CCIP-subsim
Posts: 695
Joined: 11/10/2015 Status: offline
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The short answer is: depends on the air base, and on your (or the scenario's) definition of "destroy" As far as shutting down operations, the rule of thumb for me is: if there are very few runway access points, hit the runway access points. If you have an airport with, say, 3 or less runway access points - that's the way to shut it down which requires the fewest weapons/sorties, and in my observation the access points actually take longer to repair than runways. So take a look at the ratio between the number of runways/runway-capable taxiways vs. access points, and decide from there. The fewer access points, the better they are as a target. There's rarely a real lack of parking space at airbases and typically many of them will be reveted or reinforced, meaning you're unlikely to outright destroy them. However, if your mission involves not just shutting down the airfield but also asks you to take out the aircraft, that might be a different story. It could be key to winning the scenario - but that really depends on your tasks as per briefing/scoring. As for everything else on the airfield - unless you have a specific task to attack things like buildings, tower, ammo or fuel dumps... don't bother with them. Destroying those will have no effect on the airbase insofar as its ability to launch aircraft (at least in the short-term, and at the moment pretty much all CMANO scenarios are short-term).
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