Mundy
Posts: 2869
Joined: 6/26/2002 From: Neenah Status: offline
|
quote:
ORIGINAL: Macclan5 Interesting update - my thanks. -- Most curious. Do you (or other vet posters) in this thread have any idea as to the objectives ? It must be a Victory Point / Auto victory type play - so much I gather even with my limited experience. However against all out- rather all in - in Australia 1) China is holding and possibly has fewer IJN troops China is mostly stable, though he's made some inroads. He has taken bases in the far north (Hami, etc) Changsha and north are stable, and I did take Ichang 2) The Philippines are holding even though Palambang fell. Singapore is still untouched other than the Mersing gambit (?) He did take Singapore some time back. Palambang only recently fell. 3) I would anticipate no activity in Burma because there are no troops and therefore the Burma road is open therefore China looks even better than before.. The Burma area is very quiet on his part, though he has a bunch of troops at Tavoy, which I couldn't crack. I plan to push east from Moulmein into Thailand. 4) Australian reserves are being triggered. If I am not mistaken this would include Kiwi / British/ Canuck reserves as well. I don't think I got much more than about 2 divisions from the reserves. Some Kiwis just arrived last turn but they're restricted. I realize that (some of) troops are weeks from the Australian front but the coast line alone.... so long as Melbourne / Adelaide are still accessible.... Japan cannot contest a counter invasion everywhere along the coast line of Australia?? I'm hoping to unload at Melbourne yet. He won't easily or quickly take the whole coast. Autovictory is possible in this scenario ? i.e. without China ? without the Philippines ? without New Zealand AND Australia ? quote:
ORIGINAL: Lowpe Well done, this is a very bold move on your part. How much total supply? Thanks. I think I only brought about 50k. Bataan currently has about 40k. Looking at the IJN search situation, as Aurorus mentioned, Japanese search assets are very weak overall, and are probably mainly at Truk and the Marshalls. In my next game, I would be sorely tempted to do a massive reinforcement in the first month to the PI. I think a true War Plan Orange scheme is feasible. KB would be busy supporting conquests around the map. Restricted units and PP allowance would probably be the biggest cap on such a scheme. Could you post a world map? I'll try to remember next turn. I'll look at VP values too. I tend to not care about VPs and just like to fight the war out. 01 March 1942 It looks like things are going south at Sydney. I was hoping for at least another week out of them. Maybe the Japanese will stumble next turn. quote:
Ground combat at Sydney (90,167) Japanese Deliberate attack Attacking force 50928 troops, 524 guns, 368 vehicles, Assault Value = 1617 Defending force 19243 troops, 220 guns, 263 vehicles, Assault Value = 262 Japanese engineers reduce fortifications to 1 Japanese adjusted assault: 1039 Allied adjusted defense: 857 Japanese assault odds: 1 to 1 (fort level 1) Japanese Assault reduces fortifications to 1 Combat modifiers Defender: terrain(+), preparation(-), experience(-) Attacker: Japanese ground losses: 1606 casualties reported Squads: 6 destroyed, 106 disabled Non Combat: 0 destroyed, 11 disabled Engineers: 6 destroyed, 43 disabled Guns lost 21 (1 destroyed, 20 disabled) Vehicles lost 41 (5 destroyed, 36 disabled) Allied ground losses: 1220 casualties reported Squads: 24 destroyed, 64 disabled Non Combat: 5 destroyed, 57 disabled Engineers: 2 destroyed, 12 disabled Guns lost 31 (4 destroyed, 27 disabled) Vehicles lost 18 (1 destroyed, 17 disabled) Units destroyed 1 Assaulting units: 20th Engineer Regiment 2nd Tank Regiment 16th Infantry Regiment Kure 1st SNLF 4th Division 2nd Engineer Regiment 146th Infantry Regiment 144th Infantry Regiment 1st Ind. Engineer Regiment 9th Tank Regiment 61st Naval Guard Unit III./4th Infantry Battalion 38th Division 19th Ind. Engineer Regiment I./124th Infantry Battalion 20th Ind. Engineer Regiment II/81st Naval Guard Unit 4th RF Gun Battalion 6th RF Gun Battalion 16th Army 20th Ind. Mtn Gun Battalion 2nd Field Artillery Regiment 17th Medium Field Artillery Regiment Defending units: 2/7th Ind Coy 298th(Sep) Infantry Regiment 19th Infantry Regiment 25th MG Battalion North Fortress 2/5th Ind Coy Banks Fortress Carnavon RAN Base Force RAAF OTU Sydney RAAF Command 2nd Medium Regiment 1st Australian Army 2nd Australian Hvy AA Regiment Australia Command 1st RAAF M/W Sqn 21/22 Field Regiment Rarotonga Det. --------------------------------------------- Ground combat at Sydney (90,167) Allied Bombardment attack Attacking force 2139 troops, 77 guns, 82 vehicles, Assault Value = 163 Defending force 52075 troops, 523 guns, 439 vehicles, Assault Value = 1426 Assaulting units: 19th Infantry Regiment 298th(Sep) Infantry Regiment 2/5th Ind Coy RAAF OTU Sydney 2nd Australian Hvy AA Regiment 1st Australian Army Carnavon RAN Base Force RAAF Command North Fortress 1st RAAF M/W Sqn Banks Fortress Australia Command 21/22 Field Regiment 25th MG Battalion 2nd Medium Regiment Rarotonga Det. Defending units: 61st Naval Guard Unit 144th Infantry Regiment III./4th Infantry Battalion 38th Division 4th Division 20th Engineer Regiment 146th Infantry Regiment 2nd Tank Regiment 2nd Engineer Regiment 9th Tank Regiment 19th Ind. Engineer Regiment 1st Ind. Engineer Regiment 20th Ind. Engineer Regiment Kure 1st SNLF 16th Infantry Regiment I./124th Infantry Battalion II/81st Naval Guard Unit 4th RF Gun Battalion 2nd Field Artillery Regiment 16th Army 20th Ind. Mtn Gun Battalion 6th RF Gun Battalion 17th Medium Field Artillery Regiment All my planes are unloaded at Bataan, and the troops are starting. I have 3 fighter squadrons (1 USAAF, 2 USMC), two dive bomber squadrons, two VPs, two B-26s and one O-47. Once they get uncrated, I'll deal with his planes in the north and then support Manila. The secret should be up with my carriers there. quote:
Morning Air attack on TF, near Legaspi at 83,82 Weather in hex: Severe storms Raid spotted at 18 NM, estimated altitude 15,000 feet. Estimated time to target is 6 minutes Allied aircraft SBD-3 Dauntless x 9 Allied aircraft losses SBD-3 Dauntless: 2 damaged Japanese Ships xAKL Hanakawa Maru, Bomb hits 1, heavy fires, heavy damage xAKL Hakuyo Maru, Bomb hits 2, heavy fires, heavy damage Aircraft Attacking: 8 x SBD-3 Dauntless releasing from 2000' Naval Attack: 1 x 1000 lb SAP Bomb 1 x SBD-3 Dauntless releasing from 4000' Naval Attack: 1 x 1000 lb SAP Bomb Heavy smoke from fires obscuring xAKL Hanakawa Maru Heavy smoke from fires obscuring xAKL Hakuyo Maru --------------------------------------------- Morning Air attack on TF, near Legaspi at 83,82 Weather in hex: Severe storms Raid spotted at 15 NM, estimated altitude 13,000 feet. Estimated time to target is 5 minutes Allied aircraft SBD-3 Dauntless x 6 No Allied losses Japanese Ships xAKL Kumakawa Maru, Bomb hits 2, and is sunk xAKL Hanakawa Maru, Bomb hits 2, and is sunk Aircraft Attacking: 2 x SBD-3 Dauntless releasing from 2000' Naval Attack: 1 x 1000 lb SAP Bomb 4 x SBD-3 Dauntless releasing from 4000' Naval Attack: 1 x 1000 lb SAP Bomb Heavy smoke from fires obscuring xAKL Hanakawa Maru My flights were probably light due to my carriers sitting on Bataan. I'm moving them a hex away to free them up. Refueling my carriers ate a bunch of fuel from my oiler, where her internal fuel is now pretty low. I'll have to send more oilers out on the return journey to get everyone back. My SB2Us on board were set to extreme range, so they'll be reaching out and hitting stuff within quite a radius. I'm thinking when Hornet and Wasp arrive, I'll send them to also prowl the Japanese home islands and smack shipping. If KB wants to play in Australia, I'll make him pay. With him going full bore into Australia, I don't know how feasible a move by him to New Zealand would be. He would need a lot of troops for that, as I have the equivalent of at least two divisions there. I have mostly a bunch of brigades there now. My biggest bottleneck is a lack of people transport. Once my ships in the PI return, I'll probably move to the Gilberts. He can't defend everything, and I would like to pinprick him to death.
_____________________________
|