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Vehicle pathing ;)

 
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Vehicle pathing ;) - 5/23/2001 9:16:00 PM   
O de B

 

Posts: 136
Joined: 3/28/2000
From: France, Paris
Status: offline
I know this has been a major issue yet so i'd be quick, i don't know if it has already been reported. I played a quick scenario in WaW 5.01 in which the russians attack "depleted" germans with Tigers, Jadgtigers and Jagdpanthers in a village. What i noticed is that the Jadgpanthers crashed into buildings that contained german flags. I know the pathing has been improved so that vehicles are not to try to enter "empty" buildings but only that with victory hexes. But i really think it would be better is they don't try to take victory hexes that already belong to them lol ;). Of course the 2 Jadgpanthers became immobilized in the building crashes. Maybe it could be even more tweaked so that vehicles don't try to enter buildings but in the very last turns, when no infantry is available near to take an enemy victory location. BTW i loved the dissapearance of the "3220 millimeters armor thickness" ;) Great work in 5.01, it's just a slight step from being perfect.

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- 5/24/2001 5:00:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
It is for that reason that I urge scenario designers NOT to put victory hexes in buildings. For the most part this bug has been fixed, except for what appear to be amphibious vehicles. If, however, the designer puts objectives into buildings the AI will send both foot units and vehicles to take it. Of course in so doing, they will be immobilized. It is better to place the objectives adjacent to the buildings, not in them. Wild Bill

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to O de B)
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