Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Player Saved Places....

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Player Saved Places.... Page: [1]
Login
Message << Older Topic   Newer Topic >>
Player Saved Places.... - 6/29/2017 9:16:59 PM   
parmenio

 

Posts: 266
Joined: 8/6/2009
From: United Kingdom
Status: offline
Who knew?

From the file saved with a scenario...

#Player defined places
#Set using by Ctrl+<num> combination
#Go to using <num> key)
#Format: hexX;hexY
-1;-1
-1;-1
-1;-1
-1;-1
-1;-1
-1;-1
-1;-1
-1;-1
-1;-1
-1;-1

Bloody useful!


< Message edited by parmenio -- 6/29/2017 9:17:46 PM >
Post #: 1
RE: Player Saved Places.... - 6/30/2017 7:46:28 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: parmenio

Who knew?

From the file saved with a scenario...

#Player defined places
#Set using by Ctrl+<num> combination
#Go to using <num> key)
#Format: hexX;hexY
-1;-1
-1;-1
-1;-1
-1;-1
-1;-1
-1;-1
-1;-1
-1;-1
-1;-1
-1;-1

Bloody useful!



For the uninitiated and that means me,

How bloody useful ?


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to parmenio)
Post #: 2
RE: Player Saved Places.... - 6/30/2017 8:04:14 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Worked it out and tested in v1.05, it's there, allowing you to have pre-set numbered go-to places on the map. Very useful in the bigger scenarios to quickly pop from one important front, to another with having to manually scroll the map. Although it only works on land areas, as you cannot pre-set sea zones.

You can set up 10 pre-set map positions to centre on, by pressing the number keys you have chosen.

So much hidden in this game.

Good find

_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Rasputitsa)
Post #: 3
RE: Player Saved Places.... - 6/30/2017 9:25:19 AM   
parmenio

 

Posts: 266
Joined: 8/6/2009
From: United Kingdom
Status: offline
I hadn't tried it with sea zones but as you say useful for quickly moving from one hotspot to another. Works in 1.06 as well...


(in reply to Rasputitsa)
Post #: 4
RE: Player Saved Places.... - 6/30/2017 9:55:00 AM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Deleted, thought I found a problem, but it was just me

This feature works in v1.05 and v1.06, great for setting up hotkeys to quickly go to significant parts of the map.

< Message edited by Rasputitsa -- 6/30/2017 12:22:17 PM >


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to parmenio)
Post #: 5
RE: Player Saved Places.... - 6/30/2017 4:57:56 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
I shall be making a lot of use of this feature, you can set any 10 hexes using Ctrl + 0 to 9, to jump your map to chosen areas, by hitting the appropriate number key in game.

I am using a 27" touch screen to play ToF, which the game is well suited, as most game actions are achieved with a left click, so tapping the screen does almost everything. One of the few things I was using the mouse for was scrolling the map.

The game has an I/D No. for each country : Poland I/D 1, Germany I/D 2, Soviets I/D 3, etc., all these I/Ds are in the scenario 'countries.csv' file.

I intend to have number key 1 select Warsaw, number key 2 Berlin and so on. The US is I/D 53, but I can use the '0' key.

The game is configured to use this feature in a game after the game has been started and then any 'player saved places' will be saved in next game save. However you can put a 'player saved places' file into main scenario folder, pre-edited with the hexes you want to allocate and then they are available from the start of the game each time.

Thanks, nice feature to highlight, shame about the sparse manual, wonder what else is waiting to be found.

< Message edited by Rasputitsa -- 7/4/2017 6:31:38 PM >


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to Rasputitsa)
Post #: 6
RE: Player Saved Places.... - 7/1/2017 10:52:32 AM   
parmenio

 

Posts: 266
Joined: 8/6/2009
From: United Kingdom
Status: offline
Interesting that you can preset these for the main scenario folder - I hadn't thought to try that.

I'm mainly playing this on my tablet - so touchscreen as well. I tend to use the arrow keys to scroll the map rather than the mouse and I've changed the position where the mouse causes scrolling to the very edge of the screen (maybe 5 pixels in) to stop me moving it accidentally.


(in reply to Rasputitsa)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Player Saved Places.... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.984