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Is Command Dead? - 9/20/2017 9:49:32 AM   
Zeus234

 

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Joined: 9/20/2017
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I firstly want to say the devs have created a fantastic simulator in CMNAO, and there success has been recognised in the professional world as well.

The question that I pose is a valid one, I notice that since the big update in May nearly 5 months ago, there has been very little from the devs as to what comes next for CMNAO. Of course some will say that they don’t need to tell the community what their plans are, and that is correct. However if you wish to maintain a good relationship with your customer base then it’s usually advisable to do so, after all companies world-wide spend huge amounts on PR in order to maintain such relationships.

The devs decided last year to tie up with slitherline, and release a professional edition, again this is entirely the devs prerogative, however it does feel slightly like now the community who played a role in getting the developers a foot into world of military training simulations, are being left to wither.
I’m not ranting and raving mad about this, but I’m saddened to see how things have gone, no free or paid updates in 6 months, not a peep except one DLC in live, nothing on Warfare Sims page or here as to the next big thing for CMANO, and IRRC correctly there was an interview with one of the Devs and it was said, some stuff might trickle down to the community version in the future.

It’s a shame as there is such a fantastic community out there as well, but CMNAO is not the same.

Ladies and Gents, I think CMANO is dead….

Regards

Zeus
Post #: 1
RE: Is Command Dead? - 9/20/2017 10:02:03 AM   
Owllord


Posts: 96
Joined: 7/15/2014
From: Tokyo, Japan
Status: offline
Hi,

No. I think nothing could be further from the truth. :) Plenty of plans for the future, active development, recent expansion and Live releases.





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RE: Is Command Dead? - 9/20/2017 10:09:50 AM   
Zeotix

 

Posts: 11
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Status: offline
Hello, Zeus.

I don't think the game is dead, because the DLCs show that they're working on it. Surely it's not the big updates like it was 5 months ago, but better than nothing, isn't it?

greetings
Zeotix

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Post #: 3
RE: Is Command Dead? - 9/20/2017 10:30:28 AM   
IainMcNeil


Posts: 2804
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From: London
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CMANO development is in fact more intense than at any other point in the project's lifespan. We have multiple active endeavors running in parallel, some on the commercial/civilian side, others strictly for professional use and some on both. We tend to avoid promising things for the future until they are nearly ready. Otherwise when they inevitable take longer than planned people start grumbling about vaporware :)

When professional work started new people were recruited to the team to deal with that. It hasn't hurt the commercial version at all, and in fact has enabled even more resources to be allocated for both.

As an example of the development pace, last May Command was on Build 950. The team are now on Build 971 in the internal development path, and that does not take into account various separate development branches. That's 21 build updates in 4 months!

This year we are collaborating with additional content creators to fully take advantage of Command's sprawling sim engine and its capabilities. The next expansion for Command will be announced very soon. There is a huge amount going on. Our longer term plans are unlikely to be announced as they change a lot depending on the market and world events

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RE: Is Command Dead? - 9/20/2017 10:42:36 AM   
temkc5

 

Posts: 97
Joined: 10/11/2015
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Date / time 20/09/2017 ##:##

Sent from Temkc5

To Zeus234

Welcome to the forum Zeus234.

What a statement to make on your first day and first thread no doubt


I think somebody's trying to create a little history?

Command is very much alive so sit back relax and enjoy the Wonders that this community and the Devs have to offer.

Let me know if you need any help getting situated on the Good Ship CMANO

Sincerely
Armchair admiral Temkc5



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Post #: 5
RE: Is Command Dead? - 9/20/2017 10:43:58 AM   
Zeotix

 

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I think it's good to bring finished and functioning things, like half-finished things bring the criticism, where you spend time unnecessarily to answer the critics. Know some of the games you can find on panzerspiele.cc where the developers made this mistake and now there are no more games.

But I can also understand the players who are waiting patiently for fresh content and who already like the answers you gave Iain, because they know what's going on in the background, which they can look forward to.

Thank you for the detailed answer! Do you already tell us a little bit about what "could" happen in the 21 builds?

< Message edited by Zeotix -- 9/28/2017 12:06:02 PM >

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Post #: 6
RE: Is Command Dead? - 9/20/2017 10:52:25 AM   
AlGrant


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I for one think you are wrong.

quote:

It’s a shame as there is such a fantastic community out there as well, but CMNAO is not the same.
Ladies and Gents, I think CMANO is dead….


Good that you acknowledge the contribution of the CMANO community .... such pity this is the first time you decided to be a part of it. Unless of course you joined today and posted your CMANO is dead post as a deliberate troll!

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Post #: 7
RE: Is Command Dead? - 9/20/2017 11:32:33 AM   
Zeotix

 

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I don't think that this is a troll forum, because its post already had too much content, the game is specifically appropriate. I am also still rightly new here in the forum and since unfortunately many areas of the forum have been in ruins for many months, it is not so easy to find the start.

But I agree with you, for the first post in the forum the appearance is already quite specially chosen to formulate this nice.

Certainly there are also some players who only read in the forum and they will be happy to know that the posting of Zeus resulted in the news, that the information has arrived, that the game is being worked on in the background and that the next update will be a little bit bigger.

(in reply to AlGrant)
Post #: 8
RE: Is Command Dead? - 9/20/2017 11:58:15 AM   
kevinkins


Posts: 2257
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I think the pace of the LIVE franchise would be sufficient to indicate that Command is not at all Dead and actually thriving.

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Post #: 9
RE: Is Command Dead? - 9/20/2017 12:53:06 PM   
Dysta


Posts: 1909
Joined: 8/8/2015
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If professionalization is a death-sentence to video games, then I could only agree if the whole game design is only for profiteering than everything else.

For CMANO, that is very far from it.

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Post #: 10
RE: Is Command Dead? - 9/20/2017 1:23:38 PM   
Zeus234

 

Posts: 2
Joined: 9/20/2017
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quote:

ORIGINAL: Iain McNeil

CMANO development is in fact more intense than at any other point in the project's lifespan. We have multiple active endeavors running in parallel, some on the commercial/civilian side, others strictly for professional use and some on both. We tend to avoid promising things for the future until they are nearly ready. Otherwise when they inevitable take longer than planned people start grumbling about vaporware :)

When professional work started new people were recruited to the team to deal with that. It hasn't hurt the commercial version at all, and in fact has enabled even more resources to be allocated for both.

As an example of the development pace, last May Command was on Build 950. The team are now on Build 971 in the internal development path, and that does not take into account various separate development branches. That's 21 build updates in 4 months!

This year we are collaborating with additional content creators to fully take advantage of Command's sprawling sim engine and its capabilities. The next expansion for Command will be announced very soon. There is a huge amount going on. Our longer term plans are unlikely to be announced as they change a lot depending on the market and world events


Iain,

Thanks for your prompt rely, to my post, it is good to know that there are developemnts in the works, and I do appreciate the position that the Devs are in.

As always I do look forward to the next update.



quote:

ORIGINAL: temkc5

Date / time 20/09/2017 ##:##

Sent from Temkc5

To Zeus234

Welcome to the forum Zeus234.

What a statement to make on your first day and first thread no doubt


I think somebody's trying to create a little history?

Command is very much alive so sit back relax and enjoy the Wonders that this community and the Devs have to offer.

Let me know if you need any help getting situated on the Good Ship CMANO

Sincerely
Armchair admiral Temkc5





Thank you Temkc5, I have lurked as a guest on the forum for a while, but felt that I would take the plunge and post the above question, in light of my percieved "slow down" in news from the Devs.

Regards

Zeus


quote:

ORIGINAL: AlGrant

I for one think you are wrong.

quote:

It’s a shame as there is such a fantastic community out there as well, but CMNAO is not the same.
Ladies and Gents, I think CMANO is dead….


Good that you acknowledge the contribution of the CMANO community .... such pity this is the first time you decided to be a part of it. Unless of course you joined today and posted your CMANO is dead post as a deliberate troll!


Al, not at all , I have no intention of being a troll, I have seen a fair few threads that have been blatant trolls. TBH I would rather spend my time playing/building scenarios than start pointless arguements.

Regards

Zeus

(in reply to IainMcNeil)
Post #: 11
RE: Is Command Dead? - 9/20/2017 1:41:47 PM   
stilesw


Posts: 1497
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From: Hansville, WA, USA
Status: offline
-Mark Twain, May 31, 1897

"The report of my death was an exaggeration.”

-CMANO, September 20, 2017






Attachment (1)

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Post #: 12
RE: Is Command Dead? - 9/20/2017 2:26:44 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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I don't agree that Command is dead but the tone on the forum has definitely changed and more than one poster has noticed this.

I'll be working on posting about the fun I'm now having with Command and trying to get others to have more fun with it. That's really why we're here once the game is bought.

There is a Facebook group that's really active and has the great feature of being able to silent block users etc. I think this helps a lot.

Mike

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Post #: 13
RE: Is Command Dead? - 9/20/2017 2:53:44 PM   
Sigma8510

 

Posts: 167
Joined: 4/15/2006
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quote:

ORIGINAL: mikmyk

I don't agree that Command is dead but the tone on the forum has definitely changed and more than one poster has noticed this.

I'll be working on posting about the fun I'm now having with Command and trying to get others to have more fun with it. That's really why we're here once the game is bought.

There is a Facebook group that's really active and has the great feature of being able to silent block users etc. I think this helps a lot.

Mike

Thanks, Mike! Really appreciate your efforts! Command is just starting to realize all its potential. We have many years of fun and learning ahead of us.

I rediscovered the block feature in these forums. What a world of difference it makes.

(in reply to mikmykWS)
Post #: 14
RE: Is Command Dead? - 9/20/2017 3:40:15 PM   
mikmykWS

 

Posts: 11524
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A great just found it here as well

Thanks!

Mike

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Post #: 15
RE: Is Command Dead? - 9/20/2017 4:06:35 PM   
Airborne Rifles

 

Posts: 229
Joined: 2/17/2015
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quote:

ORIGINAL: mikmyk

I don't agree that Command is dead but the tone on the forum has definitely changed and more than one poster has noticed this.

I'll be working on posting about the fun I'm now having with Command and trying to get others to have more fun with it. That's really why we're here once the game is bought.

There is a Facebook group that's really active and has the great feature of being able to silent block users etc. I think this helps a lot.

Mike


By the way, Mike, I think the CoW scenarios were yours? Those have been seriously kick ass! Looking forward to what comes next so I can throw more money at the devs .

< Message edited by Airborne Rifles -- 9/20/2017 4:07:28 PM >

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Post #: 16
RE: Is Command Dead? - 9/20/2017 4:41:16 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Yeah CoW was mine but had tons of help from the greatest beta team ever and dev help from Dimitris, Baloogan and Paul. It was a great way to end my work at Warfaresims.

I'm now lucky enough to support it as a hobby and free enough to pursue all the other things on my punch list. I could not have asked for a better outcome.

Anyways expect some scenarios and more lua stuff soon. Lots of stuff I want to do I never have the time for!

Mike



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Post #: 17
RE: Is Command Dead? - 9/20/2017 8:24:36 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
What a weird thing to say. Next week we're coming up on Command's FOURTH anniversary. Low-cost DLCs and free updates continue to be available from the original developers. The feature set in place today compared to launch-day are staggering and are still in motion.

(in reply to mikmykWS)
Post #: 18
RE: Is Command Dead? - 9/20/2017 9:49:47 PM   
Randomizer


Posts: 1473
Joined: 6/28/2008
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Some people require eye-rolling drama and much existential angst in their Internet experience. Play the damn game and quit pontificating over its demise...

-C

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Post #: 19
RE: Is Command Dead? - 9/20/2017 10:32:19 PM   
eleos


Posts: 72
Joined: 3/21/2016
From: Mesoropi, Macedonia, Greece
Status: offline
Are you kidding me? Command is dead????
Just watch the early videos of CMANO at Stoic Frog Gaming channel in youtube, and the latest ones and yu can see lots of diferences between the early and the latest versions of the game.
In fact its potential is limitless. It is true that there is a stall in updating the game during summer, but let me ask you something. Don't you want to have some free time from your everyday routine?

Go on Dev team. Give us some new headache!!!!

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Post #: 20
RE: Is Command Dead? - 9/20/2017 11:22:03 PM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
Status: offline
A dead game is a game where the developers formally halt development and support, as well as the player base being largely gone, with remaining players not having much of community, or none at all.

For example, World in Conflict(2007) is sadly a dead game, formally since the servers were killed, preventing any more multiplayer forever. No more support or patches, no more multiplayer. That is a dead game.


CMANO is far from dead. Support is still alive and well. There is no evidence of there not being new content coming down the pipeline. Remember that the dev team is not huge like the AAA games that can have several updates and changes in a couple months. Quality stuff takes time to make.

< Message edited by HalfLifeExpert -- 9/20/2017 11:35:32 PM >

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Post #: 21
RE: Is Command Dead? - 9/21/2017 12:12:27 AM   
Rory Noonan

 

Posts: 2816
Joined: 12/18/2014
From: Brooklyn, NY
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Obviously the game is not dead.

However, to play devil's advocate, I do recall that there were more frequent updates in the past. To someone who doesn't have any other indication of the attention given to the game by developers except the frequency at which updates are released, it could appear that things are slowing down.

In reality there is the same if not more attention being paid to the game as evidenced by Iain's mention of the 21 development builds in the past 4 months.

To be clear I'm not saying the game is overdue for an update or anything along those lines, just that to someone who is 'out-of-the-loop' it might appear that things have slowed down, incorrect as that assumption is.

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RE: Is Command Dead? - 9/21/2017 1:11:58 AM   
ultradave


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And here I was thinking that DLC and Live content keeps coming out faster than I can keep up with it, what with real life getting in the way. Dead? I'm not seeing it.

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Post #: 23
RE: Is Command Dead? - 9/21/2017 2:25:33 AM   
Gunner98

 

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https://www.youtube.com/watch?v=dGFXGwHsD_A

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RE: Is Command Dead? - 9/21/2017 11:08:16 AM   
neno

 

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One of the devs, Dimitris, said today that the new patch is coming "pretty soon", so no, Command is not dead.

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Post #: 25
RE: Is Command Dead? - 9/22/2017 8:55:13 AM   
zaytsev

 

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Joined: 6/16/2014
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quote:

ORIGINAL: Gunner98

https://www.youtube.com/watch?v=dGFXGwHsD_A


http://www.youtube.com/watch?v=zYV-qYeWPkk


ready, aim .....wait!! , ... continue with execution.

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Post #: 26
RE: Is Command Dead? - 9/22/2017 9:44:45 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
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Plus new Community Scenario Pack just came out. Must be dead...

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Post #: 27
RE: Is Command Dead? - 9/22/2017 5:05:01 PM   
CV60


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Variations on the theme, by Leonard McCoy:

https://www.youtube.com/watch?v=MH7KYmGnj40

< Message edited by CV60 -- 9/22/2017 5:06:40 PM >

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Post #: 28
RE: Is Command Dead? - 9/22/2017 10:00:38 PM   
fortyporkpies


Posts: 18
Joined: 4/8/2009
From: Washington DC
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word to your bombs



< Message edited by fortyporkpies -- 9/23/2017 5:30:47 AM >


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Post #: 29
RE: Is Command Dead? - 9/25/2017 5:36:35 PM   
Zaslon

 

Posts: 283
Joined: 6/14/2015
Status: offline
We used to get new builds in short periods of time. This year, the number of builds are being decreased so, it looks like the development is now slower than in the past, but it is only a perception.

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