sepp3gd
Posts: 35
Joined: 8/6/2015 Status: offline
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This is definately Close Combat. Frankly, I could care less about the ability to rotate the camera 360 degrees. With trees and one story buildings not creating an issue whatsoever with seeing units. I would simply combine what works with Close Combat Gateway to Caen and what works here with Bloody First - eliminate the ability to rotate the view and then use hand-drawn artwork for details such as fences, rubble, roofs, etc. Basically, a combination of tile to build the foundation for the trees, terrain, and structures, and then go in with hand-drawn artwork to give the game the Close Combat style which is lacking here. The gameplay will be fun in 3D no matter what. So if you are going for aesthetics, do your own thing and stay original. Rotaing view 360 is hardly necessary to begin with. With regard to the soldier monitor - not being able to see the information regarding the condition of individual soldiers is taking a step backwards. Why eliminate this feature? Seeing the invdividual weapon, the ammunition, the soldiers physical health, mental condition, experience, rank, etc. - these were all unique Close Combat features. Eliminating the soldier monitor for the sake of viewing space is counter productive because the amount of information communicated in the soldier monitor cannot be made up for with the gain of extra viewing space. Close Combat is an intimate style of gameplay. It is unique because it has no story line, no character development cutscenes, none of what modern gaming relies upon to give the feeling of attachment and loss when a character is harmed or lost in the game story. Going through a campaign and coming to rely upon certain units and seeing them gain experience and earn medals does something to me. It makes me protect that unit more than another green unit not only for their value but something of luck and a bit of sentimental attachment. Frankly, eliminating the hand-drawn details on the map, eliminating the soldier monitor, these are all ruining the game because they eliminate the reality and intimacy. In the swtich from 2D to 3D, the focus on simply having a 3D game should not become a myopic absolute at the expense of such critical things.
< Message edited by sepp3gd -- 9/20/2017 5:24:09 AM >
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