HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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quote:
ORIGINAL: MemoryLeak How does a mission planner know if fighters need drop tanks for a mission? Is there a quick easy way to tell the distance to a target and compare it to the range with and without tanks? And there seems to be a lot of lazy Engineers sitting around doing nothing while the railways are at 100% damage. A fast way is to set the air mission you want (for example hit the Ground Attack button, select the air force and click on the target. You will see a line on the map, heading from a staging base to the target. If you extend the radius of the raid it is easier to see this next bit (set it to 8 or 10). Then look at the number of a/c the AD says is available. As long as 'esc' isn't zero, the AD box should have green or purple hexes. The green ones are the ones the escort can reach, the purple are unescorted and the uncoloured ones are out of reach of both. To quickly understand which aircraft can take part (and more importantly why) click on the 'number of a/c' text and it should open a detail screen. A/c able to fly will be in white and the others in purple/blue IIRC. Down the bottom of that list is a check box saying 'no fly reason' or something similar. Check that and it puts a line of red text below each non-flying group (things like 'out of range' or 'set to rest'). This should help a lot. If you want to play with load outs and things, add a couple of specific groups to the raid (click on the + next to them - this should jump them to the upper part of the raid group list. Now the raid will select a/c from those upper groups only. To force a specific load out, click (or double click, I dont recall) on one of the FB groups, when its screen opens, change the load from auto to one without drop tanks (or force it to use smaller ones), then close the window. If it can still fly, it will be white otherwise blue. Thus you can fairly quickly gain a feel for who can fly with what. (Pay attention to the range column which is the distance to the staging base - don't be confused by differing transit lengths) Having said all this, escorts can be left on auto all the time as drop tanks are discarded before combat and have almost no effect other than extending the range (supply only IIRC, and if you are hurting that much for local supply, evacuate the airbase). Only FB on bombing really matter as most of them have a trivial load if they are using tanks as well. One thing I do is (for example) put all Tiffies in 2TAF on 8 Rckts as a manual load out (there is a button to do this), then use them to set up all my interdiction raids... if they show up white, good. If not, cancel that AD, or maybe switch a couple of Sqds to a loadout with tanks. If I want to attack troops I might switch just the Tiffies on that AD back to auto or bombs (there is a option once a load out is selected to apply it to all <aircraft type> in (e.g.) Ground Attack AD. But all this is really advanced and only barely needed on even Challenging AI...you can (as I said before) just point and shoot with ADs, leaving everything other than target type and hex and radius on auto.
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I have a cunning plan, My Lord
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