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First run through of my scenario left me with some questions...

 
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First run through of my scenario left me with some ques... - 5/25/2001 3:11:00 PM   
Gumby3D

 

Posts: 28
Joined: 5/21/2001
From: Vernon, BC, Canada
Status: offline
Hay hay, So for my first scenario I wanted to recreate one that was used for a set of miniature rules called Battlefront:WWII. I wanted to do the scenario because it seemed rather simple and fun. The scenario isn't official yet for Battlefront so I had to work of some pictures and a small description and forces list. Which was really all I needed. The scale of which BF:WWII is played is one tank equals two so the amount of units used was a little much so instead of using companies I would use platoons, sometimes even smaller from a company to a section or whatever sec is an abreviation of ;c) When buying the forces though was where the first road bumps hit, for instance the scenario calls for one PAK40, the lowest amount I can seem to get is 2 this problem leads to some later questions that deal with balance. Also, I needed a dismounted PzGr Company so I went with an Mech PzGr Platoon I believe and I ended up getting stuck with transports which the scenario states are unnecessary. I needed two panzershreck but can only go as low as three. Now alot of the slightly larger unit counts is a problem for the scenario I was trying to convert but since the map I made it on would if converted to a table top a few feet longer and wider so since it's a bigger map I figured the extra units shouldn't hurt and should open up broader strategic elements. I guess I should explain the scenario ack ;c) It takes place in a small village east of Bastogne. The Germans have it held, and the Americans are on their way toward the Ardennes, I guess ;c) I need to develope the story and get the dates right, at the moment the date is 1944 November 6th. The Germans have the town held pretty well the Americans are on their way along the main road with their tanks in parade formation. I would write the forces out but I'm pretty tired ;c) Anyhow the Americans start on the left side and the village is about 3/4 of the way across the map. The Germans have two PAK40's hidden at the front of the village. One PAK40 is hidden behind some trees and entrenched watching the main road while the other is farther back on the other side of the road watching the adjacent hill. The hill goes up three levels and the one PAK40 right next to it can see all the way up and the PAK40 watching the road can see up two levels. Right behind the PAK40 is a level 1 hill the over looks the village, although it doesn't give a huge advantage as you have to be almost right near the edge of the hill to see two hidden PzIV's near the edge of the village in a yard and behind a hedge er no stone wall. Anyhow I need to note that I JUST played through the scenario and golly gee, I tried to go up around the village on the left flank which would take me up the big hill... I took all of my half-tracks that route and just as I was getting fired upon up there I unloaded. I lost all my half tracks to one of the PAK40s, I also sent a Sherman 76mm M3A1 and a 105mm Sherman up there with the half-tracks. (note the scenario calls for only one of each of the tanks just specified but I can only get as low as 2) So the PAK40 watching the hill certainly did it's job but I managed to surround it after I had suffered a few losses not including my massive loss of half-tracks. The PAK40 in the trees probably caused me the most losses. It took out almost all the tanks I sent that way before they could even see it. After I had managed to get a two tanks onto the hill that overlooked the village one was immediately taken out by one of the hidden PzIVs. The last tank on the hill was a 105mm Sherman, it ran into a group of hidden infantry and didn't seem to have too much trouble I then tried to move it into position to fire on the panzers in the village but it was ambused by two groups of dug in infantry and was taken out almost faster than I realized it. To speed this up because I'm really tired and I wanna sleep I ran into more infantry hidding behind a wall on the far side of the village, I managed to take out two fo the four panzers in the village, although I never saw the fourth. I took almost all of the VLs that were outside the village on the weatern half of the map and I took two VLs in the village. Than my turns ran out... I probably would have been able to make it farther if I had more turns so I will tweak it... But it was really dissapointing in a way to see almost all of my tanks gone in the first few turns, what do you think? Should I get rid of one of the PAK40s? Onto more questions, more about the construction of the scenario. Can I get rid of single units, can I add single units? Like say for instance I did only want one PAK40, how would I do that? Cause the two are a group a section and I can only get them together. Also how can I get rid of the Opel Blitz's? They just leave the map but were an annoying distraction for my tanks cresting the hill overlooking the village. Ah yes, how many points should a VL be? Like average, the point in the middle of the village should be worth alot, I think I have it at 50? Something of that sort. Oh I also plopped some VLs ontop of eachother and left some point-less so as to descrease the amount of descisive points on the map... I have on VL on each hill, both are in intersting places on the hills. One VL on every building in the village for good measure. One VL on the road leading north that exits the village. Two VLs near the right edge of the map in a large open spot. I will probably release some screenshots of the map, maybe a shot of the contour map. Oh yes here's one of my most nagging questions. Each side was given offboard artillery and two 81mm mortars, how do I assign a FO to the artillery? The Americans have one FO jeep, so I'm curious. Cheers ~Chris

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Post #: 1
- 5/25/2001 6:58:00 PM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Let me strongly recommend to you that you do some reading, Chris. There is a whole series of articles right here on this forum on scenario design. A lot of your questions will be answered by reading them. Just use the search button and ask for all posts using the term "Scenario Design 101" I'm going to try to move them up to the top for you. You should get all 8 of them listed for you to read. As to your question of adding or deleting single units. Yes you can. To delete a single unit, open the "buy" menu for a country, open the unit list and click on it. It will disappear. I buy single units by purchasing whatever unit(s) I need. I also purchase an extra sniper. I then attach the unwanted units to the sniper. Then I delete that formation. Tons of questions I know, but this will come to you a little at a time. WB

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Gumby3D)
Post #: 2
- 5/25/2001 11:31:00 PM   
Gumby3D

 

Posts: 28
Joined: 5/21/2001
From: Vernon, BC, Canada
Status: offline
Wow thanks tons Bill I totally appreciate your help mate! Cheers ~Chris

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(in reply to Gumby3D)
Post #: 3
- 5/25/2001 11:57:00 PM   
Flashfyre

 

Posts: 330
Joined: 10/6/2000
From: Waynesboro, PA, USA
Status: offline
Some other possible solutions for unit buying: 1) For each single unit you want (a PAK40, a PzIV, etc.) buy a sniper. Then, during setup, use the "Change Unit" button and select the type you want. This gives you a single unit, instead of the 2- or 3-unit section. 2)Another way is to buy the section, then change one of the units to something else. Example: buy a 2-gun section of PAK40s, then change the second gun to a PzIV. However, this keeps both units in the formation, under the leader of the first unit; in this case, the PzIV would be subordinate to the PAK40's leader. This may not be what you want, if the scenario calls for separate units. 3) As for the dismounted PzGr company and the useless transports, buy a regular rifle company, and adjust units as needed. I believe the rifle platoon has 4 squads and an MG34 or MG42, whereas the PzGr platoon has 3 squads and an MG34 or MG42. You could also "destroy" the unneeded units during setup. They will still show in the HQ list, but not count towards victory point totals (a much-needed improvement over previous versions). Hope these suggestions help some.

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The Motor Pool http://www.geocities.com/aurion_eq/index.html?976419304550 [email]kmcferren@onemain.com[/email]

(in reply to Gumby3D)
Post #: 4
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