IronManBeta
Posts: 4132
Joined: 2/25/2002 From: Burlington, Ontario Status: offline
|
OK, here is a spreadsheet that contains most of what I have so far on the British forces. Virtually all of this info, by the way, was kindly provided by none other than Sabre21 who has frequented these forums since the beginning. Two of the most widely distributed OBs on the web for NATO and WP pact are, in fact, also his (I found them on my own) but he has updated and revised them extensively just for Flashpoint. I have collected the British snippets into a file called "Brits 89.xls". Page 1 has the BAOR, I Corps, the divisions, the brigades and if you hover your mouse cursor in the right place, all the regiments too. The little Excel memo red corner ticks are submerged in the general sea of red but you will see how it works if you are adventurous. Some of the key equipment is mentioned too - awesome! Page 2 has the regimental TOEs for some (but not all) of the most common units down to company / squadron level. Missing are the arty units and probably many others too. This is all that I have that relates vehicles ("platforms" in the Flashpoint world) to the larger organizations, and so is of critical importance. Page 3 is the list of platforms that I have identified that are unique to British forces. M109s and such are in the American list even though the British forces use them. I have a lot more platforms than are actually called for just for 1989, but this allows for future expansion too. Or maybe they were all used and I would know that if there were more unit TOEs than just the ones shown on page 2.... I feel that I have 95% of the info I need to create a scenario based on a British task group but lack the confidence to actually go ahead. If this is something that you or anyone else would like to tackle then by all means chip in. My legacy scenarios are these: · Advance to Contact: A reinforced Soviet battalion sized force takes on a British force of roughly the same size. The Soviets begin in the east, the British in the west. Victory is achieved by imposing disproportionate losses upon the enemy. Soviet mech reg HQ, two T80 tank bns, large support package versus British bde HQ, Challenger tank bn, Warrior mech inf bn. · Soviet Assault: British mechanized infantry in battalion strength hold the area around the city in the west center of the map. A Soviet mechanized regiment has been given the task of holding the same positions. But, first it must fight for them. Soviet mech reg HQ, two BTR bns, 2 T62 tank companies, arty bn, large support package versus British Warrior mech inf bn, small support package, six minefields. · British Screen: Soviet tanks in regimental numbers are exploiting across the map in a south-westerly direction. A British tank battalion seeks to exact a cost without suffering unacceptable losses of its own. Soviet tank reg HQ, three T80 tank bns, BMP bn, arty bn versus a British Challenger tank bn and large support package. · British Isolated Defence: Cut off, a combat team of British motorized infantry makes a last desperate stand in the city in the west-center of the map. Victory for the defenders will be realized if any of the British units survive the attacks of the Soviet mechanized regiment trying to mop them up. Soviet mech reg HQ, two BTR bn, two T62 companies, arty bn, large support package versus British FV432 mech inf bn. Based on these scenarios, can anyone come up with a plausible OB and a scenario TOE to get me started? The line units (mech inf, tank, arty) are company / battery sized. The specialists (AD, AT, recce) are platoon sized. What I would like to hear is that the forward brigade of X division was Y Bde composed of regiments 1, 2, 3, ... each of which in turn had the following subunits, each of which had the following platform lists. Not for the faint of heart, but not impossible either. Of course, if you want to craft a new idea from scratch that would be good too. The game will have a scenario editor that will allow you to create anything that ships with the game - or at least it will when I am through with it. Now that I think about it, making a few more scenarios would be a good test of how it is coming along. BTW, if you make your own scenario with this game you can include your own name and design notes seamlessly within it. Better yet, you can password protect it so that nobody else will be able to steal it and pass it off as their own later on. They can look at it all they like and marvel at your expertise, but it will be completely non-editable without the password. Matrix wanted that as feature #1 way back when this was all still gleam in the eye stuff. Back to debugging, cheers all, Rob.
Attachment (1)
|