KitsuneKojima
Posts: 27
Joined: 9/12/2017 Status: offline
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quote:
ORIGINAL: Gunner98 Side posture is a very tricky thing - which can work to your benefit or against you depending on the situation. It can be frustrating but it adds a bit of realism and uncertainty into the game as well. The more ambiguous situations often happen with submarines but can happen with air and surface units - particularly at night with old tech. You must be able to detect the firing unit - and - that it is firing - and - the weapon. If any of these fail, the unit remains in the posture you have previously detected it at. So with submarines your sonars have to be pretty decent or you need sonobuoys around to do the detection. In Pole Positions for instance, one of your tasks is to sink an enemy sub without being detected, and you can but it takes some skill. This behaviour works against you if the enemy is stealthy - and you as the commander must make some hard decisions, like I think that unit might have just fired - should I engage him even if he is only Unfriendly - and designers are sometimes nasty with penalties if you get the decision wrong. Where this behaviour gets frustrating is that a side just needs to detect the unit is firing and the weapon but not the target. So, for instance, in Old Grudges Never Die, you will often have sides going hostile unexpectedly because you tossed a weapon roughly in the direction of an ally - and they take offence to that. Hope this helps. B That kind of uncertainty makes this game so great. I had a situation like that when playing the scenario I mentioned above. All of un-friendly forces were kept in-check by my fighters, and then suddenly my long range radars detected two air targets 200 nm north from me. I was afraid that they may be bombers so I frantically sent two Starfighters to check it out. It turned out that it was just some Commercial flight to Copenhagen. The passengers had a good view on some fighters that day. One thing that bothers me is that I have a feeling that MY OWN forces change target qualification to easy. Let me explain: let's say that I have a Corvette with torpedoes on board. I would really like to sneakly fire a torpedo or two at the Soviet unit, but it turns out that at the moment I choose an attack option, all of my forces automatically classify all of the Soviets as hostile. Unless the Soviet unit has some very accurate sensors on board (and I have to check that, so I will edit this post as soon as I do it), there is no way it was able to detect me. Hence the change was on my side at first. And that spoils the whole plan, because I wasn't planning to escalate it full scale. Still, I may be wrong and maybe the Soviet unit DID notice me firing the torpedo, and that means they change their stance and the whole force recived an order to attack. In that case, I have no complains.
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