Major SNAFU_M
Matrix Hero

Posts: 583
Joined: 11/3/2005 Status: offline
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Thanks for the ideas to try. I tried the three separate missions, with delayed times. That sort of worked, except that the helos did not launch at the correct times because they were not in a ready status. So I played around with that a bit and discovered - unless I really messed something up - that if you assign multiple aircraft to a single mission, and some are ready and others are not, that the sim automatically begins to ready the aircraft that are not in a ready state and they join the mission when they are ready. No need to click the ready aircraft as you add them to the mission. If, however, you are creating a delayed mission, then when you add the aircraft, and it is not in a ready state and you do not click the ready aircraft button, then the aircraft will not be automatically readied (probably because the mission is not active until the time is reached. My observations so far are that even when the mission becomes active, the AC assigned to the mission will not be readied automatically if it is not already in a ready state. UPDATE - I cannot duplicate this now. Twice this morning this happened and now I cannot reproduce the results. I am still running a test to see if, when you click the ready aircraft button the AC will be readied even if the mission is not active. If not, then that is a bit of a spanner in the works. It would be really nice if, at some point, a relative timer could be put in place in addition to the specified date and time. So instance, Activate Mission #2, at 3 hours after Mission #1 becomes active, etc. and be able to set up a chain of missions and then have them loop. Just an idea and there are probably more elegant solutions or I need to make the commitment to get in to lua fully. UPDATE: So in playing around with this more I stumbled across another little thing to note when creating missions. If you leave the add mission dialog open and create a sequence of individual missions with each one having a specific date and time of launch, you will notice that as the mission list populates they will all be active (regardless of what you set the date/time to) you have to manually select them to be inactive. If you close the add mission dialog each time and reopen it to create each mission - when you set a specific date and time then the mission is automatically marked as inactive (assuming the date/time is in the future). This means you need to pick one way of doing this, and stick to the sequence. If you switch between the two methods (as I was doing because I was looking for something different) you will probably trip yourself up with an unexpected behavior. I remain, very much, SNAFU
< Message edited by Major SNAFU -- 8/16/2017 6:05:19 PM >
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"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." - "One ping to find them all, One ping to link them; One ping to promote them all, and in the darkness sink them"
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