Uncle Lumpy
Posts: 158
Joined: 7/1/2005 Status: offline
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"To each, their own." This is my current way: Varied Clusters, 1000 stars, 15x15 Starting, Chaos, Hard or Very Hard (I admit "Hard" is very easy, but I only play that level for fun) Normal research, no creatures A few, normal strength pirates, with no re-spawn. (I've noticed the game seems to generate way more pirates on "Very Few" than it does on "Few"?!) Colony prevalence: Abundant; Indi Alien Life: Teaming (can form empires-and they do)( I often build a modified Monitor base and put a fleet over a favorable Indi., simply so it can become an empire) Colony Influence range: 125%; Colonization range: 2.08 sectors Home system Normal-Excellent (depends); Size: Starting; Tech Level 1, Corruption: Low (I don't have the patience for Pre-warp) I randomly generate three alien empires (races, government, and size random), all with my tech level or higher, and all DISTANT from me (gives me enough time to develop a bit before we go at it) Victory: Territory 20%, Population: 30%, Economy: 25%; 80% threshold at 80 years; ends in 110 years Enable: original DW story events, Race-specific events, Tech trading (I use it more to give my higher tech to a weaker ally-sort of like foreign aid) Plus my own "house" rules to keep from "cheating" 250 stars in a 15x15 galaxy can be great fun, too.
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I once heard there was a garage, which some said was air tight.
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