Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Tiller Campaign Series

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Tiller Campaign Series Page: [1]
Login
Message << Older Topic   Newer Topic >>
Tiller Campaign Series - 7/16/2017 1:49:39 PM   
paulolkowski

 

Posts: 21
Joined: 12/26/2011
Status: offline
I own the Tiller Campaign Series and enjoy it very much. I have one question: When I generate a battle in East Front or West Front (usually a battalion level) the units seem to be very far apart at the beginning. It takes 6 or 7 turns to get them in the formation I want. Is there a reason for that? Thanks for your games. paul o.

Post #: 1
RE: Tiller Campaign Series - 7/16/2017 3:40:18 PM   
JReb


Posts: 459
Joined: 9/18/2002
Status: offline
Its been awhile since I played but remember that I could select a unit and move it to a new starting position before scenario begins. Have you tried selecting a unit and clicking on a empty hex to relocate? Not sure if I remember correctly but try left click to select a unit and left click to relocate (or right click to relocate if left click does not work).

But yes, you should be able to re position your units before the scenario begins. I remember clicking on the formation? button so that all units with same HQ would be highlighted, then grouped those units together. This is all based on some distant memories so I could be off a bit on some of the details. Hope this helps.


_____________________________

My shrink says I have anger management and conflict resolution issues....and I'LL FIGHT ANYBODY THAT DISAGREES!

(in reply to paulolkowski)
Post #: 2
RE: Tiller Campaign Series - 7/17/2017 10:32:19 AM   
paulolkowski

 

Posts: 21
Joined: 12/26/2011
Status: offline
OK, thanks for your suggestion. I'll try it and let you know how it goes. Thanks again.

(in reply to JReb)
Post #: 3
RE: Tiller Campaign Series - 7/17/2017 5:51:26 PM   
paulolkowski

 

Posts: 21
Joined: 12/26/2011
Status: offline
I tried what you suggested but the unit will only move according to the movement points. I can't get it to where I want it. Thanks anyway though.

(in reply to paulolkowski)
Post #: 4
RE: Tiller Campaign Series - 7/17/2017 6:07:52 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
It will depend on the scenario in the campaign. Certain scenario types will have your forces starting off the map, and when that happens they will arrive randomly.

_____________________________


(in reply to paulolkowski)
Post #: 5
RE: Tiller Campaign Series - 10/15/2017 11:04:11 PM   
Three63


Posts: 69
Joined: 11/25/2007
From: United States (USA), California (CA)
Status: offline
I was playing CS EF the scn. 'Holding the Perimeter' and I noticed my NKVD Platoon had 9 assault (5 more then the Rifle Platoons) is that normal???

_____________________________

Three63 of The Blitz Wargaming Club
http://www.theblitz.org/

(in reply to Jason Petho)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Tiller Campaign Series Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.328