pzgndr
Posts: 3170
Joined: 3/18/2004 From: Maryland Status: offline
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It's been a couple of months so I want to provide a quick update. Last month I posted a v1.22.00 beta that addressed some PBEM and Third Party Combat issues. I have since been working on some Kingdom and combat issues. So far, here's the list of issues addressed in v1.22.01: Empires in Arms the Napoleonic Wars - 1.22.01 ============================================= - 0000061: [Game Enhancement] Optional rule Overwhelming Numbers - resolved, but 6:1 criteria and no defender withdraw exception. - 0000157: [Rules Deviation] Unable to reinforce into a battle after the round in which the battle completes - closed, leave as is. - 0000166: [AI Enhancement] AI doesn't defend its navy in port - resolved? - 0000210: [UI Enhancement] Battle Casualty Selection Buttons are hard to see - closed, O/S in charge of displaying the face of speedbutton. - 0000214: [Rules Deviation] Disbandment of the Holy Roman Empire should be required before forming Confederation of the Rhine - closed, leave as is. - 0000257: [UI Enhancement] Put focus on corps after siege success - closed, players can set Auto Garrison Level. - 0000304: [UI Enhancement] Battle Summaries not posted - resolved. - 0000357: [Rules Deviation] Reinforcement rules - closed, leave as is. - 0000381: [Game Bug] Ottoman Garrisons have issues not merging or not being able to add factors to them and in side by side display - closed, could not reproduce. - 0000512: [Rules Deviation] More than 3 Provinces of Home Nation can be ceded; also capital province should be cedeable - closed, leave as is. - 0000599: [Rules Deviation] Corps in Garrisons are not counted as part of a garrison to contest control of city upon DOW - closed, garrison forces only per rules. - 0000628: [Rules Deviation] Corps in city areas should be able to withdraw into cities if there is capacity for them - closed, all retreats must be into an adjacent land area per rules. - 0000691: [Game Bug] Unable to add Nelson to blockading fleet during reinforcement phase - closed, leave as is. - 0000698: [Rules Deviation] Defeated fleet fled to enemy-controlled port - resolved. - 0000699: [Game Enhancement] Make setting orders for one fleet in a stack automatically changes the orders for all fleets in the stack - closed, leave as is. - 0000704: [Game Bug] Tie result does not register in game - closed. - 0000717: [UI Bug] Selecting all forces from second page of outflank does not allow removal of casualties – resolved. - 0000727: [Game Bug] Minor countries showing in log as winning or gaining political points - closed. - 0000741: [Game Bug] Fleet can attack evil twin - closed, could not reproduce. - 0000742: [Game Bug] When French and British ships are present in same area, Nelson is placed on French ships - closed, could not reproduce. - 0000744: [Rules Deviation] Only one of many corps in an area able to besiege - closed. - 0000771: [Rules Deviation] Capture of transports should require fleet to declare an attack - closed, leave as is. - 0000788: [Rules Deviation] Implement Forced Naval Retreat Rule - resolved, also deleted -1 penalty for all light ships. - 0000798: [Game Bug] Timing of naval evac is incorrect – resolved. - 0000804: [Rules Deviation] Loser of trivial battles incorrectly losing political points - resolved. - 0000829: [AI Enhancement] AI never attempts to reinforce - resolved? - 0000830: [AI Enhancement] AI never commits guard – resolved? - 0000835: [Game Bug] Poland not receiving money or manpower - resolved, added income and manpower collection at Kingdom creation. - 0000844: [Game Bug] Transport fleets without escorts attacked in port fight back – resolved. - 0000850: [AI Bug] Battle crash when selecting units to lose - closed, could not reproduce. - 0000853: [Game Bug] Free States not at war with same enemy as controlling major – closed. - 0000860: [Game Bug] Producing units in a Kingdom – closed, could not reproduce. - Piracy rules improvements – resolved (see 12.2.1). Empires in Arms the Napoleonic Wars - 1.22.00 ============================================= - 0000106: [Game Enhancement] Implement external combat option for naval battle – closed. - 0000581: [UI Enhancement] Warning of extensive foraging losses – resolved, to provide more warnings for player confirmation. - 0000619: [Game Bug] Cannot Specify a Surrender in 3rd Party Combat – closed, PPs are supposed to be awarded if corps or fortifications are involved. - 0000670: [Game Bug] There is no 'draw but defender withdraws' option in 3rd Party Combat System – closed, only the attacker retreats in draw. - 0000782: [PBEM Bug] Diplomacy Phase messages – resolved? - 0000817: [PBEM Bug] Awaiting battle results pop up message is confusing – resolved. - 0000846: [Game Bug] Lend money to Major Power – resolved? - 0000849: [Game Enhancement] Can't use 3rd Party Combat Resolution when running a blockade – closed, running blockade forces an immediate combat resolution during naval move not naval combat phase. - 0000859: [PBEM Enhancement] Clearing PBEM Battle Folder – resolved? - Restore phase skip for simultaneous diplomacy – resolved? - Add prompts for PBEM phase skips if no reinforcements arriving or no naval forces – resolved. - Cosmetic improvements for View Turn Income Summary readability – resolved. Some items are marked "resolved?" because I still need some independent confirmation or see the AI actually do stuff like commit guard or get reinforcement. Playtesters are welcome (Hint!). I'd like to still tackle AI-vs-AI combat using chits and proportional naval losses for v1.22.01 but these are tricky. My intent is to proceed into v1.22.02 and address alliance issues and surrender rules. The intent for v1.22.03 is to work on the 1812 scenarios and some other stuff. After that, wrap it up and shoot for another official release with v1.22.04 or whatever. Maybe by end of the year. Marshall Ellis mentioned to me that he is still interested in getting back into EIA code development, perhaps in the next couple of months. We shall see!
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Bill Empires in Arms Development Team
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