TenaciousD
Posts: 83
Joined: 3/17/2003 From: Queensland, Australia Status: offline
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Mac. its a bit too obvious that its going too be very simplified. Eg Many people ask about lack of kneeling or going prone. The only answer hey get is 'we dont feel anybody would use tht feature anyway',or' features such as this are unnecessary...' They dont understand their audience or the 'tactical squad combat genre'. If there was detail and deep tactical possibility in the game we'd have heard about it by now, they only make excuses as to why the game doesnt need this or that option. The gameplay is going to be very shallow, even compared to XCOM, unnacceptable. The graphics do look tasty, credit for that but Gameplay is what counts and they have sold out BIGTIME in that area. It will be about as deep as Armymen on the playstation. Sorry to say, and if im wrong ill wear it and apologise but this game is not going to get the average casual gamers dollar$ nor will it please the cult following of XCOM, a game 8 yrs old that they cant equal gameplay depth today. Save your money Mac, or watch the fan reaction before buying it. Mac, on the plot issue, I think the XCom plot was good. Prevent the alien invasion from taking over the Earth. The cool bit was you PLAYED the story, not read it inbetween levels. The story was researching new techs, confronting new species, spreading your bases all over the world.....XCom3 brought in corporations and opposing factions, more of a story but LESS enthralling for some reason. I think letting the player know he/she has to save the world and having masses of resources, money and tech to do it his or her way was awesome fun. I say again, Matrix you guys would make a million if you applied your talents and standards to the XCom universe, it would advertise itself, all you would have to do is tell the fans how deep youd go with it. At the very least if you released a visually updated XCom 1or 2 youd be set, but Ive read Paul Vebbers posts on CL:COI and if XCom got this sort of treatment, WOW!!
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