coocoodas
Matrix Recruit

Posts: 1
Joined: 3/11/2017 Status: offline
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A bit of what I think of this game: I've logged 146 hours into this game. Frankly, I both love and hate Victory&Glroy: Napoleon. There are things that feels unfair for the player and too random which frustrates the hell out of me, but the game has this authentic feel of a board game that makes it play like one, making it super addictive. I must have rage-deleted and reinstalled this game more than 15 times, no joke lol. This game wasn't all that much fun when it was released. I regretted buying it at a full price because it felt too easy and the AIs were stupid. 1.01 patch improvements added huge replayable potential for me at least. Has anyone achieved the feat on the title? (1813: defending the empire) Frankly, speaking from my 150 hours of experience with this game, I think it's impossible. Before 1.01 patch I managed it in my first try because AIs were so dumb. Now I can't do it in emperor difficulty; doing it on general is hard enough. It has a lot to do with complaints I have about the game. Unfairness & randomness. There are 3 forage cards and 5 attrition in Spain & Russia cards, which feel too many and too much if you are not lucky. Once, a forage card wiped out every cavalry I had on map as soon as I started 1813 scenario, making the game unwinnable at that point. In emperor difficulty AI gets a card every turn, meaning you could be scrapping a few surviving units from your full stack in a few turns. Besides, AI retreating mechanics suck so much. You have no idea(you can guess) where the AI will retreat to once they are defeated, which means that in the last scenario you can't leave Madrid or Berlin because even if you manage to defeat an AI, they often retreat to an adjacent province and takes over Berlin/Madrid next turn. I know they retreat to the closest ally capital but it's often arbitrary, and in Spain where they retreat, they can attack Madrid in their turn anyway. It forces you to divide your already small force further(which is not feasible) or simply stay put defending the capitals, at which point AI will bypass your army and attack Paris or your ports. I absolutely hated this mechanics and British army landing somewhere at random and wiping my small stacks out. Thank goodness they don't land on empty ports and snipe ships, if that were the case I would have not even bothered playing the game at all. This game would have been so much more enjoyable if... 1. my defeated army retreated towards Paris instead of enemy capital 2. enemy's retreat route is displayed before battle 3. clear rules/restrictions regarding British army amphibious landing. 4. an army that retreats retreats to a province that is NOT adjacent to where the attacker camee from. (because AI dodging a battle and taking over Berlin or Madrid next turn is utterly enraging and stupid.) 5. foraging/attrition cards are less random and there are limits to the number of unis being wiped out. Losing every single one of your elite cavalry that you preserved so carefully through battles in some dome dice luck is really really bad. Or the cards should determine the strengths to be wiped out(total of 10 for ex) and we should pick units to meet that strength. Anyways, anyone succeeded the last scenario emperor difficulty? I haven't succeeded but I've come close a couple of times(without save&loading). Here's my tips. 1. This is not a must, but it's a good idea to attack Wellington using Suchet the first turn with forced march. Take attrition because it's better than fighting reformed British army. If you got a new general card use that to move the secondary army of 8 regiments(this should be reinforced with other cards such as skirmishes) to attack retreated wellington/another british stack south of spain. if you are lucky, you can win the Peninsula campaign on day 1. 2. don't bother creating superstack for Napoleon. distribute cards on other armies since they will need it more. Your main army will melt with foraging cards anyway. Napoleon can win battles wiht 25 units regardless of quality. 3. Don't ever pursuit in presence of enemy cavalry. If you lose units that way, you can't win. You gotta win battles after battles with barely a loss. foraging will still damanage you severely. 4. Send Davout to spain and Napoleon to Germany in turn 1. I've tried many variations of these two generals but this works the best. Use german reinforcement and Eugene to fend Berlin for 1 turn. 5. everytime British army leaves spain and there are more than 8 regiments of revolts, take them out in major battles; try to send small, strong force so that they run a way. meanwhile don't go into Russia. Try to bait/destroy Russian army repeatedly in Warsaw, and use a small detachment to assault Vien when Austrian army is close to Paris to defeat them with your main army. 6. most importantly, pray that luck be on your side. I would say it's still impossible to win but in one miraculous playthorugh I managed to defeat GB and only lost by few score.
< Message edited by coocoodas -- 3/12/2017 9:31:53 PM >
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