Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

You Are The One

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> You Are The One Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
You Are The One - 5/13/2017 12:20:12 AM   
GaPete_slith


Posts: 90
Joined: 2/7/2014
From: Georgia
Status: offline
I have not brought this up because until now, I had wondered if I was really imagining things. I'm also not sure that uploading a zipped game file will show this. I realized today I already have two games zipped and on the board where this has happened so, why not ask? A couple of games ago I started to think that I was encountering an unexplainable number of ones in land combat rolls. I was using the die six charts. In my game before last I attacked Paris 18 times in a game year and rolled a big fat one, every single time. Now I know this is possible, I just find it statistically unlikely and this is not mentioning the fact that the Paris attacks were not the only ones with a high number of one results. The game did not start out doing this but, by the end, I could not seem to get another result. The next game I played, the one zipped and uploaded in the conquest of japan thread, did the same thing. If you look at the game you will notice that Germany did not even conquer Poland in that game. The rolls were so bad, and ones so often, that the entire thing devolved into one big war of attrition that the Germans could not win. The game I started yesterday, I switched charts and I'm getting varied results again. Has anyone else noticed something similar? I'm curious.

_____________________________

If I am to be damned then let it be for who I am and not what I think you want me to be.
Post #: 1
RE: You Are The One - 5/13/2017 6:23:01 PM   
4personalbusiness

 

Posts: 100
Joined: 11/23/2016
Status: offline
You rolled a one 18 times in a row? I asked this question some time ago and the answer basically was making a randomizer is so easy that we shouldn't even ask about it. You should read those posts...I can't remember where the thread is but you can find it in the list of my posts in my profile area. Now, to be fair, I've played 2d10 exclusively over the past year and never noticed anything weird. Does 2d10 use the same internal die roller? Who knows? But you're not likely to get any hard evidence here that the internal die roller is reliable. You just have to take it on faith. FlaPete

PS, Other die roll services do publish reports/charts on the accuracy of their die rollers. You can always use one of those if you're a skeptical type who actually likes to see evidence before believing something.

(in reply to GaPete_slith)
Post #: 2
RE: You Are The One - 5/14/2017 6:22:03 AM   
GaPete_slith


Posts: 90
Joined: 2/7/2014
From: Georgia
Status: offline
Well it wasn't 18 times in a row, it was 18 attacks by the allies on Paris, in a game year, and every single attack rolled a one. Of course, it wasn't only those attacks. I started to notice that most of the attacks, anywhere, were never rolling higher than a 3, most of the time 1's. This continued in the next game I played. This was in stark contrast to the games before it where it seemed like the Germans could never do any wrong. The game I am playing now, I switched to d10 and so far, I'm getting far more varied results. I also have to note, this was for land combat only, the air and naval rolls, etc, all seemed perfectly random.

_____________________________

If I am to be damned then let it be for who I am and not what I think you want me to be.

(in reply to 4personalbusiness)
Post #: 3
RE: You Are The One - 5/15/2017 7:10:48 PM   
TeaLeaf


Posts: 414
Joined: 11/5/2014
Status: offline
Just remember (M)WiF is a game where luck has a huge influence.
In a short game luck isn't such a bad thing because it ends soon and then you can play another game. In WiF I find the luck factor a design flaw.
If pure, dumb luck makes it impossible for a player to make any progress and ultimately loose the game, you're looking at 80+ hours of suffering.

I have not seen too many '1's or '2's in my games though...
More of extremely unfair allocation of who gets to roll the ones or the tens when...
Much like: 'always' rolling HIGH during naval search, AVERAGE during air combat and LOW during land combat... Your rolls are statistically averaged out and yet extremely unlucky.

(in reply to GaPete_slith)
Post #: 4
RE: You Are The One - 5/16/2017 1:25:11 AM   
Courtenay


Posts: 4003
Joined: 11/12/2008
Status: offline
The luck described is so extreme, though, that something seems wrong. A repeated use of the same random number seed? I don't know, but I would check my user settings.

_____________________________

I thought I knew how to play this game....

(in reply to TeaLeaf)
Post #: 5
RE: You Are The One - 5/16/2017 3:40:57 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
Back when I was a manager I noticed that people were taking sick days on Mondays and Fridays - an astonishing 40% of the work week!!

_____________________________

Paul

(in reply to Courtenay)
Post #: 6
RE: You Are The One - 5/16/2017 7:09:46 AM   
GaPete_slith


Posts: 90
Joined: 2/7/2014
From: Georgia
Status: offline
Tealeaf, I understand statistics and the luck factor and it was one reason why I was so hesitant and waited literally months and months, along with playing two separate solo games, to bring this up. I wanted to see it happen in more than one game. Course the flaw here with the luck factor theory was settled with the last game I played. The Paris example was just an example. The fact was this was going on with all of the rolls, for all sides, using the d6 charts. If you get in a situation where all sides can build a defense that reduces attacks to 3 and 2 to 1 odds, the resulting game is like refighting world war one. If you look at that game I uploaded in the conquest of japan problem thread, you will note that even Poland survived the war. It was after that game I was sure something was not quite right. What I did not know, still don't, is if this is a problem in the game, my computer, or some combination. The only way to find out is ask questions and see what others have experienced. In this case, the work around for this has been successful. I simply stopped using the d6 charts. What I was also unsure of, was there some modifier at work I didn't know about?

Courtenay, that's a good idea. I'm going to check all of those.

_____________________________

If I am to be damned then let it be for who I am and not what I think you want me to be.

(in reply to paulderynck)
Post #: 7
RE: You Are The One - 5/16/2017 7:48:23 AM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline
quote:

ORIGINAL: 4personalbusiness

You rolled a one 18 times in a row? I asked this question some time ago and the answer basically was making a randomizer is so easy that we shouldn't even ask about it. You should read those posts...I can't remember where the thread is but you can find it in the list of my posts in my profile area. Now, to be fair, I've played 2d10 exclusively over the past year and never noticed anything weird. Does 2d10 use the same internal die roller? Who knows? But you're not likely to get any hard evidence here that the internal die roller is reliable. You just have to take it on faith. FlaPete

PS, Other die roll services do publish reports/charts on the accuracy of their die rollers. You can always use one of those if you're a skeptical type who actually likes to see evidence before believing something.


I commented that aa well within the last year, after reading Juntoalmar's AAR in his external blog. Of course there could be the bias of remembering (and posting) more often the cases of extreme rolls but, else, the sequence of extreme rolls was serious.

However, I have rolled with physical die for one year in the Med, trying to find the Regia Marina with a CW fleet and from like 20 rolls in one year, finding only once or twice, my results being mostly 8 and upper. While the It player got 1 to 3 results most of the times, allowing him to abort combat or take it with huge advantage at will. the other times we simply didn't find each other.

It's not the only time I hae had such bad luck but was possibly the worst.

So, I can believe in things like that, but 18 "1s" seem "a bit" excessive for me.

< Message edited by Joseignacio -- 5/16/2017 7:52:39 AM >

(in reply to 4personalbusiness)
Post #: 8
RE: You Are The One - 5/16/2017 2:25:35 PM   
Dabrion


Posts: 733
Joined: 11/5/2013
From: Northpole
Status: offline
That is how the dice tell you to play a naval strategy ;)

_____________________________

“WiF is like sex: sure, it may give some practical results, but that's not why we do it.”
- Richard P. Feynman, 'WiF, Sex, and the Dual Slit Experiment'.

(in reply to Joseignacio)
Post #: 9
RE: You Are The One - 5/20/2017 6:15:32 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: GaPete

I have not brought this up because until now, I had wondered if I was really imagining things. I'm also not sure that uploading a zipped game file will show this. I realized today I already have two games zipped and on the board where this has happened so, why not ask? A couple of games ago I started to think that I was encountering an unexplainable number of ones in land combat rolls. I was using the die six charts. In my game before last I attacked Paris 18 times in a game year and rolled a big fat one, every single time. Now I know this is possible, I just find it statistically unlikely and this is not mentioning the fact that the Paris attacks were not the only ones with a high number of one results. The game did not start out doing this but, by the end, I could not seem to get another result. The next game I played, the one zipped and uploaded in the conquest of japan thread, did the same thing. If you look at the game you will notice that Germany did not even conquer Poland in that game. The rolls were so bad, and ones so often, that the entire thing devolved into one big war of attrition that the Germans could not win. The game I started yesterday, I switched charts and I'm getting varied results again. Has anyone else noticed something similar? I'm curious.

There are no "die 6 charts". Do you mean 1D10? Or are you playing a game other than MWIF?

_____________________________

Steve

Perfection is an elusive goal.

(in reply to GaPete_slith)
Post #: 10
RE: You Are The One - 5/23/2017 8:44:50 PM   
GaPete_slith


Posts: 90
Joined: 2/7/2014
From: Georgia
Status: offline
Yeah my bad, the 1 D10.

_____________________________

If I am to be damned then let it be for who I am and not what I think you want me to be.

(in reply to Shannon V. OKeets)
Post #: 11
RE: You Are The One - 5/27/2017 7:16:38 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
The random number generator is random - that should not be confused with it being 'fair'.

In one of my NetPlay games there was an air battle with one fighter escorting 2 bombers for a ground strike. The defender sent an interceptor and both fighters were shot down on the first round of combat (5 and 2 on the 2 die table). Then the bombers missed all 4 ground strikes (4 and 3 tactical air factors on a clear terrain hex in Fine weather). So the air-to-air combat rolls were low and the ground strike rolls were high.

The missed ground strikes slightly irked me, but c'est la vie.

The next impulse I had 9 unopposed ground strikes: 3 with 5 factors, 2 with 3 factors, 3 with 1 factor, and 1 with 2 factors. All on clear terrain in Fine weather. The first 8 missed! Only the last 20% probability ground strike disorganized a land unit. At the point that the last ground strike worked I was very, very grateful. Those 3 factor ground strikes were to disorganized OOS 7 factor units - success would have reduced them to 1 factor and enabled them to be overrun. Sigh.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to GaPete_slith)
Post #: 12
RE: You Are The One - 5/29/2017 8:27:42 AM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline
Steve, everybody knows that rolling a die doesn't mean you get "fair " results.

But rolling a die 18 times 1 or similar has extraordinary low odds. So it's extremely unprobable in a random numbers generator that works properly (with no unintentional, but existing bias for example?)... Can't calculate the odds because the info of GaPete is not complete but may be we are speaking of 1/1.000.000 or even 1/1.000.000.000 that that could happen, if I am understanding it well.

(in reply to Shannon V. OKeets)
Post #: 13
RE: You Are The One - 5/29/2017 6:55:21 PM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
There was no claim that 18 rolls in a row were '1's. Reading the initial post properly would reveal this.

_____________________________

Paul

(in reply to Joseignacio)
Post #: 14
RE: You Are The One - 5/30/2017 1:18:33 AM   
Courtenay


Posts: 4003
Joined: 11/12/2008
Status: offline

quote:

ORIGINAL: paulderynck

There was no claim that 18 rolls in a row were '1's. Reading the initial post properly would reveal this.

True, he claimed that 18 attacks on Paris produced a 1. The look elsewhere effect does apply, so the odds of this happening were better than 1 in 10^-18. Given the generous assumption that there were 1000 other possible sets of 18 rolls he could pick, the odds were 1 in 10^-15. One in a quadrillion events just don't happen. That is an 8 sigma effect.

_____________________________

I thought I knew how to play this game....

(in reply to paulderynck)
Post #: 15
RE: You Are The One - 5/30/2017 3:36:39 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: GaPete

I have not brought this up because until now, I had wondered if I was really imagining things. I'm also not sure that uploading a zipped game file will show this. I realized today I already have two games zipped and on the board where this has happened so, why not ask? A couple of games ago I started to think that I was encountering an unexplainable number of ones in land combat rolls. I was using the die six charts. In my game before last I attacked Paris 18 times in a game year and rolled a big fat one, every single time. Now I know this is possible, I just find it statistically unlikely and this is not mentioning the fact that the Paris attacks were not the only ones with a high number of one results. The game did not start out doing this but, by the end, I could not seem to get another result. The next game I played, the one zipped and uploaded in the conquest of japan thread, did the same thing. If you look at the game you will notice that Germany did not even conquer Poland in that game. The rolls were so bad, and ones so often, that the entire thing devolved into one big war of attrition that the Germans could not win. The game I started yesterday, I switched charts and I'm getting varied results again. Has anyone else noticed something similar? I'm curious.

How bad were those attacks?

On the 1D10 you subtract 1 from the die roll for each extra major power in the attack (if using the optional rule). You also subtract 1 for each odds level below 1:2. So a 1:5 attack subtracts 3 from the die roll. The program never lets the net die roll go to zero or negative.

Paris has a river on 3 sides, so the attackers might have been halved. Weather can also reduce the odds level, causing reductions in the die roll.

The land combat table resolution form should give summary information about all of those odds modifications.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to GaPete_slith)
Post #: 16
RE: You Are The One - 5/30/2017 4:42:55 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline

quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: paulderynck

There was no claim that 18 rolls in a row were '1's. Reading the initial post properly would reveal this.

True, he claimed that 18 attacks on Paris produced a 1. The look elsewhere effect does apply, so the odds of this happening were better than 1 in 10^-18. Given the generous assumption that there were 1000 other possible sets of 18 rolls he could pick, the odds were 1 in 10^-15. One in a quadrillion events just don't happen. That is an 8 sigma effect.

Let's make some more generous assumptions. 3-hex assaults by 3 units per hex. If you roll a one they'll all be disorganized. How many HQs are needed to re-org and try again? It is very unlikely that 3 attacks can be done every turn for 6 turns given all the weather combinations. With units attacking from less hexes then the low odds and poor weather combinations will yield the subtractions Steve mentions.

I think the hyperbole here is the number 18.

_____________________________

Paul

(in reply to Courtenay)
Post #: 17
RE: You Are The One - 5/30/2017 2:16:26 PM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: paulderynck

There was no claim that 18 rolls in a row were '1's. Reading the initial post properly would reveal this.


I did. If I hadn't I would not have estimated the probabilities in 1/10^6 to 1/10^9 but would have directly and exactly evaluated them in 1/10^18.

(in reply to paulderynck)
Post #: 18
RE: You Are The One - 5/30/2017 2:17:27 PM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: paulderynck

There was no claim that 18 rolls in a row were '1's. Reading the initial post properly would reveal this.

True, he claimed that 18 attacks on Paris produced a 1. The look elsewhere effect does apply, so the odds of this happening were better than 1 in 10^-18. Given the generous assumption that there were 1000 other possible sets of 18 rolls he could pick, the odds were 1 in 10^-15. One in a quadrillion events just don't happen. That is an 8 sigma effect.


Sh*t, I could have spared my previous post. Thanks, Courtenay!

(in reply to Courtenay)
Post #: 19
RE: You Are The One - 5/30/2017 3:23:44 PM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
Maybe the best idea here is to switch to 2D10 and never worry about rolling a 1 for land combat ever again.

_____________________________

Paul

(in reply to Joseignacio)
Post #: 20
RE: You Are The One - 5/30/2017 6:18:29 PM   
davidachamberlain

 

Posts: 326
Joined: 1/21/2014
Status: offline

quote:

ORIGINAL: paulderynck

Maybe the best idea here is to switch to 2D10 and never worry about rolling a 1 for land combat ever again.

The odds still can bite you.

I've had air battles destroying planes on both sizes with extreme low rolls multiple times in a row. Works well for the one with better production.

Dave

(in reply to paulderynck)
Post #: 21
RE: You Are The One - 5/30/2017 9:18:22 PM   
TeaLeaf


Posts: 414
Joined: 11/5/2014
Status: offline
Humans and statistics mingle badly ;-).
Too often have I heard a human yell at the dice "that is impossible! What are the odds of that!"

Speaking about biting odds; how about Allies loosing 8 FTR out of their 12 total available in one theatre against the axis loosing no air at all.
This happened during exactly 1 phase (4 ground strikes). AtA Odds were divided evenly, from +2/-2 to -2/+2 for both sides over the field.

Also during that game the axis naval searches found 80% of the time from '2' or '3' box and the allied searches only 30% of the time from '3' or '4' boxes.

Only thing the allied dice could manage to do is winning initiative...
Luck to average out is a myth kept alive by the lucky dice rollers ;-).

(in reply to davidachamberlain)
Post #: 22
RE: You Are The One - 5/30/2017 11:17:46 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Hey, I've a got a joke that's appropriate.

How do you save a statistician from drowning?

_____________________________

Ronnie

(in reply to TeaLeaf)
Post #: 23
RE: You Are The One - 5/30/2017 11:18:10 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
You stop holding his head under water.

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 24
RE: You Are The One - 5/31/2017 3:07:57 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline

quote:

ORIGINAL: davidachamberlain


quote:

ORIGINAL: paulderynck

Maybe the best idea here is to switch to 2D10 and never worry about rolling a 1 for land combat ever again.

The odds still can bite you.

I've had air battles destroying planes on both sizes with extreme low rolls multiple times in a row. Works well for the one with better production.

Dave

The only claim I'm making is the prevention of '1's in ground combat.

_____________________________

Paul

(in reply to davidachamberlain)
Post #: 25
RE: You Are The One - 5/31/2017 7:24:56 AM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
Status: offline
There can be only one!

But wait, there can be sequels. And then Television series, two. Somehow.

(in reply to paulderynck)
Post #: 26
RE: You Are The One - 5/31/2017 10:40:53 PM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
Yes but the sequels are very seldom any good at all.

_____________________________

Paul

(in reply to brian brian)
Post #: 27
RE: You Are The One - 5/31/2017 11:01:54 PM   
Courtenay


Posts: 4003
Joined: 11/12/2008
Status: offline

quote:

ORIGINAL: paulderynck

Maybe the best idea here is to switch to 2D10 and never worry about rolling a 1 for land combat ever again.



_____________________________

I thought I knew how to play this game....

(in reply to paulderynck)
Post #: 28
RE: You Are The One - 6/3/2017 11:26:41 PM   
GaPete_slith


Posts: 90
Joined: 2/7/2014
From: Georgia
Status: offline
I used the Paris attacks as an example because it illustrated what was going on. It isn't about being fair, the random number generator was not being random for two games in a row. What I wanted to know was there some modifier I missed in the rules or, had anyone else encountered this strange thing. Most rolls were ones and I didn't get a single roll over three, for two games in a row. Didn't matter who was attacking or where. This past game I dropped the single dice and went to the other chart and I'm getting random results again. This is also not the only weird thing that has happened since the last update. In this game, that I am playing now, US Navy carrier planes are changing between turns. It's happened three times, and even with those not currently based on a carrier. I'll have the fleet filled up with aircraft, and when I start the next turn and look back on them, all of the aircraft are older models, and the carriers are not even filled to capacity. Not trying to bitch here guys, looking for information, and possible fixes. At the least, that the next update will fix these problems.

_____________________________

If I am to be damned then let it be for who I am and not what I think you want me to be.

(in reply to Courtenay)
Post #: 29
RE: You Are The One - 6/4/2017 5:28:50 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
The only way to possibly track down the issue with the CVPs is to provide before and after saved game files.

_____________________________

Paul

(in reply to GaPete_slith)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> You Are The One Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.301