HalfLifeExpert
Posts: 911
Joined: 7/20/2015 From: California, United States Status: offline
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ORIGINAL: Grazyn You think you want editable database, but you don't. As far as realism is concerned, you won't find more reliable public-access data about units than what is already in the game, and developers keep the database up to date when new stuff is released. So there isn't really an issue of being unable to give a unit its "true" performance, because it's already there. And if you have better data, you're likely some government or military-industrial complex insider who can buy the pro version anyway. Indeed, and if by some chance you do have better and more accurate data on a modern system, and are not in a Nation's defense forces and/or industry, I must ask how you got classified information, and can only hope the proper authorities can catch you. If someone gave me a packet of the real full specs on the F-22 Raptor's true capabilities, I would throw it back in their face and contact the authorities ASAP. There are some things we are just not meant to know, at least not yet. Perhaps we can learn the true Raptor capabilities in 15 years or so. quote:
So this only leaves your ability to tweak a unit's features as you like, usually in some unrealistic way... but this would turn into a nightmare for the dev team. Tech support already has to deal with bug reports, fake bugs, scenario bugs, lua bugs, features that are taken as bugs, simple misunderstandings and so on, all stuff that is to be expected with a game so complex... and on top of that, they would have to take into account user ability to edit the database, which would obviously introduce a whole new swathe of user-made bugs. "Yes hello I have to report this bug, my script is not working as intended and there's something odd with unit behaviour... oh did I mention that I edited that frigate to run at the speed of light and that f-35 to fly underwater at -3000 ft? What do you mean you can't help me because I edited them? Then why have the feature in the first place? I paid good money for this game etc. etc. etc." Yes, it is to avoid this sort of mess that is the reason why the Database is locked to non-pro customers. Don't worry, the devs will update the DB with revisions and new stuff as soon as they get quality, publically accessible info on the new stuff. I also assume it is partially from bad experiences in the developer's past, from before CMANO came to light, that is the reason for this. I've only become aware of this fiasco within the past week or so. Details can be found in an older post from the developer's website: http://www.warfaresims.com/?p=1507 I only became aware of this frustrating saga because one of the individuals is still making a nuisance of himself in the Steam reviews, proclaiming utter nonsense. quote:
ORIGINAL: Zaslon I do not understand the answers in this thread. You cannot tell any other user what he want or what he need. That's called Freedom. This kind of attitudes are commonly used in communist countries, where other people (Nomenklatura) decides where you must work, what do you need and of course, tell you what you must think. If someone has the money...Why not sell it the Pro version? That's called Capitalism. Have the money? go ahead! With the fall of the Soviet Union, we forget some important terms and we are losing by the way important rights. P.S. Of course WarfareSims has the choice to sell or not to sell. But I don't understant why you are telling Ilias what he need and what not. THat's simple. If he has the money...Use it if you want. I have no idea why you felt the need to bring Communism v. Capitalism into this. Let's have a look at what the Professional Edition offers shall we? From the Developer's website: quote:
Currently available functionality exclusive to Command PE: ◾NEW in v1.12! Integrated script-less communications jamming (ties with the new comms disruption feature) ◾NEW in v1.12! Directed tactical-EMP weapons (e.g. CHAMP) ◾NEW in v1.12! Hypersonic Glide Vehicles ◾NEW in v1.12! TCP/IP socket access to Lua API (ie. any external application can manipulate the running simulation via Lua calls) ◾Full database editing ◾Ability to use on-demand commercial imagery – MS Bing Maps ◾Monte-Carlo analysis ◾Import external data in XML format ◾Export event notifications to files/databases or external data consumers ◾Ability to override Command’s internal mechanics (use your own custom models) ◾Ability to export to Tacview for 3D visualization ◾Source code licensing Planned features: ◾Integrated asynchronous-WEGO multiplayer mode with optional Umpire and Observer modes ◾Extended costing ◾DIS/HLA integration ◾Ability to use on-demand commercial imagery – Other providers such as Google Maps Also these are available to the Professional customers together or al a carte, depending on the specific professional needs. I do not see how the majority of those features could significantly improve the experience of most of the commercial customers. It would be kind of cool to overlay the CMANO map with Bing or Google Maps images, and Tacview is kind cool from what I can see, having recently learned about it. But those would not add that much to the core gameplay. Also I would think that some of the capabilities offered in Command Professional might be somewhat taxing on the processing power of many consumer computers, but industrial and military computers might be able to handle the load better.
< Message edited by HalfLifeExpert -- 8/2/2017 5:19:51 AM >
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