Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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quote:
ORIGINAL: AcePylut What would you consider a "fair exchange" of the early war US assets vs early war IJ assets? It seems that whenever i try to go "toe to toe" with the IJ in the early war, I don't get good returns. For example, in previous PBEM's I'd have 4DD and 2 CL square off against the same IJ force, and I'd lose everything (sunk outright, or damaged then sunk by netties, or damaged then either overrun when a DEI base gets taken, or damaged then sunk while fleeing the DEI to safe harbor)... I'd love everything and maybe sink DD and maybe putting an IJ CL in the shipyards for a couple of months. I'm fighting forward in my new PBEM against BigBadWolf. Just sent orders, on Dec 8th, for Force Z to interdict an invasion fleet at Kuantan (sp). She's covered by every available fighter I can muster in the DEI. Every bomber, torpedo plane, etc. is launching naval strikes. I fear I'll end up with 2 BB on the bottom of the ocean for maybe sinking a couple of transports. To me, that would not be a trade that is "slowing down" the IJ... all it would do is "maybe" slow the pace a "little" as he ensures his fleets are adequately protected by SCTF (until such time as the Netty reigns over the DEI). I'll let you know how it goes. I sent the CL Boise and 5 DD to Miri to interdict an invasion there. I launched multiple Ca/DD tf's at the KB at Pearl (because I think he might try for a second strike - his first alpha strike on the entire base sank - get this - 1 AM. That's it. 1 AM sunk at PH by the KB. No BB's in any danger at all. No fires on anything. It was the worst PH result I've ever seen, in the history of WitP). What ratio would you consider "hurtful" to the IJ? 1 IJ dd for 2 US dd? 1 for 3? There are two factors...straight up vp trading, and the other is gaining time. I talk about time a lot, and if you can gain time that is often more important than getting the vp. POW is a super strong fighting ship, the Repulse not so much. Losing them on day 2 is a huge mistake, as they don't provide the fleet in being slow down to gain time...the Japanese conquest of the SRA speeds up considerably once they are removed from the picture even if only temporarily. Those two ships, your carriers, you don't want to risk early. Everything else you can lose pretty much. You can run your Brooklyn class destroyers deep into IJN waters...Hokkaido, Truk to Honshu shipping lines, and really cause some damage. Send a few subs with them to help out. There are some places you can really pull off great ambushes...Midway, Wake, Kuriles, SRA, Rabaul, South Pacific. It is easier to pull off the ambushes as the game progress and chaos effects Japanese efforts.
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