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Götterdämmerung 1944-1945(TOAW Redux) Feedback - 7/25/2012 3:58:06 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
I was unable to find an email address so I post my feedback for the scenario here, be aware that this is the older version that came out with Patch 3.4 not the one that was updated because of Sappers feedback:

-“66 Korps” should be available from the start for the Ardennen Offensive, at least the “18 VG Div” & “62 VG Div” were in action right from the start it’s likely that the same counts for the “26 VG Div”.

-Look at RR artillery as they seem to have too many guns, also the composition should be adjusted so that long range isn’t together with short range artillery.

-Look at air units, units with different plane types(Some SG with Fw 190 & Ju 87 for example and different ranges(Some JG with Me 109 & Fw 190 for example) should be separated into individual “Gruppen” as different plane types in one unit can make problems in the resolution of air combat.

-2x “NJG 100”(104,46) I guess should be different Gruppen of the NJG 100.

-No supply point for artillery unit at 23,35.

-I’ll doubt that a Seydlitz Division fighting for the Russians existed.

-Change name “HGr Vistula” to “HGr Weichsel”.

-Take a look at the “1604 RegtRussland” seems that 2 Battalions went to the 600. Inf.Div. (russ.) and the third to the 650. Inf.Div. (rus) so maybe it should be withdrawn sooner or later.

-Too early Thaw, end of January seems very early for one of the hardest winters in that century.

-Maybe limit the range of Volkssturm units moving away from its home town(houserule).

-Do something with KG200 as this massive mix of totally different planes is useless.

-Rail link missing from 28,90 to 27.91.

-Location for 211VG 72 Korps seems wrong as it is directly on the frontline, originally the unit was formed in Graudenz what is 102,37.

-Try to separate(individual equipment) the forces of each nation to simulate certain shortages like the problems of the Brits to replace infantry.

-Rework Italian theater, either extend the exclusion zone so that Italy is "covered" all around and not just the south or make the theater active as soon as the Allies advance from left or right into Italy.

-Go thru all units and check if they really should reconstitute or not, some things like Volkssturm units coming back from areas & cities already lost seem strange, special purpose units like German artillery Korps that were formed for the Ardennen Offensive also, parachute(air droppable) units as they can't replace that special infantry so fast, small units like the Wachbatallione (really no sense in keeping a Warschau Wachbatalion when that city was lost months ago.
Altogether there seem to be too many units on the reconstitution list sucking up replacements that are need for units in combat.

-River crossing seems a bit to easy for the Allies, no big operation needed to cross the Rhine and Oder.


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RE: Götterdämmerung 1944-1945(TOAW Redux) Feedback - 7/25/2012 4:06:17 PM   
sPzAbt653


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From: east coast, usa
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quote:

... different plane types in one unit can make problems in the resolution of air combat.


Just pointing out that your concern on this point may have been taken care of with the 3.4 Bug Fixes :

17. “Donut of death” fixed. This happened when a unit had both short and long range aircraft. Attacking at the longer range got the short-range aircraft slaughtered. Now only aircraft that can reach the target hex will take losses.

(in reply to BigDuke66)
Post #: 2
RE: Götterdämmerung 1944-1945(TOAW Redux) Feedback - 7/25/2012 7:43:22 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Oh, thanks for that info.

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RE: Götterdämmerung 1944-1945(TOAW Redux) Feedback - 7/25/2012 8:37:24 PM   
Oberst_Klink

 

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I see aned noticed Grosser Herzog (not John Wayne aka The Duke?) also likes updating old scenarios. Now, you're in for a beta test for my updated, revided version of Kharkov '43 then?

Klink, Oberst

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(in reply to BigDuke66)
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RE: Götterdämmerung 1944-1945(TOAW Redux) Feedback - 7/25/2012 10:03:32 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Too much workload at the moment, as I said to my opponent after finishing the scenario, I may come back when 3.5 is released but for now I'm off.

And yes nothing bad about polishing an old diamond to make it shine again in a new light, for my taste that is the biggest problem with TOAWIII, too few scenarios were really completely overhauled to get anything out what TOAWIII can provide.

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RE: Götterdämmerung 1944-1945(TOAW Redux) Feedback - 7/26/2012 3:29:10 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Thanks for the feedback BigDuke66 ... I'll look into it... Will be a matter for 3.5

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Post #: 6
RE: Götterdämmerung 1944-1945(TOAW Redux) Feedback - 9/2/2013 7:51:44 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
-Non-mobile AA changed to fixed arty icon.. Mobile FlaK to Arty icon.. Now with the AA patch those fancy 88MM Dual Purpose guns again provide ranged defensive fire at attacking tanks, while still retaining their AA capability.

-"66 Korps" should be available from the start for the Ardennen Offensive, at least the "18 VG Div" & "62 VG Div" were in action right from the start it's likely that the same counts for the "26 VG Div".
(FIXED)

-Look at RR artillery as they seem to have too many guns,(NO) also the composition should be adjusted so that long range isn't together with short range artillery.
(NO NEED FOR THAT)

-Look at air units, units with different plane types(Some SG with Fw 190 & Ju 87 for example and different ranges(Some JG with Me 109 & Fw 190 for example) should be separated into individual "Gruppen" as different plane types in one unit can make problems in the resolution of air combat.
(NO NEED FOR THAT, DONUT OF DEATH WAS FIXED)

-2x "NJG 100"(104,46) I guess should be different Gruppen of the NJG 100.
(FIXED, IS NOW 1/NJG100 and 2/NJG100)

-No supply point for artillery unit at 23,35.
(FIXED)

-I'll doubt that a Seydlitz Division fighting for the Russians existed.
(GONNA LOOK INTO THAT AGAIN)

-Change name "HGr Vistula" to "HGr Weichsel".
(FIXED, ALTHOUGH SOME SOURCES USE THE VISTULA DESIGNATION)

-Take a look at the "1604 RegtRussland" seems that 2 Battalions went to the 600. Inf.Div. (russ.) and the third to the 650. Inf.Div. (rus) so maybe it should be withdrawn sooner or later.

-Too early Thaw, end of January seems very early for one of the hardest winters in that century.

-Maybe limit the range of Volkssturm units moving away from its home town(houserule?).
(STILL TO DO, RESTRICT MOBILITY MAYBE USE GARRISON ICON)

-Do something with KG200 as this massive mix of totally different planes is useless.
(FIXED, SIMPLIFIED KG200)

-Rail link missing from 28,90 to 27.91.
(FIXED)

-Location for 211VG 72 Korps seems wrong as it is directly on the frontline, originally the unit was formed in Graudenz what is 102,37.
(FIXED)

-Try to separate(individual equipment) the forces of each nation to simulate certain shortages like the problems of the Brits to replace infantry.
(BRITS and COMMONWEALTH HAVE LOWER REPLACEMENT PRIORITY)

-Rework Italian theater, either extend the exclusion zone so that Italy is "covered" all around and not just the south or make the theater active as soon as the Allies advance from left or right into Italy.
(FIXED, EXCLUSION ZONE ALSO ENCOMPASSES WEST)

-Go thru all units and check if they really should reconstitute or not, some things like Volkssturm units coming back from areas & cities already lost seem strange, special purpose units like German artillery Korps that were formed for the Ardennen Offensive also, parachute(air droppable) units as they can't replace that special infantry so fast, small units like the Wachbatallione (really no sense in keeping a Warschau Wachbatalion when that city was lost months ago.
Altogether there seem to be too many units on the reconstitution list sucking up replacements that are need for units in combat.
(ALREADY TRIMMED DOWN WARSAW UNITS, SMALLER AND AD-HOC UNITS WILL NOT RECONSTITUTE)

-River crossing seems a bit to easy for the Allies, no big operation needed to cross the Rhine and Oder.
(FIXED BY REPOSITIONING SOME UNITS BEHIND THE RHINE RIVER HEX... NOTE THAT BOTH ARE MAJOR RIVERS AND COMBAT UNITS NEED FERRY UNITS TO CROSS THEM!)

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Post #: 7
RE: Götterdämmerung 1944-1945(TOAW Redux) Feedback - 9/2/2013 9:54:21 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Grenadier-Regiment 1604 (russ)
Aufgestellt im April 1945 in Dänemark

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RE: Götterdämmerung 1944-1945(TOAW Redux) Feedback - 9/3/2013 3:16:09 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Thanks, just as info "Vistula" is just English for "Weichsel", I don't think any German unit used an English designation that's why I noted it.

Not sure about Grenadier-Regiment 1604 anymore, no clue where I pulled that info out but sources aren't too clear on it anyway.
http://www.lexikon-der-wehrmacht.de/Gliederungen/Grenadieregimenter/GR714.htm
http://www.lexikon-der-wehrmacht.de/Gliederungen/Grenadieregimenter/GR1604.htm

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Post #: 9
RE: Götterdämmerung 1944-1945(TOAW Redux) Feedback - 9/3/2013 4:30:02 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Weichsel it is .. And yes I checked the Lexicon for the 1604 Rgt... Currently testing after the modifications... Need to check the weather pattern, but I remember putting in a relapse to worse weather after initial thaw.. The Frische Nehrung for example can be reached over the ice at some point

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Post #: 10
RE: Götterdämmerung 1944-1945(TOAW Redux) Feedback - 9/21/2014 10:51:53 AM   
frosen


Posts: 52
Joined: 1/8/2014
From: Sweden
Status: offline
I know this thread is old but I recently rediscovered this old gem.

Maybe a minor detail but I happened to notice that 11. SS Pzgr. Division Nordland is missing from the scenario. At the start of the scenario it was attached to the III. SS Pz korps, 18. Armee, Hgr Nord (Kurland).

I'm playing the 4.23 version.

Is the development of this scenario still alive?

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Post #: 11
RE: Götterdämmerung 1944-1945(TOAW Redux) Feedback - 9/24/2014 11:29:30 AM   
shunwick


Posts: 2426
Joined: 10/15/2006
Status: offline
Still being developed but held up due to the new version being for TOAW 3.5 or 3.6. This is a as far as I am aware anyway. There are quite a few scenarios waiting on the next version of TOAW. Which should be along sooooooooooooooooooon.

Best wishes,
Steve

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RE: Götterdämmerung 1944-1945(TOAW Redux) Feedback - 10/28/2014 4:02:27 AM   
lion_of_judah


Posts: 2113
Joined: 1/8/2007
Status: offline
where can one download this updated scenario?

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Post #: 13
Scenario request - 8/4/2017 8:21:15 PM   
Zajcew

 

Posts: 16
Joined: 10/26/2015
Status: offline
Hello Everyone
Sorry to bring back this old topic but with so little activity on the forums lately I thought It would beter refresh everyones memory than just describing what I'm looking for.
Since the latest version of this scenario was never publicly available I'd like to ask if anyone has a version of it later than 4.29 and would be able to share it? If so please send me a PM and i'll gladly give my email. Additionaly I'm looking for another scenario by Silvanski, Europa 1947 v 5.5 described in this topic: http://www.matrixgames.com/forums/tm.asp?m=2997576 and am asking anyone who has it for contact.
I of course sent Silvansky himself a PM wit this request but I'm not sure how active he is on the forums as I haven't gotten a reply yet.

(in reply to lion_of_judah)
Post #: 14
RE: Scenario request - 8/4/2017 11:09:26 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
I sent you an email ;-)

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RE: Scenario request - 8/5/2017 10:03:54 PM   
Zajcew

 

Posts: 16
Joined: 10/26/2015
Status: offline
Mighty thanks :)

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