loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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quote:
ORIGINAL: MrsWargamer There's no such thing as 'good AI' in war games. Either the game is so detailed the AI never had a chance, or it is simply beyond the scope of current game design. .... So the problem is some games are great purchases vs a person and a waste of time vs the machine. ... For the OP, these have been recommneded but I'd say Flashpoint for a modern game (partly as both sides have a delayed order system), Campaigns on the Danube for Napoleonic (partly as both sides have a delayed order system) and AGEOD's AJE for ancient (like Pride of Nations its one of those games that the AI can play well). There is a clue in there that the best vs AI games all have an order/turn resolution routine and the two best have very realistic orders (with delays, lost instructions etc). In effect, while you can learn to play both well, you can never min-max as something will always go wrong (for both you and the AI). For Mrs W ... can I humbly dissent from your first statement and enthusiastically endorse the second. Some games the command routine is such that the AI is not hampered (as above), in others I play for a bit of light fun (Strategic Command is an excellent eg, I can have fun vs the AI because I just play in a relaxed manner which suits the time commitment and the rule base). But as an eg of the other, I'd never play AGEOD's Wars in America vs the AI. Partly as the sheer geographical scale, linked to very small armies (even in the tax evader's revolt scenarios and the war of 1812) means any AI will struggle. But its more because its just such utter fun PBEM. Burn down settlements, gamble on winter lifting early or arriving late, spend a campaign season setting up the next year, all the time worrying that your opponent has spotted a fatal mistake - quite simply nothing like it. I would play AJE or Pride of Nations vs AI as the rule set, unit density and geographical set up all make it easier for the AI to make reasonable decisions. edit: others where the rules/scale/situation work to give good vs AI are War in the West, basically if you play the Allies its a problem solving exercise (a very complex one) and the AI copes well as the Axis side. Campaign Series is another modern tactical game where the AI is pretty good, but where you can usually work out the solution to a scenario so for long term play better against an opponent (though there are lots of scenarios). I found Brother against Brother (civil war grand tactical) to have a good AI but the choice of battles is less good (First Bull Run does tend to be repetitive).
< Message edited by loki100 -- 8/7/2017 10:43:58 AM >
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