Oleg Mastruko
Posts: 4921
Joined: 10/21/2000 Status: offline
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[QUOTE]Originally posted by Angel [B] - How do you support an invasion of,say, Luganville? My last attempt failed because my CV TF coming from Noth West started to launch strikes on TF with no strategical interest at Lunganville and Efate . My opponent had its CV simply waiting near Noumea while I was wasting my planes. One would say there is a simple solution" make a plan where you don't need to stay in range of these ports or any ennemy TF at sea" but you won't ,because it would be thinking "gamey", wouldn't it?[/B][/QUOTE] First of all - CV vs CV battles are ALWAYS one big gamble, for BOTH sides. It was like that historically, it IS like that in this game, and it's how it should be IMO. Many MANY players complain endleslly after CV battle goes bad for them (I don't say you are among them) and I say to them: remember Midway, remember Coral Sea and IJN strike clobbering wrong target (Neosho and Sims) etc. If you want to play HISTORIC simulation that's something you have to live with. I live with it. I went thru some "personal Midways" in UV myself, and played on without a word of complaint, and I expect the same of my opponents too. (I know, you're not my oponent, yet :) Now how do you support invasion of Luganville? Let me ask counter-question: what do you think, why IJN historically never even *attempted* invasion of Luganville? That's right, because is WAS too RISKY. It's going to be very risky for you in this game too. If you didn't eliminate US CV threat *before* even THINKING of invading Lville - you are putting a lot at stake. That's how it is, that's how it should be. Still, you can try. In one of my current games I have CV inferiority (went thru mini-Midway), and am attampting to do PM invasion anyway. I gathered all what's left of my CVs, and timed the thing to coincide with the period when his CV pilots are tired and CV TFs out of fuel. Maybe I succeed, but I know it's a BIG gamble. Same as invading Luganville. Perfectly historical IMO. [QUOTE]Originally posted by Angel [B] - How do you use the so called "long range advantage" of Japanese strikes ? I had some success with it, but most of time it brings me uncoordinated strikes (and heavy losses) with Kates using bombs wich is not very effective. I'd prefer to save my Kates for occasions were they can use torpedoes.Is it gamey to ask for possibilty to make a choice? [/B][/QUOTE] Bettys and Nells are incredibly vulnerable (again, this is PERFECTLY historic). I use them almost exclusively for port attacks, and sometimes for night naval attacks too. Rarely, very VERY rarely they manage to do "conwoy massacre" (if my opponent is careless enough not to CAP his conwoys or give them enough CLAA protection), and even more rarely they manage "Prince of Wales" kind of thing (but sustaining connsiderable, if not prohibitive losses in the process). Why do you think no aviaton fan would put Nell or Betty into his list of "10 planes that changed the course of WW2"? That's right - because they were CRAP :) This, again, while being frustrating, seems historic to me. IJN CV aircraft don't have that much of a "long range advantage" 10 hexes compared to 9? You can't rely on that to give you victory. Attacking on extreme range they are prone to make many mistakes, are attacking with bombs etc. Historically there was no situation where the marginally better range was decisive in CV vs CV battle, and it is so in UV too. (Devastators put aside for the moment, with their extreme short range). When Avengers come for USN, you can forget 10 vs 9 hexes advantage too. O.
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