GeneralJackDRipper
Posts: 49
Joined: 4/30/2017 Status: offline
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By and large, I've found the Italians fairly useless. For a country that you can research a fair amount for, they have a mild impact on overall strategy, largely due to restrictive build limits. I've been experiments with a few different uses with only moderate successes. Here are the various ways I've used the Italians in order of most-useful to least, sorted by Land, Air, and Sea. Land: West Africa: I've had the most success with the Italians on land in Western Africa after not accepting the Vichy France terms. If you prep them in amphibious transports, you can strike immediately after refusing the agreement. For instance, sending a unit to the unoccupied port city of Oran, allows the player to then transport a few German units to the continent soon after reaching France's southern ports. You could even prep sooner and have a few German units waiting in Italian ports prior to capturing Paris. To augment this plan, you can also send Italian units to other opportune cities in Algeria to further compress Algiers. This tactic can limit France's ability to deploy enough units to mount a defense. In a hot seat, I was able to take enough unoccupied cities and compress Algiers to not allow the French to deploy their Corps and Army units which were ready in the queue. I'm still fine-tuning this strategy, but I'm confident it can work well. East Africa/Middle East: supporting the DAK in Egypt is another clear use of the Italians, though they suffer a similar supply and movement challenge, so it is possible to have too many units there. As such, I've considered sneaking another invasion group along the coast of Greece to land behind the Brits, East of Port Said to sandwich their forces. Gotta be sneaky to avoid the royal navy though. Supporting operations on the Eastern Front: the Italians have some use on the Eastern front with the Romanians and Hungarians in plugging Partisan hot spots and for swarming/encirclement/cutting of of supply lines. Occupying France: Instead of using valuable German forces to defend France during Barbarossa, you could use Italians there. Unfortunately, unless you research the heck out of anti-aircraft defenses, they will be target practice for the Royal Air Force bombers. Further, they likely wouldn't stand much of a chance against Overlord, unless you commit to infantry research early and often, and even then I don't think they'd be effective. Air: Africa: I've had mild success researching Ground Attack in support of African battles (East and West) and/or supporting a joint effort to take Malta with German air power. Unfortunately, the build limits cap the Italian Air Force's usefulness in the skies. Potentially this could also be mildly useful on the Eastern front, but only after the Russian fighters have been destroyed. I see the air support as too expensive and capped to low to be useful by itself. It does have a limited role supporting ground tactics. Under no circumstances can you reasonably expect to equip the Italians to engage the RAF on the Western Front. Sea: The Mediterranean The Italian ships are useless in the Med until MAYBE late in the game after researching Naval up to lvl 2. .Hide them in port until they reach lvl 2. Even then, I'm not sure they have much of a role outside of waiting to be slaughtered by American/British ships when they come to invade Southern France or Italy. They really cannot engage the powerful Royal Navy with their carriers. I thought about a sub campaign but I think you're capped to 2 subs so... probably best to spend your MPPs elsewhere. All in all, I could use some tips on how best to use the Italians. I still feel that they should be more useful than they are -- but maybe that's my problem.
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“I can no longer sit back and allow Communist infiltration, Communist indoctrination, Communist subversion and the international Communist conspiracy to sap and impurify all of our precious bodily fluids.”
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