hazxan
Posts: 69
Joined: 11/10/2007 Status: offline
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quote:
ORIGINAL: Augustas I really hate the AD system ever since release and pray that WITE2 has a much more friendly mechanism. I really puts me off playing the game as I don`t much like auto AD either. As a relative newbie to the game and not a hardcore wargamer, I think the underlying AD system is good but the user interface is horrendous. It's great that you get the choice of every level from AI automation, down to managing each squadron. But I've spent most of my couple months with the game trying to decipher the interface. Too many lists of plain text, ">" and "*" and "**" symbols that mean different things in different screens. List items are more confusing than they need be with all those acronym headings like "ADRW (23/123) **". It's like Dwarf Fortress! But for a premium price, not free.... In contrast, I have played HOI4 a little. WITW is of course a better, more accurate simulator, but the interface for HOI4 is so slick and intuitive in comparison. Although lacking the (unecessary?) details, HOI4 does much the same with the Air Directives. Grouping squadrons, setting bombing, support, interdiction tasks etc. But it is so much more accessable. Some improvements wouldn't even be that much extra work, just adding tool tips over all headings and catagories so we didn't have to look up in the manual what 144(36/23*) meant. Percentage bars, to help make sense of numbers like "reliability 13". That only makes sense in terms of what the best and worst reliabilities are, a bar filled accordingly would be so much better. And buttons instead of ">>" symbols. Different font sizes and styles to categorise the lists... I enjoy the land warfare aspects. This actually has excellent presentation and interface. It's a shame that the air aspects feel like so much of a chore
< Message edited by NotaGrog -- 7/13/2017 11:18:28 PM >
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