Deathifier
Posts: 362
Joined: 6/17/2002 From: Sydney, Australia Status: offline
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Looks like good progress. Regarding unloading the APA's and AKA's are very useful and important ships. Section 6.3.3.3.2 of the manual explains why, however the basics are: APA unloads 3000 points per day. xAP unloads 250 points per day. So the APA will typically unload itself in a day or two and will generally unload 10 times faster than the merchant ship. Regarding your 2000 feet bombing run - not a great idea as you saw. That low down any AA gun, even machineguns, will fire at the planes. Generally speaking machineguns can reach up to around 3k feet, medium AA to around 9k feet, and heavy AA can (for some guns) reach up to over 30k feet. Choosing a good bombing height can be tricky, presenting the following problem: - You want to go lower for better accuracy, thus more damage in a shorter timeframe. - Yet if you go lower you get in range of more and more AA guns, taking more damage in return and losing planes and pilots. The problem is magnified in this scenario since you simply don't have much to work with - you just don't have enough aircraft to seriously damage a unit. However air support can do wonders if coordinated with your ground units as air attacks cause disruption (reducing their adjusted AV) and help use up supplies, even if the air attack itself doesn't appear to do much direct damage. Going forward the indications of their lack of supply, your interdiction of their supply route, and the possibility that your last attack seriously reduced their combat capability means you are doing well on Kiska. Do keep an eye on your troops fatigue and disruption levels - disruption in particular has a very negative effect on the adjusted assault value. quote:
ORIGINAL: Energisteron My badly damaged S-32 is slowly losing its battle to stay afloat and is at risk of sinking about 250 NM SW of Dutch Harbor. Can I send out a Tugboat or similar to help her out? Can I send a PBY to pick up the crew? No, and no - nothing you can do at sea beyond avoiding moving at full speed. About all you could do is disband it at a nearer location (any friendly dot base will do) and hope the crew can fix non-major flotation damage. If you have an AS and/or AR you can disband those in the same base to help. Maybe try getting it to Adak instead - a port helps, a larger port helps more. - Deathifier
< Message edited by Deathifier -- 7/3/2017 12:44:38 PM >
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