pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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Obviously, I'm with you all in this "hope" thing. I am (and have been) a little worried, however. You may remember that this project started out, way back when, as a fresh look at strategic warfare during the Napoleonic era. I hoped then for something novel, something fresh, something that pointed a new direction. Well. What we have, more or less, is a port of a paper-and-cardboard game many years out of print and even more years aged from its design inception. I enjoyed EiA to some extent, but felt its imperfections and limitations as I became more familiar with it. The people I played it with got to the point where they were happier with other approaches to the subject (most notably AH's old War and Peace rendering, though the even older SPI monster covering the same subject had its fans, too). Our primary complaints? Awkwardness of play, a level of abstraction that removed the "feel" of command during the era, and mechanics that didn't convey much of the flavor of the period. In short, we pretty much got tired of EiA because it was too distant from the historical realities. It was, according to one former player, "Milton Bradley gaming with a whole bunch of extra rules." I'm hoping ... just hoping ...
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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