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Directed Energy (Laser) and Kinetic (Railgun) Weapons

 
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Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/30/2017 10:17:15 AM   
01LordCool10

 

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I am trying to do some data modding for a custom scenario I was making for myself which includes laser and railgun weapons. However when it came to looking at the data I am completely unable to find anything pertaining to the actual power output of the lasers. The only data I could find is the warhead damage points, in which case all the lasers appear to be set at 2.4 kW output (2.4 DP), even the ones with comments like 100 kW, 60 kW etc. are all set to 2.4 kW, which is far too low for any potential laser weapon.

Also where are the muzzle velocity data for the guns? There only seems to be data relating missile and rocket speeds. I can't find anything that determines initial projectile speeds from guns.

I am looking in the DB3K file. Am I missing something or looking in the wrong place ? Either that or all guns have identical hard coded muzzle velocities which is disappointing.

< Message edited by 01LordCool10 -- 7/30/2017 10:20:09 AM >
Post #: 1
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/30/2017 12:10:16 PM   
Dimitris

 

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Hi,

Are you trying to alter database values? This is not supported on the commercial version of Command.

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RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/30/2017 1:37:29 PM   
AlphaSierra

 

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seems a little goofy Matrix wont sell me the Pro version, is the store open or not?

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(in reply to Dimitris)
Post #: 3
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/30/2017 8:01:47 PM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
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quote:

ORIGINAL: AlphaSierra

seems a little goofy Matrix wont sell me the Pro version, is the store open or not?


The Pro versions just for, well, Pros. It is not intended for sale to the general public as it contains capabilities that are intended only for real world defense users, chiefly defense contractors and armed forces.

Also, from what I understand, the Pro version is very, VERY expensive.

(in reply to AlphaSierra)
Post #: 4
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/30/2017 8:21:19 PM   
AlphaSierra

 

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Translation: yeah so the stores not open.

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I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. -John Paul Jones

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Post #: 5
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/30/2017 11:14:23 PM   
Sardaukar


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If you are not professional military entity or defence contractor company, you cannot get Pro-version. Period.

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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/31/2017 12:58:36 AM   
Ilias

 

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quote:

ORIGINAL: Sardaukar

If you are not professional military entity or defence contractor company, you cannot get Pro-version. Period.

This is so ridiculous,
what difference for the matrix will players be able to buy it or not, only huge profit which they missing.

< Message edited by Ilias -- 7/31/2017 1:01:10 AM >

(in reply to Sardaukar)
Post #: 7
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/31/2017 2:11:26 AM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
Status: offline
quote:

ORIGINAL: Ilias

quote:

ORIGINAL: Sardaukar

If you are not professional military entity or defence contractor company, you cannot get Pro-version. Period.

This is so ridiculous,
what difference for the matrix will players be able to buy it or not, only huge profit which they missing.


I'm sorry, but you simply do not understand.

Remember, the version that you and I play was created before the Professional version was created.

CMANO is not a case of a military grade program being cut down for the consumer market, it is the opposite. It is a case of a quality consumer product having modifications to make it realistically usable for the world's armed forces, and those who create their equipment.

In short, the extensions to CMANO in the Professional version are not for civilian consumers because they are intended for Real World professionals concerned with the actual stuff CMANO portrays to use the system with classified datapoints and capabilities, stuff that would never be allowed in a commercial product for blatantly obvious reasons.

For example, the F-22 Raptor you and I can use in CMANO is partially speculative in terms of it's capabilities, because much of the real aircraft is classified. The CMANO Professional allows the USAF to punch in the real capabilities and experiment with differnet tactics against known and potential future threats based on data that can be provided by them from, say, the CIA, on things like China's J-20 Stealth aircraft or Russia's PAK T-50.

We can fight those battles ourselves, but it is not with the real specs and capabilities, as the respective countries have that stuff marked top secret.

Also, one of the things in the Professional version now is Hypersonic Glide Vehicles. Very little about them is not top secret, so that is why it is not in the commercial CMANO.

We, the general consumer, are not being cut out of stuff for greedy reasons, or because matrix is trying to lose money, it is because these capabilities are not for us, they are for the real professionals.

CMANO is great enough as it is, and I am pleased that real militaries are also making good use of it to improve their own capabilities. It can't remember where at the moment, but I rememember at one point reading that something like CMANO Professional allows real Air Forces and Navies to test out tactics, capabilities and doctrines without always needing to expend the large costs of physical exercises with real ships, aircraft, munitions and personnel. CMANO Professional offers a nice way for militaries to improve themselves while saving some money in the lone run.

I can easily see CMANO professional being used very effectively by institutions such as the US Naval War College, the US Naval Academy, and the Britannia Royal Naval College, like how the US Naval Academy used Jane's Fleet Command for a time.


And with WarfareSims being able to offer their services to such large customers, the revenue they get likely filters back to a certain degree to improving and maintaining our commercial version as well.

< Message edited by HalfLifeExpert -- 7/31/2017 2:29:53 AM >

(in reply to Ilias)
Post #: 8
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/31/2017 2:55:58 AM   
Ilias

 

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quote:

ORIGINAL: HalfLifeExpert
I'm sor..

No, i did understand that, point of what i'm saying is not releasing the data to public, which i guies developers even do not have access to (consumers add it on their end as i understand),
point is in keeping all the available abilities in the game accessible to all it's users,
not restricting it just because of idea "they probably do not need it" .

< Message edited by Ilias -- 7/31/2017 3:03:22 AM >

(in reply to HalfLifeExpert)
Post #: 9
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/31/2017 3:05:10 AM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
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Consumers really don't need such capabilities in CMANO. The consumer version offers more than enough capabilities for consumers to spend thousands of hours of enjoyment.

All you would realistically get is the ability to edit stuff in the database. But come on, there is plenty in the database to work with, and new stuff is usually added for free in each major update.

Plus, from some of the stuff I read in the past week, the developers had some bad experiences from user database editing in the past, in the Harpoon 3 days, so that is why the Commercial CMANO Databases are locked. They just don't want to deal with that anymore. That is probably why they limit DB editing to themselves and those real world customers who can be trusted as the stuff they edit they have every reason to keep to themselves.

(in reply to Ilias)
Post #: 10
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/31/2017 3:44:21 AM   
Ilias

 

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quote:

ORIGINAL: HalfLifeExpert
Consu..

Yeah, coming to mind situations, but its bit fun what while the game is not Wargame like onlined, how can technically be serious problem editing of databases by players for themselves ) ?,
missing what ,depend on what i know, sure what will never agree with restriction of editing of databases, by alot of different reasons:
nothing bad if its only difference (not main, "only"), I mean't other,: do not coming in mind what its only difference,
incredibly sad example is: Arma and VBS by Bohemia Interactive, while Arma is just open ~realistic simulator, VBS letting play in warfare, not in game about parts of warfare, with abilities to control surrounding, situation modeling tools, crash systems and system which handling maps with hundreds of kilometers of territory, compared to arma's ~20x20, in addition to huge amount of other things :'(
However, while watching on the community becoming obvious what developers of Command cares about keeping their game appropriate much, much more then BI, so staying with hope what the awesome game will go in its development straight to betterness, do not loosing its main points, versionwide

< Message edited by Ilias -- 7/31/2017 5:44:51 AM >

(in reply to HalfLifeExpert)
Post #: 11
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/31/2017 4:39:28 AM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
Status: offline
I honestly do not understand that post. I'm being completely honest, and am not trying to insult you.

Is English not your primary language? That is okay, but I find this a little odd since I had no trouble understanding your previous two posts.

(in reply to Ilias)
Post #: 12
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/31/2017 5:18:51 AM   
Ilias

 

Posts: 43
Joined: 2/17/2017
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quote:

ORIGINAL: HalfLifeExpert

I honestly do not understand that post. I'm being completely honest, and am not trying to insult you.

Is English not your primary language? That is okay, but I find this a little odd since I had no trouble understanding your previous two posts.

hmmm..
'
Yeah, coming to mind unlikeable situations which could happen because of players having ability to edit databases,
but, its bit fun: while the game is not Wargame™ like onlined--how technically can present any serious problems with editing of databases by players for themselves?,
do not placing attention to:
_ depending on what i know, i'm sure what by alot of different reasons will never agree with restriction of editing of databases
,
! nothing bad if its alone difference (not main, "alone"), !
I mean't other,: do not coming in mind what its alone difference,
incredibly sad example is:
Arma and VBS by Bohemia Interactive, while Arma is just open ~realistic basic simulator, VBS have abilities to control surrounding, situation modeling tools, crash systems and system which able to handle maps with hundreds of kilometers of territory, in comparison to arma's ~20x20km, in addition to huge amount of other things :'(
(they made arma limited, unserious, small sandbox, while the inaccessible VBS have all opportunities,functions which is needed for serious warfare simulation)

However, while watching on the community, understanding what developers of Command cares about |keeping their game appropriate| much, much more then BI,
so staying with hope what the awesome game will go in its development straight to betterness, in process do not loosing its main points, versionwide
'
better ?

< Message edited by Ilias -- 8/1/2017 9:28:30 AM >

(in reply to HalfLifeExpert)
Post #: 13
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 7/31/2017 8:34:11 AM   
Ilias

 

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Joined: 2/17/2017
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quote:

ORIGINAL: Ilias

quote:

ORIGINAL: Sardaukar

If you are not professional military entity or defence contractor company, you cannot get Pro-version. Period.

This is so ridiculous,
what difference for the matrix will players be able to buy it or not, only huge profit which they missing.

*Edit: Not only monetary profit, also benefits like popularity, but mainly interest of playing (do not think what no one from dev. team really playing in the game ) )

(in reply to Ilias)
Post #: 14
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/1/2017 8:43:25 AM   
Grazyn

 

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You think you want editable database, but you don't.

As far as realism is concerned, you won't find more reliable public-access data about units than what is already in the game, and developers keep the database up to date when new stuff is released. So there isn't really an issue of being unable to give a unit its "true" performance, because it's already there. And if you have better data, you're likely some government or military-industrial complex insider who can buy the pro version anyway.

So this only leaves your ability to tweak a unit's features as you like, usually in some unrealistic way... but this would turn into a nightmare for the dev team. Tech support already has to deal with bug reports, fake bugs, scenario bugs, lua bugs, features that are taken as bugs, simple misunderstandings and so on, all stuff that is to be expected with a game so complex... and on top of that, they would have to take into account user ability to edit the database, which would obviously introduce a whole new swathe of user-made bugs. "Yes hello I have to report this bug, my script is not working as intended and there's something odd with unit behaviour... oh did I mention that I edited that frigate to run at the speed of light and that f-35 to fly underwater at -3000 ft? What do you mean you can't help me because I edited them? Then why have the feature in the first place? I paid good money for this game etc. etc. etc."

< Message edited by Grazyn -- 8/1/2017 8:48:06 AM >

(in reply to Ilias)
Post #: 15
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/1/2017 9:34:00 AM   
Ilias

 

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quote:

ORIGINAL: Grazyn
As far as realism is concerned, you won't find more reliable public-access data about units than what is already in the game, and developers keep the database up to date when new stuff is released. So there isn't really an issue of being unable to give a unit its "true" performance, because it's already there. And if you have better data, you're likely some government or military-industrial complex insider who can buy the pro version anyway.

and in case of discrepancy it can be reported to devs for fixing.
As far as its all true, it:
quote:

ORIGINAL: Grazyn
So this only leaves your ability to tweak a unit's features -..- in some unrealistic way...

is true too and that way it can be right

< Message edited by Ilias -- 8/1/2017 9:45:39 AM >

(in reply to Grazyn)
Post #: 16
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/1/2017 9:37:59 AM   
Zaslon

 

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I do not understand the answers in this thread.

You cannot tell any other user what he want or what he need. That's called Freedom.
This kind of attitudes are commonly used in communist countries, where other people (Nomenklatura) decides where you must work, what do you need and of course, tell you what you must think.

If someone has the money...Why not sell it the Pro version?
That's called Capitalism. Have the money? go ahead!

With the fall of the Soviet Union, we forget some important terms and we are losing by the way important rights.

P.S. Of course WarfareSims has the choice to sell or not to sell. But I don't understant why you are telling Ilias what he need and what not. THat's simple. If he has the money...Use it if you want.


< Message edited by Zaslon -- 8/1/2017 9:39:37 AM >


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Post #: 17
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/1/2017 9:54:44 AM   
Ilias

 

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quote:

ORIGINAL: Zaslon
I do not unders..

Thank you ! :)

But freewilly agreed about the databases, ability to edit them (for me at least) is only needeable to be sure everything is close to real as possible.
However, actually, the game do have some issues which could be soluted by editable databases, such as: ground units's limitations (they obviously require customization opportunities)

< Message edited by Ilias -- 8/1/2017 10:06:11 AM >

(in reply to Zaslon)
Post #: 18
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/1/2017 9:56:39 AM   
Grazyn

 

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quote:

ORIGINAL: Zaslon

I do not understand the answers in this thread.

You cannot tell any other user what he want or what he need. That's called Freedom.
This kind of attitudes are commonly used in communist countries, where other people (Nomenklatura) decides where you must work, what do you need and of course, tell you what you must think.

If someone has the money...Why not sell it the Pro version?
That's called Capitalism. Have the money? go ahead!

With the fall of the Soviet Union, we forget some important terms and we are losing by the way important rights.

P.S. Of course WarfareSims has the choice to sell or not to sell. But I don't understant why you are telling Ilias what he need and what not. THat's simple. If he has the money...Use it if you want.


I want to be able to purchase an Apple product and easily tweak it as I like, down to hardware components and firmware, but I can't, and no amount of money will make Apple give me what I want. Does that make Apple a communist company? I explained what are the likely reasons why the devs don't want to release the "edit database" feature to the general public, Ilias may have all the money in the world but it won't make them change their mind as long as they believe that the end result would just be more headaches and bug reports. Forcing a private company to make decisions against their will... that's communism.

(in reply to Zaslon)
Post #: 19
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/1/2017 10:42:33 AM   
Ilias

 

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quote:

ORIGINAL: Grazyn

It does make apple monarchic company, as they sharing only what gives them profit, in process do not caring about anything including their customers
(not only because of it, they have alot of reasons for hate :) ),
but lexically they are capitalist because peoples buying their production by wish so the company have right to act like that.
quote:

ORIGINAL: Zaslon

It does not making company monarchic lexically,
but is no limitations exist on how open and responsive company and it's actions can be

The world's advancement processes would be much faster with more openness everywhere.

< Message edited by Ilias -- 8/1/2017 2:20:10 PM >

(in reply to Grazyn)
Post #: 20
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/1/2017 12:01:50 PM   
Dimitris

 

Posts: 13282
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quote:

ORIGINAL: AlphaSierra
Translation: yeah so the stores not open.


If you are interested in purchasing Command-PE and are representing a company or organization, please contact us through the address provided on the Command PE page. Thanks.


_____________________________


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Post #: 21
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/1/2017 4:32:34 PM   
DrRansom

 

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On the topic of hypersonic glide weapons, there should be more than enough open source knowledge to build a decent model of them. The only thing which is missing would be kinetic effects, but that could be approximated to a reasonable extent.

(in reply to Dimitris)
Post #: 22
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/1/2017 11:05:24 PM   
ultradave


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quote:

ORIGINAL: Sunburn

quote:

ORIGINAL: AlphaSierra
Translation: yeah so the stores not open.


If you are interested in purchasing Command-PE and are representing a company or organization, please contact us through the address provided on the Command PE page. Thanks.



Well, there ya' go Ilias :-)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to Dimitris)
Post #: 23
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/2/2017 5:00:50 AM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
Status: offline
quote:

ORIGINAL: Grazyn

You think you want editable database, but you don't.

As far as realism is concerned, you won't find more reliable public-access data about units than what is already in the game, and developers keep the database up to date when new stuff is released. So there isn't really an issue of being unable to give a unit its "true" performance, because it's already there. And if you have better data, you're likely some government or military-industrial complex insider who can buy the pro version anyway.



Indeed, and if by some chance you do have better and more accurate data on a modern system, and are not in a Nation's defense forces and/or industry, I must ask how you got classified information, and can only hope the proper authorities can catch you. If someone gave me a packet of the real full specs on the F-22 Raptor's true capabilities, I would throw it back in their face and contact the authorities ASAP. There are some things we are just not meant to know, at least not yet. Perhaps we can learn the true Raptor capabilities in 15 years or so.

quote:

So this only leaves your ability to tweak a unit's features as you like, usually in some unrealistic way... but this would turn into a nightmare for the dev team. Tech support already has to deal with bug reports, fake bugs, scenario bugs, lua bugs, features that are taken as bugs, simple misunderstandings and so on, all stuff that is to be expected with a game so complex... and on top of that, they would have to take into account user ability to edit the database, which would obviously introduce a whole new swathe of user-made bugs. "Yes hello I have to report this bug, my script is not working as intended and there's something odd with unit behaviour... oh did I mention that I edited that frigate to run at the speed of light and that f-35 to fly underwater at -3000 ft? What do you mean you can't help me because I edited them? Then why have the feature in the first place? I paid good money for this game etc. etc. etc."


Yes, it is to avoid this sort of mess that is the reason why the Database is locked to non-pro customers. Don't worry, the devs will update the DB with revisions and new stuff as soon as they get quality, publically accessible info on the new stuff.

I also assume it is partially from bad experiences in the developer's past, from before CMANO came to light, that is the reason for this. I've only become aware of this fiasco within the past week or so. Details can be found in an older post from the developer's website:

http://www.warfaresims.com/?p=1507

I only became aware of this frustrating saga because one of the individuals is still making a nuisance of himself in the Steam reviews, proclaiming utter nonsense.


quote:

ORIGINAL: Zaslon

I do not understand the answers in this thread.

You cannot tell any other user what he want or what he need. That's called Freedom.
This kind of attitudes are commonly used in communist countries, where other people (Nomenklatura) decides where you must work, what do you need and of course, tell you what you must think.

If someone has the money...Why not sell it the Pro version?
That's called Capitalism. Have the money? go ahead!

With the fall of the Soviet Union, we forget some important terms and we are losing by the way important rights.

P.S. Of course WarfareSims has the choice to sell or not to sell. But I don't understant why you are telling Ilias what he need and what not. THat's simple. If he has the money...Use it if you want.



I have no idea why you felt the need to bring Communism v. Capitalism into this.

Let's have a look at what the Professional Edition offers shall we?

From the Developer's website:

quote:

Currently available functionality exclusive to Command PE:
◾NEW in v1.12! Integrated script-less communications jamming (ties with the new comms disruption feature)
◾NEW in v1.12! Directed tactical-EMP weapons (e.g. CHAMP)
◾NEW in v1.12! Hypersonic Glide Vehicles
◾NEW in v1.12! TCP/IP socket access to Lua API (ie. any external application can manipulate the running simulation via Lua calls)
◾Full database editing
◾Ability to use on-demand commercial imagery – MS Bing Maps
◾Monte-Carlo analysis
◾Import external data in XML format
◾Export event notifications to files/databases or external data consumers
◾Ability to override Command’s internal mechanics (use your own custom models)
◾Ability to export to Tacview for 3D visualization
◾Source code licensing

Planned features:
◾Integrated asynchronous-WEGO multiplayer mode with optional Umpire and Observer modes
◾Extended costing
◾DIS/HLA integration
◾Ability to use on-demand commercial imagery – Other providers such as Google Maps


Also these are available to the Professional customers together or al a carte, depending on the specific professional needs.

I do not see how the majority of those features could significantly improve the experience of most of the commercial customers.

It would be kind of cool to overlay the CMANO map with Bing or Google Maps images, and Tacview is kind cool from what I can see, having recently learned about it. But those would not add that much to the core gameplay.

Also I would think that some of the capabilities offered in Command Professional might be somewhat taxing on the processing power of many consumer computers, but industrial and military computers might be able to handle the load better.

< Message edited by HalfLifeExpert -- 8/2/2017 5:19:51 AM >

(in reply to Grazyn)
Post #: 24
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/2/2017 7:46:39 AM   
Ilias

 

Posts: 43
Joined: 2/17/2017
Status: offline
quote:

ORIGINAL: HalfLifeExpert
From the Developer's website:
quote:

Currently available functionality exclusive to Command PE:
◾NEW in v1.12! Integrated script-less communications jamming (ties with the new comms disruption feature)
◾NEW in v1.12! Directed tactical-EMP weapons (e.g. CHAMP)
◾NEW in v1.12! Hypersonic Glide Vehicles
◾NEW in v1.12! TCP/IP socket access to Lua API (ie. any external application can manipulate the running simulation via Lua calls)
◾Full database editing
◾Ability to use on-demand commercial imagery – MS Bing Maps
◾Monte-Carlo analysis
◾Import external data in XML format
◾Export event notifications to files/databases or external data consumers
◾Ability to override Command’s internal mechanics (use your own custom models)
◾Ability to export to Tacview for 3D visualization
◾Source code licensing

Planned features:
◾Integrated asynchronous-WEGO multiplayer mode with optional Umpire and Observer modes
◾Extended costing
◾DIS/HLA integration
◾Ability to use on-demand commercial imagery – Other providers such as Google Maps


Thanks for great spot,
Not counting ability to mod the game which would be AWERSOME:
Yeah, tacview would be cool, but as you said its not needeable,
"◾DIS/HLA integration" uuuummmm..
(but to biggest sad, without some other applications allowing it's compatibility commercially it would be useless :( )

So yeap, nothing really bad as far as PE 's performance,optimization not different from basic (what worrying is military structures require the software to handle pretty alot of things some times,
while still Command can be used to simulate plenty of smaller scale situations,
its worrying in accordance to some noticeable issues which still present in Command (like one that program "do not using available system's resources" which i mentioned in tech support)).
(also: multipayer will come on both versions riiight..? ("WEGO"))

DrRansom probably right, here it pretty enough open information to create abstractive version
(but guies it can be: Warfaresims just got some info about it in terms of cooperation with military customers for adding it to game, so they would need to choose what to abstract, what could be bit weird )

< Message edited by Ilias -- 8/2/2017 7:49:51 AM >

(in reply to HalfLifeExpert)
Post #: 25
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/2/2017 10:25:45 AM   
User2

 

Posts: 118
Joined: 1/14/2016
Status: offline
quote:

ORIGINAL: HalfLifeExpert

Indeed, and if by some chance you do have better and more accurate data on a modern system, and are not in a Nation's defense forces and/or industry, I must ask how you got classified information, and can only hope the proper authorities can catch you. If someone gave me a packet of the real full specs on the F-22 Raptor's true capabilities, I would throw it back in their face and contact the authorities ASAP. There are some things we are just not meant to know, at least not yet. Perhaps we can learn the true Raptor capabilities in 15 years or so.

You, guys, are talking like there are no errors in the DB. There are. Lots of units are inaccurately represented. Here is an example: su35 in the lattest patches got reduced RCS due to RAM coating and other work in this direction, but for 2-3 years su35 had almost the same RCS as su27 despite wiki clear statement that reduced RCS of su35 was one of the requirements of Russian MOD. There are lots of such ill-represented units.
Do not get me wrong. The scale of DB is VERY large. Thousands of units. Dev team is small. I do not expect them to quickly polish the DB. What really disappointing is that players do not bother reporting such issues. It seems nobody cared about reporting su35 rcs issue. Am I the only one who visits wiki while playing the game? Almost every scenerio, I find at least one unit whose characteristics contradict wiki.
So I think it is not a bad idea to select 3-4 reliable fans of the game, give them an ability to modify DB, create new thread where people will post there requests in the form of SQL commands and let those fans verify incoming requests and modify DB. SQL form of requests will allow those volunteers to quickly modify DB using official sqlite tools (https://sqlite.org/cli.html). User modifies DB, uses sqldiff tool to create a txt file with a set of sql commands needed to modify original DB, posts that file in the thread, writes a brief description. Selected volunteer checks the request, uses sqlite3 tool with that file to make changes to the original DB, posts the modified DB on the forum. Now users use this new DB for their next requests. Time to time devs merge that user DB with the official DB and add it to the base game.
Well, it will not allow to add new units due to the problems with RCS estimating and submarine noise level estimating. But will quickly eliminate small errors in the DB unit parameters like speed, cruise level, max distance, armor level, missing flags, typo, etc.

< Message edited by User2 -- 8/2/2017 10:29:19 AM >

(in reply to Ilias)
Post #: 26
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/2/2017 11:39:14 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
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I just looked at the DB3000 update thread and there are a bunch of posts on the Su-35, but nothing on the RCS issue. Did you enter it there?

(in reply to User2)
Post #: 27
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/2/2017 12:31:17 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
As thewood1 says, there are two threads for unit adding or updating ("Cold War Database 1946-1979 Platform Requests" and "Thread for DB3000 database problems, updates or issues"). If you have some new important information about existing or new platforms, you can post it in this threads with relevant info and developers judge them and add or repair it.

(in reply to thewood1)
Post #: 28
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/2/2017 1:30:50 PM   
User2

 

Posts: 118
Joined: 1/14/2016
Status: offline

quote:

ORIGINAL: thewood1

but nothing on the RCS issue.


That's what I was talking about. Nobody reported it.
Same as mig35 rcs and other issues.

(in reply to thewood1)
Post #: 29
RE: Directed Energy (Laser) and Kinetic (Railgun) Weapons - 8/2/2017 1:39:06 PM   
Ilias

 

Posts: 43
Joined: 2/17/2017
Status: offline
quote:

ORIGINAL: User2
quote:

ORIGINAL: thewood1
but nothing on the RCS issue.

That's what I was talking about. Nobody reported it.
Same as mig35 rcs and other issues.

Soo., shouldn't you do that then ?

(in reply to User2)
Post #: 30
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