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This Game Is Borked Because - 7/19/2017 10:55:50 PM   
tocaff


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Because LCUs can be frozen in place, unable to move at all by air units on ground attack missions. Even the Germans were able to move in Normandy, at night. Why not just reduce movement as usually happens by changing from the move to combat setting thus reducing how far a unit may move.

Because LCU movement from roads to the countryside in friendly territory is maddening. It's only logical to stay on a road in friendly controlled territory, especially when it's the most direct way to get somewhere.

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RE: This Game Is Borked Because - 7/19/2017 11:09:03 PM   
Alpha77

 

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Agree somewhat that eg. a complete division would be slowed down if 10 fighters strafe the unit and wound some cooks of the divison support units... (represents in game eg. 2 support squads disabled).... also on topic ground troops there should also be a rule that small out of supply left over rable can not block roads and rails or need a division to be chases around 5 days before finally destroyed. In TOAW is an over-run rule if the attacker has a certain amount of combat power higher than the defender (esp. if defender is only a support or art/aa unit without much infantry) the defender will auto-retreat or is auto destroyed. This prevents a bit what we have here that small out of supply units are difficult to destroy and can cause too much damage (blocking major roads)

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RE: This Game Is Borked Because - 7/19/2017 11:20:51 PM   
BBfanboy


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quote:

ORIGINAL: tocaff

Because LCUs can be frozen in place, unable to move at all by air units on ground attack missions. Even the Germans were able to move in Normandy, at night. Why not just reduce movement as usually happens by changing from the move to combat setting thus reducing how far a unit may move.

Because LCU movement from roads to the countryside in friendly territory is maddening. It's only logical to stay on a road in friendly controlled territory, especially when it's the most direct way to get somewhere.


Never heard of a unit being totally stopped by air attack. Put it in Combat mode and give it a destination and it will make some progress. Air attacks slow things up by knocking units out of move mode or strat mode but they should always be able to move in Combat or Reserve mode (assuming they have a hex side they can move through). Is it possible your troops moved into a hex that had strong enemy units and retreated back to their hex immediately? Or, sometimes units heading to a destination two or more hexes away get to the edge of the first hex on their route but have to cancel the move because enemy troops have moved into the hex (i.e. there is no longer a continuous path of open hexsides they can follow).

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RE: This Game Is Borked Because - 7/20/2017 1:28:07 AM   
PaxMondo


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quote:

ORIGINAL: BBfanboy


Never heard of a unit being totally stopped by air attack.

+1

Nor seen it ...

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RE: This Game Is Borked Because - 7/20/2017 1:41:28 AM   
jwolf

 

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Well, it can happen that a unit is totally destroyed by an air attack. That usually stops it.

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RE: This Game Is Borked Because - 7/20/2017 2:35:37 AM   
crsutton


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You are talking about codes changes and that is not going to happen. Yes, it has been conceded by just about anyone who has been on this forum that there are many flaws in the land combat phase. It is a mature game and the developers have moved on. Sorry, there are a lot of things I would love to see changed but I am not holding my breath. Still, it works pretty good..

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RE: This Game Is Borked Because - 7/20/2017 5:11:31 AM   
Canoerebel


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The OP is mistaken. This doesn't happen.

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RE: This Game Is Borked Because - 7/20/2017 5:40:40 AM   
Shark7


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Well, TBH its not air attacks that do it. But if an LCU is involved in any ground combat during a turn, any movement it had gained can be reset to 0. I have had this happen to me in a game against the AI.

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RE: This Game Is Borked Because - 7/20/2017 9:08:25 AM   
adarbrauner

 

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Is the game "borked" because of this???

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RE: This Game Is Borked Because - 7/20/2017 11:46:32 AM   
HansBolter


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quote:

ORIGINAL: Shark7

Well, TBH its not air attacks that do it. But if an LCU is involved in any ground combat during a turn, any movement it had gained can be reset to 0. I have had this happen to me in a game against the AI.


I have never had this happen and I move ground units out of large siege hexes in China against the AI all the time.
If put in move mode and then attacked the unit will revert to combat mode, but I have never seen the progress toward the destination hex reset to 0.

I also believe Todd is mistaken about movement being prevented altogether by air bombing. I have never seen this.
Units in move mode will be reverted to combat mode, but even in combat mode motorized units will move 2 miles per day through jungle rough while being bombed form the air.

I have also never seen a unit knocked out of strat mode by air bombing. Knocked out of move mode, yes, strat mode, no.



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RE: This Game Is Borked Because - 7/20/2017 11:49:40 AM   
HansBolter


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quote:

ORIGINAL: adarbrauner

Is the game "borked" because of this???



You are somewhat new to the forum and likely don't know the rich history the term "borked" has here.

Todd used it to get the attention of the veterans.

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RE: This Game Is Borked Because - 7/20/2017 11:50:39 AM   
zuluhour


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I have seen units set back to zero traveled, I do not believe this to be a function of "combat" but a bug which happens on occasion, particularly
with large formations. I have seen it in the PI outside Manila and in Manchuria.

* I should add this is a rare occurrence, I think I've seen it twice in something like 3300 turns.
** +1 Hans

< Message edited by zuluhour -- 7/20/2017 12:06:24 PM >

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RE: This Game Is Borked Because - 7/20/2017 2:52:47 PM   
crsutton


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Yeah, just for the record. Units in move mode that are hit by air attack will revert to combat status but still move that turn at the slower rate. If it is a large stack some units might be unaffected and remain in move mode. Units in strat mode do not revert but take a lot more losses. Units moving and attacked should not have their movement stopped or reset. If this happens it might be a bug but there may be other conditions that reset the move such as a enemy unit moving into the hex across the hexside that you were trying to move out of.

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RE: This Game Is Borked Because - 7/20/2017 3:03:07 PM   
Bullwinkle58


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quote:

ORIGINAL: crsutton

Yeah, just for the record. Units in move mode that are hit by air attack will revert to combat status but still move that turn at the slower rate.


I once tried to get the forum to begin calling this "mode knocking", but alas, it was not to be my legacy.

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RE: This Game Is Borked Because - 7/20/2017 4:25:56 PM   
witpqs


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quote:

ORIGINAL: zuluhour

I have seen units set back to zero traveled, I do not believe this to be a function of "combat" but a bug which happens on occasion, particularly
with large formations. I have seen it in the PI outside Manila and in Manchuria.

* I should add this is a rare occurrence, I think I've seen it twice in something like 3300 turns.
** +1 Hans

+ you and Hans.

I've seen it a couple of times without discerning the cause. No way air strikes stop movement: that would happen dozens of times each turn if so.

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RE: This Game Is Borked Because - 7/20/2017 4:28:37 PM   
witpqs


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: crsutton

Yeah, just for the record. Units in move mode that are hit by air attack will revert to combat status but still move that turn at the slower rate.


I once tried to get the forum to begin calling this "mode knocking", but alas, it was not to be my legacy.

Sorry I missed it or I would have supported the effort!

But your opponents now have inspiration to call their victory efforts 'Moose knocking', which just might catch on ala 'cow tipping'.

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RE: This Game Is Borked Because - 7/20/2017 4:45:53 PM   
Lecivius


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Beware the Moose





Attachment (1)

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RE: This Game Is Borked Because - 7/20/2017 6:18:18 PM   
Bullwinkle58


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quote:

ORIGINAL: witpqs

Sorry I missed it or I would have supported the effort!

In my AAR. Ancient history.

But your opponents now have inspiration to call their victory efforts 'Moose knocking', which just might catch on ala 'cow tipping'.

I could live with "Moose oomphing." Catchy.



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RE: This Game Is Borked Because - 7/20/2017 9:06:59 PM   
BBfanboy


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quote:

ORIGINAL: Lecivius

Beware the Moose





Wait a minute - what kind of beer do moosessees like? Let's zoom in on those bottles ...closer ... closer... D'oh ... of course -






Attachment (1)

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RE: This Game Is Borked Because - 7/20/2017 9:33:16 PM   
Bullwinkle58


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Used to drink it in the 80s. Not for a long time.

There's a beer up by my dad's in Montana: Moose Drool. That's a good name.

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RE: This Game Is Borked Because - 7/20/2017 9:47:43 PM   
geofflambert


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I have had units knocked of strat mode but not by any kind of attack. I remember it happening more than once on the RR from Melbourne to Perth. They would detrain in the middle of nowhere and would have to march for a few years to reach a base. I learned to do RR travel in segments. It seemed to happen most often after a curve in the tracks. Train derailed or something.

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RE: This Game Is Borked Because - 7/20/2017 10:07:32 PM   
BBfanboy


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That should only happen when the enemy captures a base along your route or marches troops in to cut the line somewhere... unless it was the Aussie lads playing pranks like "train tipping". Only happens on narrow-gauge railways.

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RE: This Game Is Borked Because - 7/20/2017 10:47:44 PM   
Shark7


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quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: Shark7

Well, TBH its not air attacks that do it. But if an LCU is involved in any ground combat during a turn, any movement it had gained can be reset to 0. I have had this happen to me in a game against the AI.


I have never had this happen and I move ground units out of large siege hexes in China against the AI all the time.
If put in move mode and then attacked the unit will revert to combat mode, but I have never seen the progress toward the destination hex reset to 0.

I also believe Todd is mistaken about movement being prevented altogether by air bombing. I have never seen this.
Units in move mode will be reverted to combat mode, but even in combat mode motorized units will move 2 miles per day through jungle rough while being bombed form the air.

I have also never seen a unit knocked out of strat mode by air bombing. Knocked out of move mode, yes, strat mode, no.




It was against the AI, so maybe I just caught a glitch. But then I've also had LCUs moving in unnopposed hexes keep switching from move to combat ops for no reason at all, as they were not under attack. We'll just give it up as one of those weird random bugs that only happens 1 in a million times.

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RE: This Game Is Borked Because - 7/21/2017 10:52:18 PM   
Bullwinkle58


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quote:

ORIGINAL: BBfanboy

That should only happen when the enemy captures a base along your route or marches troops in to cut the line somewhere... unless it was the Aussie lads playing pranks like "train tipping". Only happens on narrow-gauge railways.


It did happen, most often in the long stretches across OZ. I'm almost sure it was patched, maybe around 2011 or 2012.

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RE: This Game Is Borked Because - 7/22/2017 9:29:39 PM   
rustysi


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quote:

There's a beer up by my dad's in Montana: Moose Drool. That's a good name.


A good name, but IIRC not a good beer, kinda tasted like Moose Drool. Needless to say I didn't finish my glass.

quote:

I have had units knocked of strat mode but not by any kind of attack. I remember it happening more than once on the RR from


Had similar experiences back in the day where on some long trek the 'train jumped the track' and my guys were walkers again. As 'The Moose' says above I do believe it was fixed a while ago in a patch.

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