
RE: AC Damage etc in Older Community Scens? - 6/1/2017 12:03:19 AM   
mavfin

 

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That's true for probably 95% or more of Scenarios...

Then there's ones like Facing the Dragon...the single version on Steam (DB429 DB3000) will work fine, but if you rebuilt it to current, you'll have to do some a/c replacement work and some other things.

OTOH, I've already rebuilt some older scens and played them with a/c damage turned on.

Uncle Mark's British Jets over Uganda (name is close, but not quite right!) was an interesting testing ground!

Mav


(in reply to cns180784)
Post #: 9
RE: AC Damage etc in Older Community Scens? - 6/1/2017 1:15:40 AM   
kevinkins


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quote:

ORIGINAL: cns180784

From what i've gathered if you want to enable an older scenario to include a/c damage modelling all you need to do is a deep rebuild to the latest DB right? if so it takes 2 seconds.

For the creator of any scenario especially if they've made tens or more to have to deep rebuild all of these will take time for them that they shouldnt need to do. They gave us the scenarios to enjoy in the first place so we can just rebuild them ourselves. As i said takes 2 seconds.


I am not sure what is meant by a "deep re-build" nor how a new or experienced designer can insure within "2 seconds" that the process (if one even exists) produces a new quality scenario within the intent of the original design. There has been no direction from the "top" on this.

You can rebuild old scenarios, but do not complain about the results achieved and never re-post them without the original designer's consent. If you can not contact them - do not post their modified work.

This thread is dealing with some very important open questions re: the launch of CoW. Keep the thoughts coming.

Respectfully.

Kevin

(in reply to cns180784)
Post #: 10
RE: AC Damage etc in Older Community Scens? - 6/1/2017 2:34:09 AM   
cns180784

 

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quote:

ORIGINAL: kevinkin

quote:

ORIGINAL: cns180784

From what i've gathered if you want to enable an older scenario to include a/c damage modelling all you need to do is a deep rebuild to the latest DB right? if so it takes 2 seconds.

For the creator of any scenario especially if they've made tens or more to have to deep rebuild all of these will take time for them that they shouldnt need to do. They gave us the scenarios to enjoy in the first place so we can just rebuild them ourselves. As i said takes 2 seconds.


I am not sure what is meant by a "deep re-build" nor how a new or experienced designer can insure within "2 seconds" that the process (if one even exists) produces a new quality scenario within the intent of the original design. There has been no direction from the "top" on this.

You can rebuild old scenarios, but do not complain about the results achieved and never re-post them without the original designer's consent. If you can not contact them - do not post their modified work.

This thread is dealing with some very important open questions re: the launch of CoW. Keep the thoughts coming.

Respectfully.

Kevin


Ok so i wasnt sure which is why i asked. I just thought you load the scenario in editor mode and change the DB to the most recent and then enable a/c damage modelling in the realism options.

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Post #: 11
RE: AC Damage etc in Older Community Scens? - 6/1/2017 12:18:01 PM   
Jorm


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Joined: 6/25/2002
From: Melbourne
Status: offline

quote:

ORIGINAL: Randomizer

I have updated and uploaded three of my older Community scenarios to enable aircraft damage since all are aviation oriented. That said, the almost total lack of interest, expressed as downloads, means that I'm unlikely to bother uploading any more updates or scenarios period. Of course there's a possibility that they're just crappy scenarios, particularly when compared to the quality of the DLC scenarios thus far.

Everybody gets the editor to use and everybody can perform deep-rebuilds of community scenarios to add aircraft damage for their own use as they like. I had originally thought that upgrading and uploading one's community scenarios would be a good idea but no longer.

-C


Hey Randomizer, dont be disheartened, i get the same seeming lack of interest for my meagre submissions as well. I think the forum here is only a small subset of those who play the community scenarios and the feedback here is very positive and well thought out.

so i reckon you should keep at it !!!

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Post #: 12
RE: AC Damage etc in Older Community Scens? - 6/1/2017 12:26:01 PM   
Rory Noonan

 

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From: Brooklyn, NY
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Ok seemingly there is a misunderstanding here.

Rebuilding a scenario entails 4-5 clicks of the mouse and does not infringe at all on anyone's IP. it is covered on pages 79-90 of the manual included with the game, please look it up.

< Message edited by apache85 -- 6/1/2017 12:31:28 PM >

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Post #: 13
RE: AC Damage etc in Older Community Scens? - 6/1/2017 12:35:41 PM   
Gunner98

 

Posts: 5508
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From: The Great White North!
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Rebuilding is one thing - and its quick.

Re-balancing is another - and its not.

Thanks for all your comments, thoughtful and helpful. Keep em coming.

B

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Post #: 14
RE: AC Damage etc in Older Community Scens? - 6/1/2017 3:06:20 PM   
AlGrant


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quote:

ORIGINAL: Gunner98

Rebuilding is one thing - and its quick.
Re-balancing is another - and its not.
Thanks for all your comments, thoughtful and helpful. Keep em coming.

B


From a personal point of view, I'd be less inclined to re-play an older scenario (that I may have played a a few times) that has been rebuilt & re-balanced and be more likely to play a fresh scenario built around the new features.

That said, there is still absolutely nothing wrong with older scenarios that don't include the new features!
They still play as well as they ever did (perhaps better with speed & AI improvements), they will still present the player with the same challenge and can be enjoyed by those with or without the new features.




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RE: AC Damage etc in Older Community Scens? - 5/10/2019 9:50:14 AM   
slimatwar

 

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Do we know which (air oriented) scenarios are suitable for Aircraft Damage feature?
Can we add this feature without breaking it?

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Post #: 16
RE: AC Damage etc in Older Community Scens? - 5/10/2019 12:01:00 PM   
Rory Noonan

 

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If you have access to the editor and Cow features this is a question that the community is best poised to answer.

Give it a shot and let us know if you think there's room for improvement

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RE: AC Damage etc in Older Community Scens? - 5/10/2019 1:26:40 PM   
c3k

 

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Interest? Yes, very much.

Download? Not so much.

Here's the issue, for me: I have a LOT of things going on every day. I am very happy to download updates, but only as I have time. I do not have the time, or inclination, to search every scenario for updates before I play. (Sometimes, the only reason I can play the game is because I'm offline with no access to the internet.)

If scenario updates are included in the semi-annual community scenario download, then I'll be able to update them. (And, I'm grateful for the initial work and the follow-on work done by the authors!!!)

TL;DR: my CMANO update tempo is limited to Steam updates and once or twice-yearly database/scenario updates.

Not a lack of interest, a lack of time.

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Post #: 18
RE: AC Damage etc in Older Community Scens? - 5/11/2019 2:10:25 PM   
kch

 

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I would love to see the scenarios updated as some of the “classic” scenarios have such a lot of work done in termos of ideas, events, oob etc that it would be a shame not to take advantage of the updates of the game and the new features. They are in any case subject to tweaks and improvements in the base game that may unbalance the scenarios. I understand that not all players have all dlcs but why limit yourself to the state of the game 5 years ago.

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Post #: 19
RE: AC Damage etc in Older Community Scens? - 5/12/2019 11:33:25 AM   
c3k

 

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Joined: 4/25/2017
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Replying to apache85's comment about the ease of a deep-rebuild and the helpful pointing to page 79-90 in the manual.

First, thanks for the page reference. I'm looking at the manual and trying to follow along. This is...not as simple as it seems.

If you disagree, well, take this as feedback from customer. (Another moderator took umbrage at any criticism of the UI. If this is a sensitive subject, let me know. It's presented as an opportunity to improve the game.)

The manual skips a LOT of steps.

Here is what I've done, and where I'm stuck:

1. Open the game to the main menu.
2. Select, from the main menu, "Scenario Editor->Load Existing Scenario".
3. Okay, the goal is a deep-rebuild of EVERY scenario, using the manual's "multiple rebuild" method, 7.1.3
4. Which scenario do I choose? I must choose ONE to enter the editor. I chose "Tutorials/History of Air Combat".
5. The scenario opens up, apparently in editor mode? (I'm not sure how to tell.)
6. Using the instructions (and some extrapolation), I go to the menu bar and select, "Editor/Database/Upgrade Scenario to latest DB version".
7. That opens a multi-optioned window. The upper portion allows me to rebuild the CURRENT scenario, either SHALLOW or DEEP. The lower portion allows, "Deep-Rebuild All Scenarios in List".
8. My goal is the "Deep Rebuild" of ALL my scenarios. (I'm not concerned about balance, but accuracy in the sim.)
9. Selecting "Deep-Rebuild of All Scenarios in List" opens another window, with a windows file explorer view. I navigate to my scenarios directory/folder.
10. I cannot drag and drop from the open scenarios folder into the CMANO editor window. Hmm.
11. Digging down into the folders, I select Chains of War and the list shows all scenarios...with two files per. E.g., "Blue Dawn" and "Blue Dawn.scen".
12. I cannot select multiple files (shift-left click, or ctl-left click). I cannot drag multiple files, one at at time, into the editor window.
13. If I choose "Blue Dawn" (a configuration file 14kb), I get "No XML Data Found".
14. If I choose "Blue Dawn.scen", I also get "No XML Data Found".

I do not see how to do a multiple scenario deep rebuild.
I do not know how to do a SINGLE scenario deep rebuild using the "List" functionality as described. (Does "No XML Data Found" mean it failed or it worked???)

I play CMANO on 3 computers (using steam). Do I have to individually select each and every scenario across each computer to perform a deep rebuild? Or, can I just do it on one and copy the rebuilt scenarios onto the other 2 computers?

Whereas I very much appreciate the manual reference, I am still unable to perform multiple scenario rebuilds.

I am not being obtuse: I am describing, in detail, why the rebuild process is a mystery/pain for this user.

Thanks for any assist in understanding what I'm doing wrong.

Ken

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Post #: 20
RE: AC Damage etc in Older Community Scens? - 5/12/2019 8:30:44 PM   
ZoroastroBR

 

Posts: 113
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Hey Gunner,
I love your scenarios and they the most fun out there. I really like AC damage and I really like that you added AC damage to all/most of your scenarios. I also constantly play older scenarios, so keeping them up to date with rebalances is a really nice touch, thanks.
So all in all i think that scenarios should be updated. I only wish there was a way of contributing to the authors of such awesome scenarios

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Post #: 21
RE: AC Damage etc in Older Community Scens? - 5/12/2019 11:01:06 PM   
Rory Noonan

 

Posts: 2816
Joined: 12/18/2014
From: Brooklyn, NY
Status: offline

quote:

ORIGINAL: c3k

Replying to apache85's comment about the ease of a deep-rebuild and the helpful pointing to page 79-90 in the manual.

First, thanks for the page reference. I'm looking at the manual and trying to follow along. This is...not as simple as it seems.

If you disagree, well, take this as feedback from customer. (Another moderator took umbrage at any criticism of the UI. If this is a sensitive subject, let me know. It's presented as an opportunity to improve the game.)

The manual skips a LOT of steps.

Here is what I've done, and where I'm stuck:

1. Open the game to the main menu.
2. Select, from the main menu, "Scenario Editor->Load Existing Scenario".
3. Okay, the goal is a deep-rebuild of EVERY scenario, using the manual's "multiple rebuild" method, 7.1.3
4. Which scenario do I choose? I must choose ONE to enter the editor. I chose "Tutorials/History of Air Combat".
5. The scenario opens up, apparently in editor mode? (I'm not sure how to tell.)
6. Using the instructions (and some extrapolation), I go to the menu bar and select, "Editor/Database/Upgrade Scenario to latest DB version".
7. That opens a multi-optioned window. The upper portion allows me to rebuild the CURRENT scenario, either SHALLOW or DEEP. The lower portion allows, "Deep-Rebuild All Scenarios in List".
8. My goal is the "Deep Rebuild" of ALL my scenarios. (I'm not concerned about balance, but accuracy in the sim.)
9. Selecting "Deep-Rebuild of All Scenarios in List" opens another window, with a windows file explorer view. I navigate to my scenarios directory/folder.
10. I cannot drag and drop from the open scenarios folder into the CMANO editor window. Hmm.
11. Digging down into the folders, I select Chains of War and the list shows all scenarios...with two files per. E.g., "Blue Dawn" and "Blue Dawn.scen".
12. I cannot select multiple files (shift-left click, or ctl-left click). I cannot drag multiple files, one at at time, into the editor window.
13. If I choose "Blue Dawn" (a configuration file 14kb), I get "No XML Data Found".
14. If I choose "Blue Dawn.scen", I also get "No XML Data Found".

I do not see how to do a multiple scenario deep rebuild.
I do not know how to do a SINGLE scenario deep rebuild using the "List" functionality as described. (Does "No XML Data Found" mean it failed or it worked???)

I play CMANO on 3 computers (using steam). Do I have to individually select each and every scenario across each computer to perform a deep rebuild? Or, can I just do it on one and copy the rebuilt scenarios onto the other 2 computers?

Whereas I very much appreciate the manual reference, I am still unable to perform multiple scenario rebuilds.

I am not being obtuse: I am describing, in detail, why the rebuild process is a mystery/pain for this user.

Thanks for any assist in understanding what I'm doing wrong.

Ken



Hi Ken,

First things first, sorry for the tone of the post you're referring to. I wrote that over two years ago and didn't even recognise it as my own initially; the brusque tone is not how I generally like to come accross and doesn't help to solve any of the issues you've described. Thinking back to that time frame I think I know what caused me to be a little testy around that time, but it's certainly nothing that should be taken out on forum users.

To get you going with rebuilding multiple scenarios, I've put together a step by step walkthrough.

1. Create an XML file listing the scenario files you'd like to update along with their .ini files using the example on page 81 of the manual (or the file included with this post)
2. Save the XML file in an easy-to-remember spot, like your Scenarios folder or the Desktop
3. Open Command
4. Click the 'Load Existing Scenario' button under the Scenario Editor heading and select one of the scenarios you'd like to upgrade (doesn't really matter which).
5. Once the scenario is loaded, click Editor > Database > Upgrade scenario to latest DB version -- as an aside, the presence of the 'Editor' menu item is a quick way to see whether you're in the scenario editor or not.
6. In the dialog that opens, click the button Deep-Rebuild All Scenarios In List
7. A file selection box will open; navigate to the XML file list you created earlier. Select the XML file and click 'Open'.
8. The DB rebuild will commence, and when it is finished you will be notified with the message "Rebuilding done! Please check 'D:\SteamLibrary\steamapps\common\Command Modern Air Naval Operations\GameMenu_CMANO\..\Logs\SBR log file.txt' for errors." Your file path will probably be different, as I keep my Steam games on a separate drive.

If you are getting errors saying "No XML Data Detected", check that there are no typos in the XML file list. Scripted processes are very 'delicate' when it comes to typos, a single misplaced space, comma, or other character can throw off the script.

If you are getting other errors, check the SBR file log. The path for this is ...\Command Modern Air Naval Operations\Logs\SBR log file.txt. Scroll to the bottom of the log and read the error text. That should give an indication of what is going wrong.

Once complete, check the file log (as described above) to ensure there were no errors.

The time taken for the process to complete is dependent on the number and complexity of the scenarios you want to rebuild. All of Chains of War took my computer about 6 minutes to churn through, so an older computer or a larger chunk of files will take longer accordingly.

Since I stepped through this and made the updated files for Chains of War as an example, I've attached them to this post so that you or anyone else can simply have the update without having to step through the above instructions.

We're currently looking at rewriting portions of the manual, and I'll pass your comments here along to the team so we can make this clearer going forward. I hope this helps

Attachment (1)

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Post #: 22
RE: AC Damage etc in Older Community Scens? - 5/12/2019 11:54:56 PM   
c3k

 

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apache85, THANKS!

I'll try to use your instructions and I'll let you know how it works. (Some free feedback. ;) )

I appreciate the time and effort to list this out.

Thanks,
Ken

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Post #: 23
RE: AC Damage etc in Older Community Scens? - 5/13/2019 2:47:35 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
quote:

I only wish there was a way of contributing to the authors of such awesome scenarios


Keep supporting the game, pick up the DLCs etc, and keep the feedback coming.

B

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Post #: 24
RE: AC Damage etc in Older Community Scens? - 5/13/2019 3:06:25 PM   
c3k

 

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quote:

ORIGINAL: apache85



Hi Ken,

First things first, sorry for the tone of the post you're referring to. I wrote that over two years ago and didn't even recognise it as my own initially; the brusque tone is not how I generally like to come accross and doesn't help to solve any of the issues you've described. Thinking back to that time frame I think I know what caused me to be a little testy around that time, but it's certainly nothing that should be taken out on forum users.

To get you going with rebuilding multiple scenarios, I've put together a step by step walkthrough.

1. Create an XML file listing the scenario files you'd like to update along with their .ini files using the example on page 81 of the manual (or the file included with this post)


Edited because I right-clicked instead of just clicking. Sigh. Your attachment is good: thanks.

Looking at page 81 of the manual, it gives me this XML code:

<?xml version=”1.0” encoding=”utf-8”?>
<ScenarioList>
<Scenario>
<ScenarioFilePath> <!-- C:\Command\Scenarios\Battle of
Chumonchin Chan.scen --> </ScenarioFilePath>
<ConfigFilePath> <!-- C:\Command\Scenarios\Battle of
Chumonchin Chan.ini --> </ConfigFilePath>
</Scenario>
<Scenario>
<ScenarioFilePath> <!-- C:\Command\Scenarios\Battle of
Latakia.scen --> </ScenarioFilePath>
<ConfigFilePath> <!-- C:\Command\Scenarios\Battle of
Latakia.ini --> </ConfigFilePath>
</Scenario>
</ScenarioList>

Next, the manual says, "To add a new scenario to the file, simply copy-paste the lines (tags)
for an existing scenario, update the scenario file paths and names,
and save the file."

Not being obtuse, but it seems like I'd have to make a 4-line entry for EACH AND EVERY scenario? The entries would be:

<Scenario>
<ScenarioFilePath> <!-- C:\Command\Scenarios\Insert Scenario Name.scen --> </ScenarioFilePath>
<ConfigFilePath> <!-- C:\Command\Scenarios\Insert Scenario Name.ini --> </ConfigFilePath>
</Scenario>

Each 4-line entry would be added beneath the previous, ending the XML file with </ScenarioList>. Is this correct?

That would be...quite a lot of work and leaves a lot of space for errors. Without a hard count, a quick scan seems to show that I've got 200+ scenarios. I'm not afraid of cutting and pasting, but, well, I'm really hoping I'm missing something here.



quote:


2. Save the XML file in an easy-to-remember spot, like your Scenarios folder or the Desktop
3. Open Command
4. Click the 'Load Existing Scenario' button under the Scenario Editor heading and select one of the scenarios you'd like to upgrade (doesn't really matter which).
5. Once the scenario is loaded, click Editor > Database > Upgrade scenario to latest DB version -- as an aside, the presence of the 'Editor' menu item is a quick way to see whether you're in the scenario editor or not.
6. In the dialog that opens, click the button Deep-Rebuild All Scenarios In List
7. A file selection box will open; navigate to the XML file list you created earlier. Select the XML file and click 'Open'.
8. The DB rebuild will commence, and when it is finished you will be notified with the message "Rebuilding done! Please check 'D:\SteamLibrary\steamapps\common\Command Modern Air Naval Operations\GameMenu_CMANO\..\Logs\SBR log file.txt' for errors." Your file path will probably be different, as I keep my Steam games on a separate drive.

If you are getting errors saying "No XML Data Detected", check that there are no typos in the XML file list. Scripted processes are very 'delicate' when it comes to typos, a single misplaced space, comma, or other character can throw off the script.

If you are getting other errors, check the SBR file log. The path for this is ...\Command Modern Air Naval Operations\Logs\SBR log file.txt. Scroll to the bottom of the log and read the error text. That should give an indication of what is going wrong.

Once complete, check the file log (as described above) to ensure there were no errors.

The time taken for the process to complete is dependent on the number and complexity of the scenarios you want to rebuild. All of Chains of War took my computer about 6 minutes to churn through, so an older computer or a larger chunk of files will take longer accordingly.

Since I stepped through this and made the updated files for Chains of War as an example, I've attached them to this post so that you or anyone else can simply have the update without having to step through the above instructions.

We're currently looking at rewriting portions of the manual, and I'll pass your comments here along to the team so we can make this clearer going forward. I hope this helps


Stumped on step 1.

Thanks for any assist.
Ken


< Message edited by c3k -- 5/13/2019 6:38:42 PM >

(in reply to Rory Noonan)
Post #: 25
RE: AC Damage etc in Older Community Scens? - 5/13/2019 11:22:56 PM   
Rory Noonan

 

Posts: 2816
Joined: 12/18/2014
From: Brooklyn, NY
Status: offline
Yes you would need to copy and paste the relevant code and change the filenames and paths to suit, just like the example file I provided.

This would probably mean about an hour sitting in front of the computer to list all the scenarios you have. If I were to do the task I'd probably use an Excel spreadsheet along with the concatenate functions to produce the XML code and then paste it in, it would still be a lot of data entry though unless you were to do some scripting which again would also be a bit of work. In so many words, doing a 'big job' like updating two hundred .scen files will take a fair amount of work.

Probably a less time intensive way to do this would be to just do them individually as you want to play a scenario. To update an individual scenario is a very quick and easy procedure, while as you've mentioned for someone who is not well versed in the process updating all scenarios could be a lengthy process.

I suppose it's worth weighing up whether you want to spend the time to update every single scenario at once and potentially not play a lot of them (in my case I really only play a few scenarios out of the two hundred or so that reside on my computer) or simply update a scenario before playing. It's probably roughly the same time investment to do this for every single scenario, however it's spread out over multiple sessions (and doesn't require tinkering with XML files).

_____________________________


(in reply to c3k)
Post #: 26
RE: AC Damage etc in Older Community Scens? - 5/15/2019 1:00:17 AM   
c3k

 

Posts: 369
Joined: 4/25/2017
Status: offline

quote:

ORIGINAL: apache85

Yes you would need to copy and paste the relevant code and change the filenames and paths to suit, just like the example file I provided.

This would probably mean about an hour sitting in front of the computer to list all the scenarios you have. If I were to do the task I'd probably use an Excel spreadsheet along with the concatenate functions to produce the XML code and then paste it in, it would still be a lot of data entry though unless you were to do some scripting which again would also be a bit of work. In so many words, doing a 'big job' like updating two hundred .scen files will take a fair amount of work.

Probably a less time intensive way to do this would be to just do them individually as you want to play a scenario. To update an individual scenario is a very quick and easy procedure, while as you've mentioned for someone who is not well versed in the process updating all scenarios could be a lengthy process.

I suppose it's worth weighing up whether you want to spend the time to update every single scenario at once and potentially not play a lot of them (in my case I really only play a few scenarios out of the two hundred or so that reside on my computer) or simply update a scenario before playing. It's probably roughly the same time investment to do this for every single scenario, however it's spread out over multiple sessions (and doesn't require tinkering with XML files).


Okay, a few thoughts:

1. Thanks =very much= for taking the time to address this.

2. Doing it one at a time in the editor as I open the scenario is pretty much the way to do this...as far as I'm concerned. ;)

Thanks!

(in reply to Rory Noonan)
Post #: 27
RE: AC Damage etc in Older Community Scens? - 5/28/2019 4:02:24 PM   
goldfinger35


Posts: 142
Joined: 1/1/2009
Status: offline
I need some help:
I am trying to upgrade standalone scenario "Stand up" to the latest database and turn on aircraft damage. Currently it is using database build 473. When I go to "upgrade scenario to latest DB version"-force deep rebild, apply INI, it switches to database build 466.


(in reply to c3k)
Post #: 28
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