Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678 Page: <<   < prev  8 9 10 [11] 12   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 5/23/2017 4:14:07 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline

quote:

ORIGINAL: sluggy

Just noticed with Chains of war that the format of the logs files has changed slightly - will update Hag this weekend to work, and I'll fix up the date processing so it works for all.

P.S. if anyone (powers-that-be) fancies sending me a pro license key I can make that do some interesting things that would be re-sellable on an international basis......



You should be on the payroll :)

_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to sluggy2010)
Post #: 301
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 5/23/2017 5:43:32 PM   
samtheeagle

 

Posts: 12
Joined: 11/4/2013
Status: offline
Cheers for the update(s) sluggy. This is a real enhancement to the base game

(in reply to ETF)
Post #: 302
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 5/27/2017 12:44:13 PM   
CV60


Posts: 992
Joined: 10/1/2012
Status: offline
If anyone has previously had trouble downloading and installing SeaHag due to a Norton's Security alert (WS.Reputation.1), that issue was resolved with Norton's. Within the next 24 hours, you should be able to download and install without Norton's automatically sending SeaHag to Quarantine.

(in reply to samtheeagle)
Post #: 303
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 6/1/2017 8:15:50 PM   
mats0916@rogers.com


Posts: 75
Joined: 6/17/2014
From: Sweden
Status: offline
Hi.

Just starting to learn how to configure SeaHag though I have been using it for a long time.
For anyone who uses Swedish or Scandinavian date and time here is a REGEXP that should work for you:

Windows long time: HH:mm:ss
Windows short date: yyyy-MM-dd

Log file time stamp example: 2018-07-01 07:20:49 - [Vietnam] Contact SAM #134 has been lost.

Date Expression (REGEXP): "\d\d\d\d-(0?[1-9]|1[0-2])-(0?[1-9]|[12][0-9]|3[01]) (0?[0-9]|1[0-9]|2[0-3]):(0?[0-9]|[0-5][0-9]):(0?[0-9]|[0-5][0-9]) - "

Hope it helps someone

< Message edited by mats0916@rogers.com -- 6/2/2017 5:09:41 PM >


_____________________________

Cheers,
Mats

(in reply to CV60)
Post #: 304
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 6/2/2017 12:25:17 PM   
sluggy2010

 

Posts: 121
Joined: 10/2/2013
Status: offline
Hi Mats - thanks for posting for Sweden / Scandinavia glad its working for you.

(in reply to mats0916@rogers.com)
Post #: 305
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 6/3/2017 9:02:27 AM   
chrispman

 

Posts: 117
Joined: 3/28/2010
Status: offline
And here for Windows German locale, 24h clock:

12.09.2013 17:58:29 - [Germany] Lnyx #2 (Lynx Mk88A) departed F 208 Niedersachsen [Type F122].

"(0?[1-9]|[12][0-9]|3[01]).(0?[1-9]|1[0-2]).\d\d\d\d (0?[0-9]|1[0-9]|2[0-3]):(0?[0-9]|[0-5][0-9]):(0?[0-9]|[0-5][0-9]) - "

(in reply to mats0916@rogers.com)
Post #: 306
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 6/3/2017 10:56:54 AM   
AlphaSierra

 

Posts: 132
Joined: 2/13/2017
Status: offline
Download link?

_____________________________

I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. -John Paul Jones

(in reply to chrispman)
Post #: 307
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 6/3/2017 11:46:22 AM   
chrispman

 

Posts: 117
Joined: 3/28/2010
Status: offline

Attachment, first post

http://www.matrixgames.com/forums/tm.asp?m=3457871#



(in reply to AlphaSierra)
Post #: 308
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 6/3/2017 2:15:24 PM   
AlphaSierra

 

Posts: 132
Joined: 2/13/2017
Status: offline
Thank You!

_____________________________

I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. -John Paul Jones

(in reply to chrispman)
Post #: 309
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 6/9/2017 5:42:27 AM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
[PLEASE IGNORE THIS MESSAGE - SOLVED WITH 1.0k>>>]
Hey ! The program is now working and I can save my settings with new added ambient sounds (see my previous message post #275 on page 10). And many thanks for this !
However, I have new problems.
1- AVG refuses to launch the file. I have to turn my AV off. It's probably a false positive.
2- I have new crashes.

See the attached pics for details.


Attachment (1)

< Message edited by nukkxx -- 6/9/2017 6:50:53 AM >

(in reply to bradinggs)
Post #: 310
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 6/9/2017 5:55:46 AM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
quote:

ORIGINAL: sluggy


I noted one last error re - Nukkxx's ambient line edit - I have fixed it so suggest getting the front page version when I update it to 1.0k
For those who grabbed the above version in about one hour.



Ah I missed this message ! So please ignore my previous message !
I will try with 1.00k. Will let you know if it works !
Sorry for that.

< Message edited by nukkxx -- 6/9/2017 5:56:33 AM >

(in reply to sluggy2010)
Post #: 311
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 6/9/2017 6:49:46 AM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
OK, so here's the verdict using 1.0k :
No more crashes and it works ! Can save all my ambient files. Fab !
Thank you very much for this great app



< Message edited by nukkxx -- 6/9/2017 6:51:57 AM >

(in reply to nukkxx5058)
Post #: 312
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 6/9/2017 7:22:52 PM   
Marder


Posts: 242
Joined: 10/25/2013
Status: offline

quote:

ORIGINAL: commanderchrisp

And here for Windows German locale, 24h clock:

12.09.2013 17:58:29 - [Germany] Lnyx #2 (Lynx Mk88A) departed F 208 Niedersachsen [Type F122].

"(0?[1-9]|[12][0-9]|3[01]).(0?[1-9]|1[0-2]).\d\d\d\d (0?[0-9]|1[0-9]|2[0-3]):(0?[0-9]|[0-5][0-9]):(0?[0-9]|[0-5][0-9]) - "


thank you.

(in reply to chrispman)
Post #: 313
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 6/24/2017 3:28:31 PM   
chrisol

 

Posts: 209
Joined: 1/5/2008
From: Cambridge, UK
Status: offline

quote:

ORIGINAL: AlGrant


Peter .... THANK YOU!

quote:

Using SeaHag Version 1.0i
In windows 7
Go to Change the date,time, or number format
Then
Format English (United Kingdom)
Short date: dd/MM/yyyy
Long date: dd MMMM yyyy
Short time: hh:mm tt
Long time: h:mm:ss tt

First day of week: Monday


Followed your advice and checked the date/time format.
The only things I had to change were the Short time & Long time settings (highlighted above).
Mine were set as Short time HH:mm and Long time HH:mm:ss, changed them to the ones in your post, rebooted and it's all working

As soon as I started the scenario I knew something was different ..... it was the first time SeaHag detected the playerside. A very quick google search says that the additional 'tt' in the string adds AM or PM to the time, I didn't have this as it was set to 24hr clock.

SeaHag is working and I still have a UK date/time format. The only difference seems to be that instead of 15:57 I now have 03:57 PM. and that's something I can live with!

Now I can start looking for a slightly better voice that Microsoft Anna

Thanks again!








Just wanted to highlight this post (and the original) as sorted out my problem (in the UK) with the lack of speech. Many thanks !
Chris

(in reply to AlGrant)
Post #: 314
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 7/30/2017 8:03:38 PM   
C4nt3r

 

Posts: 6
Joined: 7/5/2017
Status: offline
When I press Start Sea Hag, it start playing all sounds at the same time. Some idea?

(in reply to chrisol)
Post #: 315
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 8/12/2017 3:45:28 AM   
Japo32

 

Posts: 32
Joined: 8/12/2017
Status: offline
Hello all!

I have all installed of Seahag v1.0k. All it works as expected and it is a tremendous help for knowing what is all around you. BUT I have a big problem. When I accelerate time more than 2x (5x for example) it don't read anything of the log. Once the game is paused or back to 1x time.. it start to read past logs messages.

Anyone with this problem also? How to solve it?

Thanks!

(in reply to C4nt3r)
Post #: 316
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 8/12/2017 11:16:30 AM   
Grazyn

 

Posts: 180
Joined: 10/24/2016
Status: offline
Hello my log date format is this:

28/02/2017 18:44:26 - US: New contact! Designated MISSILE #2 - Detected by F-14A Tomcat [Sensors: AN/AWG-9] at 184deg - 40,9nm

Which string should I use to get it to work?


(in reply to bradinggs)
Post #: 317
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 8/14/2017 8:31:04 PM   
Japo32

 

Posts: 32
Joined: 8/12/2017
Status: offline
Anyone with same problem when compress time? In mine it doesn't jump, or just a very little few msg...

(in reply to Grazyn)
Post #: 318
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 9/21/2017 4:45:33 AM   
cdcool


Posts: 660
Joined: 1/25/2005
From: United States
Status: offline
Disregard..started working

Having difficulty, I get the voice for which player side not getting anything else
I pput the below string in
(0?[1-9]|[12][0-9]|3[01]).(0?[1-9]|1[0-2]).\d\d\d\d (00|[0-9]|1[0-9]|2[0-3]):([0-9]|[0-5][0-9]):([0-9]|[0-5][0-9]) -

Do I need to change the Windows 10 time settings? I'm in the U.S.

< Message edited by cdcool -- 9/21/2017 5:38:08 AM >

(in reply to ETF)
Post #: 319
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 9/21/2017 4:48:33 AM   
cdcool


Posts: 660
Joined: 1/25/2005
From: United States
Status: offline
The time selections are slightly different in Windows 10

(in reply to chrisol)
Post #: 320
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 9/21/2017 4:49:38 AM   
cdcool


Posts: 660
Joined: 1/25/2005
From: United States
Status: offline
quote:

ORIGINAL: chrisol


quote:

ORIGINAL: AlGrant


Peter .... THANK YOU!

quote:

Using SeaHag Version 1.0i
In windows 7
Go to Change the date,time, or number format
Then
Format English (United Kingdom)
Short date: dd/MM/yyyy
Long date: dd MMMM yyyy
Short time: hh:mm tt
Long time: h:mm:ss tt

First day of week: Monday


Followed your advice and checked the date/time format.
The only things I had to change were the Short time & Long time settings (highlighted above).
Mine were set as Short time HH:mm and Long time HH:mm:ss, changed them to the ones in your post, rebooted and it's all working

As soon as I started the scenario I knew something was different ..... it was the first time SeaHag detected the playerside. A very quick google search says that the additional 'tt' in the string adds AM or PM to the time, I didn't have this as it was set to 24hr clock.

SeaHag is working and I still have a UK date/time format. The only difference seems to be that instead of 15:57 I now have 03:57 PM. and that's something I can live with!

Now I can start looking for a slightly better voice that Microsoft Anna

Thanks again!








Just wanted to highlight this post (and the original) as sorted out my problem (in the UK) with the lack of speech. Many thanks !
Chris




The time selections are slightly different in Windows 10

< Message edited by cdcool -- 9/21/2017 4:50:18 AM >

(in reply to chrisol)
Post #: 321
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 11/28/2017 9:37:03 PM   
LaughingBuccaneer

 

Posts: 52
Joined: 11/23/2017
Status: offline

quote:

ORIGINAL: Marder

quote:

ORIGINAL: cdcool



It's pretty cool, wish there were more choices for the voice


I bought "Nicole" the australien female and "Salli" the american female

you can hear a sample by clicking on the playbuttons


Salli is ok when playing the American side but what about an English ( with a Russian accent )
voice when playing the Russian / Soviet side scenario's and ( of course ) lets hear it for
the British - English accents when playing the British side scenario's.

Of course I could go on about having English ( with Spanish accents ) for playing those
Spanish and Argentinian side scenario's.

Whether the above is possible now or in the near future, or no more than a wish list - well you tell me.

(in reply to Marder)
Post #: 322
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 2/22/2018 8:04:00 AM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
I don't know if you are still working of this great software but if yes, I have an idea: it would be great if there was several (at least 2) distict sets of ambient sounds,It would allow for example one set of ambient sounds for naval scenarios and 1 for land/air.
Just in case you're having too much free time to kill ;-)

(in reply to LaughingBuccaneer)
Post #: 323
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 2/22/2018 10:21:28 AM   
Grazyn

 

Posts: 180
Joined: 10/24/2016
Status: offline
quote:

ORIGINAL: Grazyn

Hello my log date format is this:

28/02/2017 18:44:26 - US: New contact! Designated MISSILE #2 - Detected by F-14A Tomcat [Sensors: AN/AWG-9] at 184deg - 40,9nm

Which string should I use to get it to work?



Quoting myself after six months... does anyone know a regex expression to make it work with this format?

04/08/2017 16:26:44

dd/MM/yyyy
HH:mm:ss

I tried searching for an expression but nothing seems to work (and yes I did put space - space at the end), it doesn't help that I know nothing about regex besides copypasting.

Changing the system date to hh:mm:ss tt does work but it's not a long term solution, I'd like it to work without having to change system settings.





< Message edited by Grazyn -- 2/22/2018 10:28:01 AM >

(in reply to Grazyn)
Post #: 324
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 2/22/2018 3:12:12 PM   
Marder


Posts: 242
Joined: 10/25/2013
Status: offline
Maybe a timezone- selctor could be implemetated into the programm.

(in reply to Grazyn)
Post #: 325
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 3/21/2018 12:36:24 PM   
alphington

 

Posts: 10
Joined: 11/19/2015
Status: offline
I have this installed and have followed the instructions but only have ambient sounds and no voice (voice is present when SeaHag opens and closes however). I have tried changing system date/times as per earlier posts but nothing works. I have Win 8.1. I only have the time and no date showing in my message log - is this correct? From reading above it would seem I should have either time and then date or date and then time in message log - or am I off track? I confess that I do not understand this regex thing at all. I apologise if I am wasting folks time but I would really like to get this working.

UPDATED: PROBLEM FIXED - I have the program working now after manually pointing to my default DIR (C:\MatrixGames\Command Wargame Of The Year Edition\Logs) for the CMANO log files location (it was trying to look in the registry but no link existed there) - maybe this will be of use to others who may have problems similar to mine - Great Program, thanks!

< Message edited by alphington -- 3/22/2018 12:28:40 AM >

(in reply to Marder)
Post #: 326
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 3/23/2018 8:34:07 PM   
$trummer

 

Posts: 248
Joined: 7/27/2013
Status: offline
Gents, I am very interested in this mod but before I roll my sleeves up and download/install it, I am very slightly concerned about some of the minor tech challenges. To save me a bit of anguish, can anyone please confirm the following:

- Does it still work in the most up-to-date versions of CMANO (as of 03/23/2018)?

- Does it work well with Windows 10 64-bit?

Many thanks.

(in reply to alphington)
Post #: 327
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 3/24/2018 12:07:55 AM   
$trummer

 

Posts: 248
Joined: 7/27/2013
Status: offline

quote:

ORIGINAL: $trummer

Gents, I am very interested in this mod but before I roll my sleeves up and download/install it, I am very slightly concerned about some of the minor tech challenges. To save me a bit of anguish, can anyone please confirm the following:

- Does it still work in the most up-to-date versions of CMANO (as of 03/23/2018)?

- Does it work well with Windows 10 64-bit?

Many thanks.


Well, to answer my own question, it works beautifully, thanks, Sluggy!

Can someone tell me what the GUI "Speech Level" controls? Is it the range or quantity of log files selected for voice transmission, i.e. a kind of "chattiness level" control? Thanks!

(in reply to $trummer)
Post #: 328
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 4/15/2018 3:48:04 PM   
xnavytc

 

Posts: 243
Joined: 1/28/2010
Status: offline
getting an error message saying could not load file of assembly bass.net. version=2.4.10.3.culture=neutral. publickeytoken=b7566c273e6ef480

I cannot here any sound on cmano

_____________________________

TC ET1(SS)

(in reply to $trummer)
Post #: 329
RE: [RELEASED] Speech and Ambient Sound Module - Update... - 4/28/2018 6:43:13 PM   
i224747

 

Posts: 89
Joined: 11/6/2015
Status: offline
Anyone having a good sound file for a "New contact" pop-up message?

< Message edited by i224747 -- 4/29/2018 12:03:16 AM >

(in reply to xnavytc)
Post #: 330
Page:   <<   < prev  8 9 10 [11] 12   next >   >>
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678 Page: <<   < prev  8 9 10 [11] 12   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.656