Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Beginning of the End Scenario and Japanese AI.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Beginning of the End Scenario and Japanese AI. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Beginning of the End Scenario and Japanese AI. - 7/27/2017 9:01:58 PM   
anglonorman


Posts: 62
Joined: 12/28/2013
Status: offline
Hi Guys,

I have been playing the Beginning of the end scenario May42 start as the Allies and I am finding that by late 42 (I am at Nov 18,1942) the IJN, JAAF, IJA have essentially gone AWOL after their defeat at Guadalcanal. When I attack Rabaul there are only like 10-15 zero's that respond to air raids. There are usually just merchant shipping in the harbour and the Kido Butai looks like it has returned to home waters and will not come out and fight for the SW pacific nor range out to attack the outer reaches of Allied territory. In BI theater the IJA does not attack or move any forces into Burma except on the coast. They do conduct air raids on Calcutta and surrounding areas including the AF's at Imphal and Kohima. the Japanese AI seems to be more aggressive in China.
I am also conducting a historical invasion of Munda, Vella Lavella and hope to get to Empress Augusta Bay but with Air raids to these areas including the Japanese AF at Buka (they had one at Bonis as well but not on this map/scenario) the response is lack lustre from the Japanese considering they built up these bases with tens of thousands of men and many fighters.
Post #: 1
RE: Beginning of the End Scenario and Japanese AI. - 7/28/2017 2:21:51 AM   
Korvar


Posts: 813
Joined: 9/3/2014
Status: offline
I would check out the following thread from Kull. In it he details what are the latest and greatest AI files for each scenario.

I'm uncertain how the AI will react if you replace it mid-game, but if you're not getting a good game from it anyway, you might not have much to lose.

Also consider playing the scenario on at least 'hard', otherwise the AI can't keep up with island supply. The good news is you can change the difficulty at any time - some players even adopt an alternating 'x number of turns on regular, y number of turns on hard/very hard' strategy to keep the AI afloat in the logistics department. I just keep the difficulty on 'hard' in my games against the AI. I'd play a week or so of turns on 'hard' and see if that doesn't do the trick before poking around with the AI files.

(in reply to anglonorman)
Post #: 2
RE: Beginning of the End Scenario and Japanese AI. - 8/3/2017 2:30:30 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
At present AI is not updatable mid game

(in reply to Korvar)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Beginning of the End Scenario and Japanese AI. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.891