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RE: CV Upgrades - 9/14/2017 7:53:01 PM   
Lowpe


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post a world map...dollars to donuts Mr. Kane is prepping for something.

You need some deep recon of likely staging bases.

(in reply to Xargun)
Post #: 631
As requested - 9/14/2017 9:20:45 PM   
Xargun

 

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Here you go.






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Post #: 632
RE: As requested - 9/14/2017 9:25:06 PM   
Xargun

 

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I see 2 targets myself for the US... since most of the British and Australian Army is engaged in Burma or SW Pacific.

Northern Route

or

Marianas

Marianas has little to no aircraft their currently, but I have been building them up for the past few weeks. So they have airfields and forts built and near max troop levels on Guam and Saipan. Will have to check if I have search assets there. Maybe a quick recon to Wake to see whats up.

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Post #: 633
RE: As requested - 9/15/2017 12:11:49 AM   
PaxMondo


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He has Adak ... that is a key staging point for a northern incursion. He can load at pearl or koidak, but his troops will have much higher disablements when they disembark ...

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Post #: 634
March 13th, 1943 - 9/15/2017 3:00:33 PM   
Xargun

 

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Found the Allied Navy !!!

Night Time Surface Combat, near Buin at 109,131, Range 9,000 Yards

Japanese Ships
PB Akagane Maru, Shell hits 13, heavy fires, heavy damage

Allied Ships
CL Leander
CL Achilles
CL Java
CL Sumatra
CL De Ruyter
CL Tromp
DD Piet Hein
DD Kortenaer
DD Evertsen
DD Witte de With
DD Van Nes
DD Banckert
DD Van Ghent
DD Thanet
DD Thracian
DD Le Triomphant

And survived round 1... But they found me again for Round 2.

Night Time Surface Combat, near Torokina at 109,130, Range 10,000 Yards

Japanese Ships
PB Akagane Maru, Shell hits 18, and is sunk

Allied Ships
CL Leander
CL Achilles
CL Java
CL Sumatra
CL De Ruyter
CL Tromp
DD Piet Hein
DD Kortenaer
DD Evertsen
DD Witte de With
DD Van Nes
DD Banckert
DD Van Ghent
DD Thanet
DD Thracian
DD Le Triomphant

No US Ships here, but interesting makeup none-the-less.

(in reply to Lowpe)
Post #: 635
RE: March 13th, 1943 - 9/15/2017 3:02:11 PM   
Xargun

 

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Found a Dutch Sub and believe I sunk her. Forced her to surface and then pounded her with gunfire.

Submarine attack near Palembang at 49,90

Japanese Ships
PB Yahonui Maru
PB Fuji Maru #3, Shell hits 2
PB Tosho Maru, Shell hits 1

Allied Ships
SS O21, hits 11, heavy fires, heavy damage

SS O21 is sighted by escort
O21 bottoming out ....
PB Yahonui Maru attacking submerged sub ....
SS O21 forced to surface!
PB Yahonui Maru firing on surfaced sub ....
PB Fuji Maru #3 firing on surfaced sub ....
PB Tosho Maru firing on surfaced sub ....
PB Yahonui Maru firing on surfaced sub ....
PB Fuji Maru #3 firing on surfaced sub ....
PB Tosho Maru firing on surfaced sub ....
PB Yahonui Maru firing on surfaced sub ....
PB Fuji Maru #3 firing on surfaced sub ....
PB Tosho Maru firing on surfaced sub ....
PB Fuji Maru #3 firing on surfaced sub ....
PB Tosho Maru firing on surfaced sub ....
PB Yahonui Maru firing on surfaced sub ....
PB Fuji Maru #3 firing on surfaced sub ....
PB Tosho Maru firing on surfaced sub ....
PB Yahonui Maru firing on surfaced sub ....
PB Fuji Maru #3 firing on surfaced sub ....
PB Tosho Maru firing on surfaced sub ....
PB Yahonui Maru firing on surfaced sub ....
PB Fuji Maru #3 firing on surfaced sub ....
PB Tosho Maru firing on surfaced sub ....
Sub slips beneath the waves



(in reply to Xargun)
Post #: 636
RE: March 13th, 1943 - 9/15/2017 3:04:48 PM   
Xargun

 

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17th Indpt Guards Regiment makes a stand in the jungle west of Lashio. Second day in a row.

Ground combat at 61,46 (near Lashio)

Allied Deliberate attack

Attacking force 14157 troops, 104 guns, 91 vehicles, Assault Value = 502

Defending force 4374 troops, 48 guns, 0 vehicles, Assault Value = 110

Allied adjusted assault: 277

Japanese adjusted defense: 115

Allied assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), leaders(+), disruption(-)
Attacker:

Japanese ground losses:
288 casualties reported
Squads: 0 destroyed, 26 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
271 casualties reported
Squads: 1 destroyed, 30 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 1 disabled

Assaulting units:
44th Indian Brigade
39th Indian Division

Defending units:
17th Indpt Guards Regiment

They braved heavy air attack for two days and still fight back. Gives me some hope that its won't be a cake walk for the Allies in Burma. I LRCAP them but only like 20 fighters showed up. Didn't shoot down any bombers, but definately disrupted their attack runs.


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Post #: 637
RE: March 13th, 1943 - 9/15/2017 3:24:47 PM   
PaxMondo


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quote:

ORIGINAL: Xargun

Found the Allied Navy !!!

...

No US Ships here, but interesting makeup none-the-less.


Just the Dutch navy here (with a few HMS in there) ... these are all pretty much 'throw-away' ships ...

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Post #: 638
RE: As requested - 9/15/2017 3:26:59 PM   
Lowpe


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quote:

ORIGINAL: PaxMondo

He has Adak ... that is a key staging point for a northern incursion. He can load at pearl or koidak, but his troops will have much higher disablements when they disembark ...


You got to get some recon out and about. Find some high recon glen pilots, or transfer them in, and recon the likely staging bases.

I agree with your assessment Kuriles or Marianas, but also the SRA is in danger too.

Always check your SigInt, it might give you some non base hits.

Another thing to think about with respect to recon. You can put some Judy C recon planes on a fast carrier or fast baby carrier, and get within 17-21 hexes I recall and use them to recon. Much better results than glen from an Iboat or two.




< Message edited by Lowpe -- 9/15/2017 3:30:07 PM >

(in reply to PaxMondo)
Post #: 639
RE: March 13th, 1943 - 9/15/2017 3:29:02 PM   
PaxMondo


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quote:

ORIGINAL: Xargun

17th Indpt Guards Regiment makes a stand in the jungle west of Lashio. Second day in a row.
...

They braved heavy air attack for two days and still fight back. Gives me some hope that its won't be a cake walk for the Allies in Burma. I LRCAP them but only like 20 fighters showed up. Didn't shoot down any bombers, but definately disrupted their attack runs.



They are in decent defending terrain, but look pretty disrupted by both the modifier and the final AV. It might be worth the 10 PP's to replace the leader with a higher quality one if you haven't done so already ... keep up wht LRCAP OR go after the airbase where they bombers are coming from.

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Pax

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Post #: 640
RE: March 13th, 1943 - 9/15/2017 4:49:50 PM   
Xargun

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Xargun

17th Indpt Guards Regiment makes a stand in the jungle west of Lashio. Second day in a row.
...

They braved heavy air attack for two days and still fight back. Gives me some hope that its won't be a cake walk for the Allies in Burma. I LRCAP them but only like 20 fighters showed up. Didn't shoot down any bombers, but definately disrupted their attack runs.



They are in decent defending terrain, but look pretty disrupted by both the modifier and the final AV. It might be worth the 10 PP's to replace the leader with a higher quality one if you haven't done so already ... keep up wht LRCAP OR go after the airbase where they bombers are coming from.


The 17th just withstood another day of pounding from both air and ground. They have to be on their last string. I will LRCAP them heavily this turn (everything I got) and try to get some kills or at least stop the bleeding. I cannot hit the airbase they are coming from as it is Ledo and only my Netties have the range and recon reports 80+ fighters there plus heavy flak as I've lost several recon planes there already. I have plans for Ledo but not quite yet.

I am managing to hit his advancing columns of men damaging a bunch of tanks south of Magwe and Meiktila. Looks like he split up his mammoth group and is advancing down both roads. I will post more pictures this weekend.

(in reply to PaxMondo)
Post #: 641
RE: March 13th, 1943 - 9/15/2017 5:36:03 PM   
PaxMondo


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Night bombing with Netties ... will impact how many bombers launch the next day and increase his ops losses ...

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Pax

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Post #: 642
RE: March 13th, 1943 - 9/15/2017 5:38:04 PM   
Xargun

 

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quote:

ORIGINAL: PaxMondo

Night bombing with Netties ... will impact how many bombers launch the next day and increase his ops losses ...


Just gotta wait for some decent moonlight. Got 3 groups in Burma just for that purpose. Just hope the weather is cooperative for once.


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Post #: 643
RE: March 13th, 1943 - 9/15/2017 6:00:03 PM   
PaxMondo


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Even poor moonlight (assuming you don't have HR's on this), they will cause disruption. Don't guage success on how many hits you get, guage it on the bombing runs on your troops. You should see a reduction.

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Post #: 644
RE: March 13th, 1943 - 9/15/2017 6:16:06 PM   
Xargun

 

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quote:

ORIGINAL: PaxMondo

Even poor moonlight (assuming you don't have HR's on this), they will cause disruption. Don't guage success on how many hits you get, guage it on the bombing runs on your troops. You should see a reduction.


Gotcha. So even unsuccessful bombing runs will raise pilot fatigue and possibly fatigue on the aircraft.

We have no HRs concerning night bombing.

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Post #: 645
RE: March 13th, 1943 - 9/15/2017 6:20:37 PM   
Lowpe


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quote:

ORIGINAL: Xargun

We have no HRs concerning night bombing.



If they are good pilots, high experience Netty (betty or nells) drivers, I wouldn't use them to bomb the runways, but save them for anti-shipping night torpedo runs.




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Post #: 646
RE: March 13th, 1943 - 9/16/2017 4:34:18 AM   
PaxMondo


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Xargun

We have no HRs concerning night bombing.



If they are good pilots, high experience Netty (betty or nells) drivers, I wouldn't use them to bomb the runways, but save them for anti-shipping night torpedo runs.





+1

But you should have plenty of ground attack exp pilots from china ops by now. be sure to minimize ops losses .... with your mission profiles.


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Pax

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Post #: 647
RE: March 13th, 1943 - 9/17/2017 12:24:17 AM   
Mac Linehan

 

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Xargun!

I have been away for some time, learning WitW. It is a delight to see you back in action with an AAR.

Back when WitP was first released, your posts and guides were what got me started into the original release.

Am very glad that you are doing well; Mr. Kane is a formidable opponent.

And:

Pax- you are always one of my "must read" posts...

WitE and WitW are good, and I am enjoying learning; but WitP AE will always pull me back.

Mac

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LAV-25 2147

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Post #: 648
RE: March 13th, 1943 - 9/17/2017 3:47:33 AM   
PaxMondo


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Mac,

Welcome back. Missed your posts and thoughts here in this forum.


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Post #: 649
RE: March 13th, 1943 - 9/18/2017 8:33:08 PM   
Xargun

 

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quote:

ORIGINAL: Mac Linehan

Xargun!

I have been away for some time, learning WitW. It is a delight to see you back in action with an AAR.

Back when WitP was first released, your posts and guides were what got me started into the original release.

Am very glad that you are doing well; Mr. Kane is a formidable opponent.

And:

Pax- you are always one of my "must read" posts...

WitE and WitW are good, and I am enjoying learning; but WitP AE will always pull me back.

Mac


Welcome back Mac - and thanks.

Mr Kane is kicking my butt to be honest, but I'm learning a lot. Maybe not learning, but remembering. I need to play back to back games and not years between them as I forget everything between games.


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Post #: 650
RE: March 13th, 1943 - 9/18/2017 11:33:12 PM   
Mike McCreery


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quote:

ORIGINAL: Xargun


quote:

ORIGINAL: Mac Linehan

Xargun!

I have been away for some time, learning WitW. It is a delight to see you back in action with an AAR.

Back when WitP was first released, your posts and guides were what got me started into the original release.

Am very glad that you are doing well; Mr. Kane is a formidable opponent.

And:

Pax- you are always one of my "must read" posts...

WitE and WitW are good, and I am enjoying learning; but WitP AE will always pull me back.

Mac


Welcome back Mac - and thanks.

Mr Kane is kicking my butt to be honest, but I'm learning a lot. Maybe not learning, but remembering. I need to play back to back games and not years between them as I forget everything between games.




MrKane is one of the best so dont feel bad!! WITPAE... It's a hobby!


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Post #: 651
RE: March 13th, 1943 - 9/19/2017 11:49:20 AM   
Aurorus

 

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Your AAR and the problems that you are having against armor in Burma came to mind the other day. Here is a copy of a combat report of an attack that I launched in Burma against a stack that was stronger than I anticipated. I did not expect British regulars.

Ground combat at Meiktila (58,47)

Japanese Deliberate attack

Attacking force 16585 troops, 209 guns, 261 vehicles, Assault Value = 717

Defending force 15886 troops, 269 guns, 301 vehicles, Assault Value = 639

Japanese adjusted assault: 214

Allied adjusted defense: 241

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: preparation(-), experience(-)
Attacker:

Japanese ground losses:
1479 casualties reported
Squads: 2 destroyed, 51 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 10 disabled

Allied ground losses:
825 casualties reported
Squads: 10 destroyed, 47 disabled
Non Combat: 2 destroyed, 28 disabled
Engineers: 1 destroyed, 4 disabled
Guns lost 22 (4 destroyed, 18 disabled)
Vehicles lost 101 (14 destroyed, 87 disabled)

Assaulting units:
5th Division
41st Infantry Regiment
14th Tank Regiment
6th Tank Regiment
5th Mortar Battalion
15th Army
3rd Mortar Battalion
21st Medium Field Artillery Battalion

Defending units:
7th Hussars Regiment
2nd Royal Tank Regiment
251st Recce Battalion
53rd British Brigade
9th Burma Rifles Battalion
RM Viper Force
54th British Brigade
17th Indian Division
13th Burma Rifles Battalion


Despite the presence of British regulars and an attack that came off poorer than I expected, note the heavy losses to British armor. Many of these vehicles were tanks. How was this possible? The 5th Division is composed, in stock and DBB-lite, of Japanese heavy infantry squads, which have an anti-armor of 25. Japanese heavy infantry is the equivalent of combat engineers. It is what makes the 5th division the single best unit in the entire Japanese force pool in stock and DBB-lite. I would rather lose 2 fleet CVs than lose the 5th division.

To stop that Armored attack in Burma, you need the 5th division, heavily fortified in good terrain, along with whatever other heavy infantry and combat engineers you can muster. That will put a suprise on Mr. Kane and stop that advance dead in its tracks.

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Post #: 652
RE: March 13th, 1943 - 9/19/2017 12:44:30 PM   
BBfanboy


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If that attack is early in the game the British armour has not been upgraded to proper tanks. They have armoured cars and Vickers tankettes IIRC. They will soon get Matildas and Stuarts which are decently armoured.

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Post #: 653
RE: March 13th, 1943 - 9/19/2017 6:07:56 PM   
Aurorus

 

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I have had similar results against Stuarts with heavy infantry after 1942. You are correct that it was probably the tankettes that I disabled in this engagement. However, the point is that the 360 Hvy inf. squads of the 5th division are key to stopping allied armored attacks after 1942. In 1942, there is not much difference between the Hvy Inf squads and normal infantry squads. However, in 1943, the 5th ID can upgrade to Hvy Inf 43, which does have the same anti-armor rating as combat engineers, and Xargun's game is in 1943.

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Post #: 654
RE: March 13th, 1943 - 9/20/2017 2:49:28 AM   
PaxMondo


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I don't know this mod, but in stock do not be deceived by the "anti-armor" upgrade of the IJ inf in '43. 25 is quite poor compared to both where the allied inf is in '43 and the armor that most allied AFV's have in '43.

Matilda II = 70
Humber = 29
M3 = 38

I'm not listing any main battle tanks here ...

both of these are actually 12/42
USA '43 = 35
USMC '43 = 35

for 12/43:
USMC '44 = 55



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Post #: 655
Burma Update - 9/20/2017 4:36:54 PM   
Xargun

 

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Well Prome fell as his tanks rolled in and shock attacked before all of my troops could disembark the train cars and they were push out to the SE. Now it looks like he is moving onward from Prome so I am heavily considering abandoning Toungoo. I can't risk the allies cutting off Toungoo and trapping all my troops there. Still looking and considering my options in the area, but looks like Toungoo will be abandoned.



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< Message edited by Xargun -- 9/20/2017 4:37:05 PM >

(in reply to PaxMondo)
Post #: 656
RE: March 13th, 1943 - 9/20/2017 5:44:12 PM   
Aurorus

 

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Stuarts have an armor of 25, and IJA hvy infantry is lethal against Stuarts... lethal... I tell you... lol.

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Post #: 657
RE: March 13th, 1943 - 9/22/2017 1:13:23 AM   
Bif1961


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The combat results state defender preparedness (-), maybe the tank unit, units were in movement or other mode than combat which resulted in the large los of vehicles.

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Post #: 658
RE: March 13th, 1943 - 9/22/2017 1:51:36 AM   
BBfanboy


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quote:

ORIGINAL: Bif1961

The combat results state defender preparedness (-), maybe the tank unit, units were in movement or other mode than combat which resulted in the large los of vehicles.

If they were in Move or Strat mode the CR code would be "Mode -".
Armoured units usually have a lot of motorized support to carry their ammo, fuel and spare parts. The first vehicles to go in a battle are usually these soft-skinned ones. It is much harder to kill a tank that can shoot back!

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Post #: 659
Economic Update - 9/22/2017 5:30:19 PM   
Xargun

 

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I was perusing through Tracker while waiting for a turn and was wondering what my levels of supplies and such in Japan actually were. The tracker page I look at every turn lists totals of everything, not breaking it down where it is. So I looked.. and I was instantly in a crisis

These numbers are just in the Main Island of Japan (not Hokkaido)

The Good news:
Fuel: 4.1 Million - enough for my Industry for 330 days
Oil: 1.95 Million - enough for my refineries for 202 days
Supply: 2.9 Million - mostly sitting in Tokyo, but that will be moved once the allies are close enough to bomb.

Bad news:
Resources: 2 Million - enough for 23 days

What the heck. I know I'm been focusing on Oil / Fuel out of Singapore lately but didn't think I neglected Resources that bad. But apparently I have. Resources have always been my weak spot in the Japanese economy - it seems I can never move enough like other players. I do great with oil / fuel, but resources are always hard for me.

Good news is I have 2Million on Hakkaido to the north which is very close and just needs moved. And another Million at Port Arthur. So its a case of moving it - not hauling it completely across the Pacific Ocean. I am spending time scouring my ports for decent xAKs to draft into service and will resolve this soon.

I do have like 400k resources on its way from Singapore, but it is probably 10 days away from docking. Not sure how you guys always have tons of resources in the Home Islands and not fuel / oil. I'm the complete opposite.

(in reply to BBfanboy)
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