BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: dr.hal quote:
ORIGINAL: BBfanboy Since then there have been some major official updates of the AI and a host of Beta patches. It is possible that the issue of arc settings was dealt with in those updates. So I leave arcs random when I have no info on enemy position and then when I get a definite DL on an enemy TF I decide whether or not to set an arc search, depending on what else might be out there and how far the detected target is. That sounds like a good compromise. I would like to be lazy and not set arcs, as there are lots to set potentially. I agree, some can be left at "random" for best effect, however I still can't get over the idea that if your aircraft are stationed at a coastal town and the coast runs north to south for many hexes (such as in Oz), if you are conducting a naval search, it makes no sense to leave the search arcs to random, as then the planes spend about half their time searching land as well as water. There is nothing in the literature that states naval and ASW searches are ONLY conducted over water hexes even if left to random arcs.... Thus unless your aircraft are on a small island, I use sector searches for such ventures. To do otherwise is to waste valuable assets. Or do I have this wrong??? Did I miss something in the updates? In a discussion a long time ago I am pretty sure one of the experts (developer, or perhaps Alfred), stated that the AI was smart enough not to do naval search over land masses that were not coastal hexes.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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