WingedIncubus
Posts: 512
Joined: 10/3/2007 Status: offline
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quote:
ORIGINAL: tyronec Another unhelpful comment - but the AI is so bad at playing Axis that I think it is difficult to get much of a game out of it. It does play a reasonable game as Soviet however so in my experience more enjoyable to play against the AI from the other side. I understand that the AI is not up to par. However, what is the alternative? At least, the AI is there regardless of performance. A PBEM Axis player sees that as a Soviet player it is not even a contest, will offer me to resign to stop wasting his time, and with a few comments that are magical whispers to me. It's like asking a FIDE Master to play and comment the play of a 900-rated first-grader: The former will talk about endgame concepts and middle-play strategic evaluation, the latter wants to learn how to set and move the pieces, and usually does not even know how to castle. Here in the example, you mention building fortifications with Reserve units. Might surprise you, but I don't even know the science of building fortifications in WITE, except that when left not moving they will naturally build lower levels of entrenchment each turn. It required a second-level of thinking I do not yet possess in WITE: Even after reading both the manual and the condensed ruleset, I am still at the level of wondering where I place my scattered troops on early turns. Axis players already have it easy at the start of the game, but also have all those graphic tutorials to perfect their early advantage, explaining by and large how to break a line and exploit it, how to HQ buildup, etc. Great teaching stuff to learn to play the game on the map. What the Soviet has can be summed up by "Stick it until 1942 and run, run, run" with abstract stuff like Production, pulling all the air force to the National Reserves, etc. Well, how does that translate tactically on the map? Running east concedes both space and time to the Axis at no cost. So somewhere I must create speed bumps to give time for reinforcements to arrive. But how? Like on my map... what I see, partly due to lack of experience and exaggerating the Axis' operational reach in T2, is that the Axis will be on the door of Pskov next turn. How the hell can I have enough time to build a decent line on the Velikaya if the enemy is there next turn, with the few units that are available? So my calculation was: Create picket line on the Dvina to slow them down enough that reinforcements arrive next turn that I may place around Pskov and along the Velikaya. However... what if the Axis panzers swerve north? Nothing is stopping the Axis on the way to Tallinn... and then I start to throw my hands up in the air.
< Message edited by Drakken -- 8/28/2017 5:13:01 PM >
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