Alfred
Posts: 6685
Joined: 9/28/2006 Status: offline
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quote:
ORIGINAL: InfiniteMonkey quote:
ORIGINAL: Timotheus The UI is atrocious, and needs to die in hellfire and WITPAE needs to have modern, user friendly AI. My fingers bleed while playing this game. There are limits to what a "modern UI" can do. While I agree that the interface can be improved, allowing the level of control that exists in WitP:AE means lots of actions by the user to specify them. Things could be done to decrease the number of clicks somewhat, but with control comes clicks. In an ideal world, an improved interface would exist. That however would require as a minimum a complete graphics rewrite. The database structure would probably need to be rewritten too. In theory not impossible but definitely a major call on any development resources. As to the number of clicks, the comment that "with control comes clicks" is absolutely spot on. There are many existing labour saving opportunities which complaining players stubbornly refuse to use. To mention just a few, both the Auto Convoy and the CS control, if used correctly, can reduce considerably the amount of clicking. Instead of 1 day turns, multi day turns will cut clicks by at least 50%. The quid pro quo is less player control. Given the choice very few players elect that exchange.[/I] quote:
ORIGINAL: Timotheus The AI scripts were VERY good for their era, but now they are not. AI CAN and SHOULD be much improved for WITP2, but it CANNOT be done in WITPAE due to game engine limitations. Not sure I agree... In some ways, the maturity of the game engine makes the AI easier to improve, not harder. The problem is that no one with access to the code is actively working on the game right now. There is no need to have access to the code in order to "improve" the "AI". When most players refer to the AI they are conflating two different things. The true AI is embedded in the code and yes for that to be altered, access to the code is required. However this is not really a problem for the AI is actually quite good. The AI does a good job of following the "rules". For example, it sends out air units at acceptable altitudes, maintains the overall logistical system, prosecutes the scripts competently (and certainly more competently than I have seen many a human conduct their operations), task forces move smoothly etc. It is the second element, the scripts, which overwhelmingly is what gets excoriated. The scripts are not AI. Anyone can write new scripts. In fact, upon the release of AE, the devs expressed the hope that new scripts would be written. Andy Mac who wrote the scripts, extensively posted on the technical details involved in writing new scripts. And yet, after all this time and all the forum whinging, not one single script has been produced and presented by a non dev.[/I] Alfred
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