Guderian1940
Posts: 191
Joined: 2/24/2017 Status: offline
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I have to say that the Game allows for all three, Strategic, Operations, and tactics. The scope of the game has a place for all three. Each require a different mindset, military/game knowledge, for a player to be successful. The strategic level focuses on defining and supporting national policy and relates directly to the outcome of a war or other conflict as a whole. This game with Research, Diplomacy, Unit build, etc. excels in that. The operational level is concerned with employing military forces in a theater of war or theater of operations to obtain an advantage over the enemy and thereby attain strategic goals through the design, organization, and conduct of campaigns and major operations. This game does a good job of that. In the traditional sense, the various operations that make up a campaign are themselves made up of maneuvers, engagements, and battles. From this perspective, the tactical level translates potential combat power into success in battles and engagements through decisions and actions that create advantages when in contact with or in proximity to the enemy. I think this is the weakest part of the game and results in many of the issues brought up. Another weakness of the game is that you need experience with the game to figure out what works or not. Normal military expectations are not wholly realized. This requires many games of play to pickup the solutions which ruins many a game when playing someone who understand them and uses them. Some issues have been fixed and kudos to that. If you are playing the AI many problems are not realized because the AI plays a normal game, not so against a human which will use every known advantage to move farther, faster and concentrate. AI does not. All the AI difficult settings do is make their units stronger not smarter. Won't help you gaining experience against human players. Playing against a human is tough as you need to think outside the box most of the time.
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