rico21
Posts: 2990
Joined: 3/11/2016 Status: offline
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Thanks Wodin for your reply! I add this(Matrix Game Description): Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC. It creates a truly and immersive tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers. Players can enjoy massive battles across up to 12 connected geomorphic maps with over 200 Infantry units, 100 Support Weapons, 100 Ordnance pieces and 50 Vehicles per side. The sequence of play is more complex and interactive than any other WW2 turn based PC tactical wargame: game turns are broken down into 16 segments per turn, 8 segments per side and battlefields can range from small to huge in size and complexity, up to 3.8km x 1.6km in size and 200 infantry squads, 50 guns and 50 vehicles per side. For scenario designers, a powerful and easy-to-user editor is available in Tigers on the Hunt. Editing maps, scenarios, and OOBs can be done with just a few clicks so the possibilities for enjoying WW2 tactical engagements are near limitless! Caractéristiques Three difficulty levels with varying levels of command and control implementation. A dynamic AI which never reacts the same way twice to a player’s plan. Scenario designers need only designate the AI as an attacker or defender and the game engine will do the rest! Tigers on the Hunt uses Fog of War; if a unit doesn’t have LOS to any enemy unit(s) it will not be able to see or engage the enemy unit(s). LOS is detailed, down to a pixel level. Statistics: objectives, casualties, outcome of the scenario. Create any tactical situation in World War II with a full suite of editors: a. Map editor b. OOB Editor c. Campaign Editor Battle it out in virtually any engagement on the Western/Eastern/Mediterranean Front using detailed American, German, Russian and British armies. A massive library of units: a. All German/Russian/American/British Infantry Units: Squads, Half-Squads, Leaders and Crew b. 40 Support Weapons (LMG, MMG, HMG, DC, FT, PSK, PF, ATR, PIAT, Molotov Projector, Radio, Bazooka, Light MTR) c. 95 Ordnance (Mortars, Anti-Tank Guns, Anti-Aircraft Guns, Artillery) d. 162 Vehicles (Light/Medium/Heavy Tanks, Tank Destroyers, Assault Guns, Armoured Cars, Half-Tracks) e. 28 Off Board Artillery Pieces including Mortar/Howitzer/Rocket Use the myriad units in small as well as massive battles which support up to: 200 Infantry units, 100 Support Weapons, 100 Ordnance pieces and 50 Vehicles per side. Scenario sizes can range from small and intense to massive and grand (up to 97 x 40 hexes) Campaigns (really just a long scenario) last up to 504 turns - roughly about 2 months of combat (8 turns per day + 4 turns in the night). Scenario difficulty can be: Easy, Normal and Hard. The difficulty is associated with Command & Control rules. Easy means human player always have command over all its units. Normal difficulty - Normal Command & Control rules are used. Hard - tougher Command & Control difficulty rules are used. Scenario/OOB/map editor, maps can be created by painting each hex individually or a whole map can imported by loading templates that come with the game. The scenario editor supports 12 maps put together. 4 maps in a row and 3 maps in a column. You can assign each map to each sector or you can allow the computer to randomly import the map templates to make the overall scenario/campaign map random. ASL is never mentioned, those who see this game through the prism of ASL will always be disappointed. Those who say this game is an ASL wargame on PC lie. It is a new game, to take or leave. PS: We know the pain created by a disappointing game
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