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RE: Another counter mod (on going)

 
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RE: Another counter mod (on going) - 1/26/2017 6:48:02 AM   
Ason

 

Posts: 352
Joined: 11/29/2013
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quote:

ORIGINAL: SIPRES
current mod Progress

ITALY: Complete
UK: Complete
USA: Complete
USSR: 50% complete
FRANCE: 50% complete

I have seen there is 1 Major nation slot unused, any Idea wich Nation I could add?


Maybe Germany?

(in reply to SIPRES)
Post #: 91
RE: Another counter mod (COMPLETED and ready for download) - 1/27/2017 11:13:40 PM   
Rosseau

 

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SIPRES, Started new campaign hotseat with correct file in Major_04 (I can see your Soviet sprites when opening file manually), but no go. I checked and your file was not replaced.

Not that I'm complaining, mind you! Great mod. Just want to give you feedback. Thanks.


(in reply to SIPRES)
Post #: 92
RE: Another counter mod (COMPLETED and ready for download) - 1/28/2017 4:19:43 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: rosseau

SIPRES, Started new campaign hotseat with correct file in Major_04 (I can see your Soviet sprites when opening file manually), but no go. I checked and your file was not replaced.

Not that I'm complaining, mind you! Great mod. Just want to give you feedback. Thanks.



little bit strange...
I wonder this is due to hotseat?
Can you try same campaign in single player, just in case?
Where did you install the files?

in the core game
C:\Program Files (x86)\Matrix Games\Strategic Command WWII - War in Europe\Bitmaps\Major_04
or in a user campaign?
C:\Users\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns ect...

(in reply to Rosseau)
Post #: 93
RE: Another counter mod (COMPLETED and ready for download) - 1/28/2017 5:11:07 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
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We have had the same issue in the past. See post #2 here for a solution, hopefully:
http://www.matrixgames.com/forums/tm.asp?m=4192223

(in reply to SIPRES)
Post #: 94
RE: Another counter mod (COMPLETED and ready for download) - 1/28/2017 11:48:01 PM   
Rosseau

 

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Single player Case Blue vanilla campaign and same problem. I see sPZAbt653's point about modded campaigns going in the documents folder. But this only occurs with the /bitmaps/Major_4 Russian units, not all the others, so doesn't make sense. The game is installed in C:\Battlefront\SC3

However, if it is working for everyone else, that's my problem. The other sprites are awesome.

(in reply to sPzAbt653)
Post #: 95
RE: Another counter mod (COMPLETED and ready for download) - 1/29/2017 12:55:54 AM   
daon

 

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for major_04
You must replace unit_sprites_nato in each campaign folder!







Attachment (1)

< Message edited by daon -- 1/29/2017 1:01:00 AM >

(in reply to Rosseau)
Post #: 96
RE: Another counter mod (COMPLETED and ready for download) - 1/29/2017 7:34:39 PM   
Rosseau

 

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Thanks Daon! I'm thick as a brick. Works fine. I had only changed it in the main bitmaps folder. Looking forward to SIPRES' upcoming mod.

(in reply to daon)
Post #: 97
RE: Another counter mod (COMPLETED and ready for download) - 2/2/2017 2:46:46 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Hi SIPRES,

I modded your plane mod. Mind if I use it for my WWIII1946 Mod?






Attachment (1)

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Rosseau)
Post #: 98
RE: Another counter mod (COMPLETED and ready for download) - 2/2/2017 6:49:56 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
No problem Hairog
Feel free to use/Mod them.

Christophe

(in reply to Hairog)
Post #: 99
RE: Another counter mod (COMPLETED and ready for download) - 2/2/2017 2:30:46 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Thanks SIPRES. Great stuff.


_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to SIPRES)
Post #: 100
RE: Another counter mod (COMPLETED and ready for download) - 3/8/2017 9:42:41 PM   
Steely Glint


Posts: 580
Joined: 9/23/2003
Status: offline
(Never mind. Killed the bug myself.)

< Message edited by Steely Glint -- 3/8/2017 9:58:11 PM >


_____________________________

“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.

(in reply to Hairog)
Post #: 101
RE: Another counter mod (COMPLETED and ready for download) - 3/8/2017 9:52:16 PM   
Steely Glint


Posts: 580
Joined: 9/23/2003
Status: offline
(Never mind. Killed the bug myself.)

< Message edited by Steely Glint -- 3/8/2017 9:57:39 PM >


_____________________________

“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.

(in reply to Steely Glint)
Post #: 102
RE: Another counter mod (on going) - 3/11/2017 10:19:33 PM   
IronCoffins88

 

Posts: 4
Joined: 3/11/2017
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Is the Russian Set done? I know i saw a picture of them, but in my game their the only ones that still have the standerd counter set still

(in reply to daon)
Post #: 103
RE: Another counter mod (on going) - 3/12/2017 2:51:55 AM   
FF_1079


Posts: 87
Joined: 12/26/2007
From: Bluffton, South Carolina
Status: offline

quote:

ORIGINAL: IronCoffins88

Is the Russian Set done? I know i saw a picture of them, but in my game their the only ones that still have the standerd counter set still


Yeah, because of a unique unit the Soviets have, there is an additional action that needs to be taken to have the Soviet units show up as Sipres created them. Just go back a page or two - and you will see what is required to make the Soviet units use his counters.

_____________________________

Fondly remembers SSI's "Clash of Steel"

(in reply to IronCoffins88)
Post #: 104
RE: Another counter mod (on going) - 3/12/2017 3:22:01 AM   
IronCoffins88

 

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got it to work now, thank you sir

(in reply to FF_1079)
Post #: 105
RE: Another counter mod (on going) - 3/16/2017 9:11:36 PM   
Ironclad

 

Posts: 1924
Joined: 11/22/2006
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Great set. My only difficulty was distinguishing the army from corps at maximum zoom. Could the former be given a different colour nato symbol as in the standard counters or your medium zoom level.

(in reply to IronCoffins88)
Post #: 106
RE: Another counter mod (on going) - 3/20/2017 7:48:49 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: Ironclad

Great set. My only difficulty was distinguishing the army from corps at maximum zoom. Could the former be given a different colour nato symbol as in the standard counters or your medium zoom level.


Hello Ironclad,

I plan to modify the actual MOD to enhance readability and add Zoom level , but honestly I cannot provide a time frame as I am currently very busy.
Be patient..

Christophe

(in reply to Ironclad)
Post #: 107
RE: Another counter mod (on going) - 3/21/2017 7:34:34 AM   
Ironclad

 

Posts: 1924
Joined: 11/22/2006
Status: offline

quote:

ORIGINAL: SIPRES


quote:

ORIGINAL: Ironclad

Great set. My only difficulty was distinguishing the army from corps at maximum zoom. Could the former be given a different colour nato symbol as in the standard counters or your medium zoom level.


Hello Ironclad,

I plan to modify the actual MOD to enhance readability and add Zoom level , but honestly I cannot provide a time frame as I am currently very busy.
Be patient..

Christophe


Thanks, good to know.

(in reply to SIPRES)
Post #: 108
RE: Another counter mod (on going) - 4/9/2017 6:35:53 AM   
PrinceMiskin

 

Posts: 41
Joined: 8/3/2007
Status: offline
Superb job!

My only remark would be that I would have liked the halftrack representation for motorized corps (eg Sd Kfz, Universal, M series, STZ). Universal was fully tracked though... :-)

The lorry is something I mentally attribute to a supply unit.

Then again this is probably historically inaccurate, but feels good to give Panzerkorps Grossdeutschland a Sd Kfz halftrack rather than an Opel Blitz. :-)

< Message edited by PrinceMiskin -- 4/9/2017 8:36:03 AM >

(in reply to BillRunacre)
Post #: 109
RE: Another counter mod (COMPLETED and ready for download) - 6/7/2017 5:31:07 AM   
zombiewarrior07

 

Posts: 15
Joined: 12/4/2014
From: Perth, west Australia.
Status: offline
Urr, sorry, can u please provide a direct link to 'post # 54' ?
Thanks.

(in reply to SIPRES)
Post #: 110
RE: Another counter mod (COMPLETED and ready for download) - 6/7/2017 5:21:42 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: zombiewarrior07

Urr, sorry, can u please provide a direct link to 'post # 54' ?
Thanks.


Here it is:

http://www.matrixgames.com/forums/fb.asp?m=4213604

(in reply to zombiewarrior07)
Post #: 111
RE: Another counter mod (COMPLETED and ready for download) - 6/8/2017 1:54:39 AM   
zombiewarrior07

 

Posts: 15
Joined: 12/4/2014
From: Perth, west Australia.
Status: offline
Thank you!

(in reply to SIPRES)
Post #: 112
RE: Another counter mod (on going) - 9/7/2017 9:14:29 PM   
NicolaiMa

 

Posts: 2
Joined: 1/15/2017
Status: offline
Great Job! thank you sipres.

The mod works with steam version? I can´t see the images correctly. I have copied Major_04 in all campaigns and nothing.

(in reply to Ason)
Post #: 113
RE: Another counter mod (on going) - 9/8/2017 6:46:36 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Hi NicolaiMA.

Do you mean only Soviets counters didnt display correctly? and any others are OK?




(in reply to NicolaiMa)
Post #: 114
RE: Another counter mod (on going) - 9/8/2017 8:21:29 PM   
NicolaiMa

 

Posts: 2
Joined: 1/15/2017
Status: offline
Hi!

Sorry, i didn´t check the non-3D animation button into the game. Now it´s fixed, i can see everything (soviets included). Thank you, again.

(in reply to SIPRES)
Post #: 115
RE: Another counter mod (on going) - 9/14/2017 4:50:47 AM   
marcus725

 

Posts: 11
Joined: 2/5/2017
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I have a question... How can I make the CL,DN,CVL,MT naval units available for purchase? Would be awesome if this is possible!

(in reply to NicolaiMa)
Post #: 116
RE: Another counter mod (on going) - 9/15/2017 11:12:54 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Hi Marcus,

For this you will have to make a custom campaign using the Editor.
Then you select campaign menu --> Country Data --> Unit Build Data.

you will see all units available for the campaign and you can change build limits at your wish

Rgds

Christophe

(in reply to marcus725)
Post #: 117
RE: Another counter mod (on going) - 9/15/2017 1:12:35 PM   
marcus725

 

Posts: 11
Joined: 2/5/2017
Status: offline
Got it, Tried but seems I'm limited to the amount of units that can be in the menu for purchase in the game. I wanted all the units to be available for purchase. The units at the bottom of the unit purchase menu (naval units) end up on top of the box ( No scroll down available ) and won't let me select them for purchase? Is there a limitation for units available for purchase? Thanks you.

(in reply to SIPRES)
Post #: 118
RE: Another counter mod (on going) - 9/17/2017 9:16:32 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: marcus725

Got it, Tried but seems I'm limited to the amount of units that can be in the menu for purchase in the game. I wanted all the units to be available for purchase. The units at the bottom of the unit purchase menu (naval units) end up on top of the box ( No scroll down available ) and won't let me select them for purchase? Is there a limitation for units available for purchase? Thanks you.


Did you made a custom campaign file using Editor with increased units (naval) limits?
In such case should work in game purchase screen (except you dont have enough MPP).

Another point is Some Units like Heavy tanks and Anti tank can be purchased only after a certain date.

Can you post a screenshot?

(in reply to marcus725)
Post #: 119
RE: Another counter mod (on going) - 9/18/2017 3:45:36 PM   
marcus725

 

Posts: 11
Joined: 2/5/2017
Status: offline
SIPRES thank you for the help, I did create a custom campaign and all is well!

Go into the editor and go to Germany for example and check all of the units possible to be available for purchase. Save it and then load the custom campaign, start the game as axis and go to purchase screen you will see that the units at the bottom of the list will go out of the box and you can't select them for purchase.

(in reply to SIPRES)
Post #: 120
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