Neilster
Posts: 2890
Joined: 10/27/2003 From: Hobart, Tasmania, Australia Status: offline
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quote:
ORIGINAL: juntoalmar quote:
ORIGINAL: Neilster quote:
ORIGINAL: paulderynck Agreed, the obvious solution is to lay it flat and build a complicated system of pulleys and scaffolding which would allow the players to be suspended above it and to "float around" and handle their counters without bumping heads or becoming hopelessly entangled with one another. Quite...like the mechanic from Mad Max 2. Remember the poster who suggested wrapping the MWiF maps around a steel sphere? I was able to calculate the diameter of said sphere (almost exactly 2m) but pointed out the numerous problems with the idea. One of which was, how would you access say, both Northern Finland and Sydney? Some super-complicated, Hollywood special effects harness; probably electrically powered and controlled by toe movements? We're in Bond-villain territory here. I hope the sphere is hollow because if it's solid, I calculate its mass as 3416kg. You might need to reinforce your game room floor, but I believe hollowed-out volcano flooring is naturally strong. Of course getting a thin walled, steel sphere with a radius of almost exactly 1.01m fabricated should be no trouble at all Cheers, Neilster Being the MWiF map a rectangle, it would be impossible to map it into an sphere, isn't it? A cylinder at most. The short answer is yes. The map is missing the Antarctic and high Arctic, but even if it were a square, it's still impossible to directly map it onto a sphere. This cool old video explains it while demonstrating globe production. https://www.youtube.com/watch?v=4RWcWSN4HhI Cheers, Neilster
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